Quote:1bil limit (that's the highest price of any sole item)....
Well yeah imagine cap 8 had a mass of 1000, a gunboat with that kind of armor would be perticulary useless, much like a cruiser probably aswell,... I am however very open to suggestions... How much mass would YOU (i mean all of you) Add per armor upgrade? Fighter and capital...
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
Just don't change it, if everybody has the same it is balance as well you know. And I don't have the LVL 8 Cap armor because I already think the price ridiculous, might only use it on a BS and I'm not planning on flying one. (Might make it a destroyable piece of equipment:P)
Well, I don't like the fact that people just spam their SNs and MRs. You say it takes skill. It takes a single PUSH of a button and some aim. TRUE DOGFIGHTING, like in Vanilla, was more than jousting. It was:
Charge, shoot, swerve to dodge enemy fire.
Flip around quickly, and follow it. NEVER REPEAT.
Move onto another fighter, who should be somewhere around you. Dogfight.
' Wrote:I haven't been able to play for a while, yet now I'm coming back.
I've just remembered I wanted to write an essay about this issue but that was more than 4 months ago. Then I had to quit playing and forgot about it.
Now tho, I don't exactly know what's what, but I do remember the point I wanted to make by then. So shortly:
I adore original vanilla Freelancer fighter vs. fighter combat. It's way faster, way more swift, more explosive and more fun.
On the other hand Disco fighter vs. fighter combat is....I'd say 2.5 times(go guess) duller, slower. It's endless.
Now at this point, I would have been going to tell you about all the stories and battles I had been through in order to prove my point, but since it actually has been some time, I do not remember them much.
I do however remember that one evening, I was roleplaying LPI in New York system and it was quite busy there, big party - LN, LSF.
And then came 2 Xenos...........in some civilian...eagles!? or whatever that thing is called. So I fought them and chased them and shot them and so did LN, and so did LSF. But, after doing so for several minutes I realised I was failing to inflict any damage and so did the others.
So I went off. Had dinner, had a ehm.
And when I came back, both of them were still there making the numerous Navy look ridiculous. Now how uncool is that?
Of course, I'm not suggesting removing armor upgrades completely but the way they affect gameplay is just.......devastatingly awful.
Considering the fact that everybody automatically gets 2.5 times more of armor, I'm suggesting to decrease number of hitpoints of all light/medium/heavy fighter and bombers, especially bombers, because they benefit from this the most, by 60%
I haven't forgotten of capital ships either. Since the 3.0 armor upgrade is very common, it'd be nice to decrease their hitpoints by 67%.
And nerf NPCs' too. Simple, well and thought-out, isn't it?
In fact, I'd like to see ships even more fragile than they were in vFreelancer, so that combat is even more intense.
amen!
oh and if one more person makes fun of me for having just armor up 7....ILL KEEEEL YOU!! :)
and i love to kill....so please...do the community a favor...and make fun of it... :nyam: :nyam: :nyam:
I say keep as is, they seem to serve their purpose, and even with this, I still find I die near instantly anyways, no where near long enough a fight for my liking.:P
:Done option would be to give fighters only 15 or so botts.. say 20 for bombers 15 for vhf and 10 for lf... so it's more of a antiradiation protection not regeneration inflight... That would get you the same survivability against missiles and mines, yet far quicker fights..
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
I agree with Jure on some points, but now for my 2 or more cents.
We are talking about a game, where do we draw the line between Realism and Fantasy, Role-playing and Player-vs-Player? We have ships with statistics such as Mass and Engine Output, but it doesn't seem to matter what we put inside the ship whether it be a few rations or a an armor Upgrade and 5000 units of military vehicles, the mass and agility of the ship remain the same, is that not fantasy?
And that is the deal with having a Starflier equiping 3 missile launchers and 70 missiles of each type, where does it put it all?
Anyway, I propose we make radical changes to the mod in terms of PvP balancing, not just adjusting damage values and mobility of ships and removing Armor Upgrades, but making each piece of equipment a change to your ship as a whole:
For example, missiles should use up Cargo Space, not a ridiculous amount but at least enough to seem realistic enough, or simply reduce the amount of missiles that can be equipped, with the possibility of increasing Hull damage, seeing as how they would be more rare.
Cargo space usage and weapons equipped should effect the ship mass and so should Armor Upgrades, seeing as how the Armor Upgrade would be an exterior thing it wouldn't take up as much cargo space as the amount of mass it adds, meaning there would actually be a reason to have no Armor: To dodge like mosquito, it would also make Light Fighters more usable and effective against heavier and slower turning targets like Bombers.
The above idea would also be accompanied by better agility of all small vessels (Fighters and Bombers), but only enough that with the best Armor Upgrade the ship would handle like they currently do or a bit worse.
Increasing the damage of Guns would slightly lessen the effect of the Armor Upgrade, while overall making them a bit more used. Although I've never encountered a Super Nova, I think that they (the Super Novas) should have some kind of ammo limit, to prevent spamming and encouraging teamwork and groups.
And last but not least, adding more customization for ships, all of them, like faster Ion Engines but worse handling, or something along those lines.
' Wrote:Well, I don't like the fact that people just spam their SNs and MRs. You say it takes skill. It takes a single PUSH of a button and some aim.
And your guns only take multiple presses of a button and some aim.
Armour makes dogfights more interesting, you can survive, take out multiple oponents, and if you die to a 300 m/s a gun that fires once every 10 seconds, may I say...
Whichever way ships, stats, weapons, etc are bumped up/nerfed, you are always always just going to have people who are great at adapting their skills and setups to maximise the effectivness of what's on offer (myself not included)
Even when I have played vanilla servers where everyone is in an Eagle, outside FP9, loadout of 2x nomad blasters and 2x nomad cannons, there were always those who are just better at what they do!
The great thing about this server and mod is that there are any number of setups which can highlight really how bad you are (myself included) when you are killed even quicker by your opponent. There are usually always setups to counter or at least match what the 'better' players have on their ships, it often just comes down to pure skill and often luck in determining who kills who.
An example of this is when the Outcasts went on a wee raid to Gamma one day, for some bizzare reason, I was the last one alive in a bomber, against 3 battleships and around the same number of fighters. I managed to survive 10 minutes there, even taking out one of the capships - pure luck!:)