He says on there that all codenames have been relocated to make them hard to find.
And what Marauder said was correct, everyone has Codenames and nomads now, because they are that powerful. Nothing else was used.
@Hoodlum, it would be useful to know what about the Skyblast Bs your talking about.. As all I know at the moment is that you disagree with something that happened to them..
And the tractorbeam range is the MAXIMUM range. The automatic range is about 2/3 of the maximum.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Has the power supply on the talon been lowered? I've noticed that with 2 wildfires and 4 nomads it drains twice as much as it did in 4.81.
Also, what has happend to my container transport????Only 3500 cargo hold??? Is this permanent or just an experiment. Plz tell so i can buy i large train or keep my container trans.
I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.
RP Story (Still deciding whether or not to finish)
Ok, so the Talon got it aswell. Thought this was rated as an 'Assault Fighter', much the
same as the Ravenclaw. My version gets used for 'assaults' on small cap ships and very
heavily armed traders. Its not a PvP style fighter, its handling qualities preclude this.
Now, with the removal of its 'assault' extras, its just a 'nerfed' VHF, and has lost its true
worth. Very few are flown anyway, I suspect they will all disappear now ...
Thoughts on the Phantom ID ... It would have been nice to have had to work for this.
Putting it on the Xeno Gaurd base and making it only available to a full green reputation,
would have been a little more reasonable. As it is now, there it is for all to buy, with ease.
Presumably easier than the original Xeno one ...
I'm worried we seem to going towards a total style mod now with the baseline ships and
weapons having a tweak, or a nerf here and there. Nothing left to balance the new guns
to, eventually. Ten percent of the Skyblast Bs power is just the start. The Nomad weapons
and the codes are the short end of the stick too ... Might have been a bit less of a big hit
to start.
Thoughts please ...
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
Yes, Talon needs its 6 level 10s. Not like the other VHFs. It should have agility near that of the Raven. My Eagle can easily out turn it, as it should, but the weapon reduction makes it useless.
However, I think the Skyblast B reduction is okay. It was VERY powerful before, and now is alot more balanced with the others. Its near Kraken/Salamanca strength with its refire.
Nomads and Codes SHOULD have been nerfed. A gun that takes almost no energy should not be one of the most damaging as well. And codes were WAY to widely used.
Personal idea, most will probably not agree....here goes.
Can all the transport turrets be made lvl 7 and the turret slots locked at 7. I feel this must be implemented to stop players using the fighter turrets, which really are for fighters...
And yes, i have a bone to pick with the 3500 cargo hold....
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )