I'm tempted to say yes lock it... but I also hate to see a great RP zone get removed... if used correctly it has the most potential for great rp on the server.
Now the next mod version should make traders happy if I remember correctly.
The immediate area around the gate = guard NPC + stationary battleships (on each side)
Elsewhere there will be a jumphole going to galileo (but it will be like 150k from the minor hole)
Iâll carry this flag
To the grave if I must
Because itâs flag that I love
And a flag that I trust
' Wrote:On that note, 99% of traders are neutral with everyone (blood dragons, corsairs, liberty navy guard). It's stupid.
What are people's thoughts on locking the gate entirely?
Suffice to say measures are being taken in 85 to ensure that persons who enjoy speaking highly of the legitimacy of running their silly trains laden with illegal goods through one of the most secure systems in the Sirius sector are going to be put to paid.
I imagine that we'll be hearing a lot of crying from people who're shocked and outraged that attempting the feat actually involves an element of risk.
The kind of risk that results in people's ship being torn asunder six times over before they can hit the respawn button.
Then i hope ure adding some decent smuggling routes because all i hear is QQ from the lawfuls about how we smuggle plenty of decent trading routes and trade lanes and jump gates and diamon/ nob but u dont see a dragon battleship blocking the holes do ya no u see bombers lots of them . Add a element of risk fine. but make shure u keep in mind theres only a few decent routes and navy quit crying because u cant catch me get on a bomber and do something about it.
http://signavatar.com/15890_s.gif First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke
A sane man must become insane to look sane
In an insane world.
Quote:Honestly Ktayn [fixed] that's more the job of the traders, to ensure that they're on the level with the NPC factions with whom they're interacting. 99.9% of 'em are dead white/green to the Navy, so they simply stroll through the system without much of a care.
In any case, the current defenses within that system are a laugh at best. There's almost nothing to stop you beyond a head on your shoulders.
Yeah, but that's kind of the problem. What happens when they, well, don't? At the very least, the defenses need a boost, like you said. A combination of LN and LSF Guard would be interesting. A stationary battleship, too. And an unnecessarily high amount of npcs tieing up the jumpgate (because don't you just HATE when that happens?).
Or... enclose the mine field entrance so the gate is completely surrounded, then add a jumphole from Virginia to right by the gate in a gap in the mines. Then to get there you need to go through the LN Guard system or the LSF Guard system in 4.85.
There are lots of places when the infocards say the area is secret and secure. Should I be allowed to blow up anyone coming threw the Theta/Gamma JH in my Legate because they aren't supposed to know about it? How bout the Dublin/O49 JH? what about Chugoku? Should the Dragons be able to park a Battleship on the Sigma 13 and Hokkido jhs and blow up anything that comes threw? What about Ainu base? So many times I have been told and heard people say on this server, instead of complaining about a problem, find a way to rp it, even if the other person wont rp it, rp it for your own benefit. Your a Battleship, launch some boarding craft, take the ship. It doesn't matter whether the other person rp's it with you, you can enjoy the rp with yourself, and you'll have less stress for it. Hell, rp launching boarding craft and the ship gets away from them. Remember, all those ships that came after Trent... he got away all those times, so rp that the person got away, thats seems to be in rp.
and honestly, if smugglers getting by ruins your time so much, the only answer I can give you is to get a gunboat. I am not trying to be mean or ruin your time, but these are the rules of the game.
Dusty- I dont know what Corsairs you are speaking of when saying we argue to be able to use caps. The argument used to be that if lawfuls could do it, the unlawfuls should be able to as well. I for one don't want caps blowing up trade ships whether it be in Alaska, Gamma, Alpha or Timbuktu. I don't want Corsairs being able to kill transports in Caps, because it removes one of the big motivating factors in getting people to fly fighter/bomber/gunboats over Caps, and I don't know if you have noticed, the Corsair Council has tried to find ways to reduce the number of caps in Corsair space.
still wont work u can hit max thrust hit z turn around and look at them and they quit firing NOW thats mechanics abuse for ya.
http://signavatar.com/15890_s.gif First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke
A sane man must become insane to look sane
In an insane world.
' Wrote:Then i hope ure adding some decent smuggling routes because all i hear is QQ from the lawfuls about how we smuggle plenty of decent trading routes and trade lanes and jump gates and diamon/ nob but u dont see a dragon battleship blocking the holes do ya no u see bombers lots of them . Add a element of risk fine. but make shure u keep in mind theres only a few decent routes and navy quit crying because u cant catch me get on a bomber and do something about it.
I can think of 9 different smuggling runs off of the top of my head that don't involve Alaska at all and pay great. That's without really sitting down and thinking about it.
To Zelot: Actually, yes, I do think so. If a transport is burning towards Crete with a hold full of passengers flips the orbiting cruiser the bird and quickdocks he should expect a face full of bad times from said cruiser on his way out the gate. Likewise for Malta, likewise for Chugoku, likewise for Alaska. I think there's a great deal of logic in allowing vessels that are being employed for home defense certain interdiction privileges on a system by system basis.
I think our friend MythicalKaos is a good example of why systems like that should be implemented. Folks like him aren't terribly motivated by the idea of what's going on around here, they're going to carry on doing whatever they can physically pull off with one finger raised high in the air. What's going to impose a moment of cautionary reflection upon what course of action should be performed is the risk involved.
When someone smuggles passengers to crete, or runs artifacts day in and out through Alaska and thinks, with a sigh of relief "of thank goodness it's just a battleship in orbit of that planet or watching that gate, I'm safe" something's a tad wrong.
Outside of those select systems I applaud business as usual.
' Wrote:Suffice to say measures are being taken in 85 to ensure that persons who enjoy speaking highly of the legitimacy of running their silly trains laden with illegal goods through one of the most secure systems in the Sirius sector are going to be put to paid.
I imagine that we'll be hearing a lot of crying from people who're shocked and outraged that attempting the feat actually involves an element of risk.
The kind of risk that results in people's ship being torn asunder six times over before they can hit the respawn button.
One of the reasons you wont hear crying is that the trade routes are going to be balanced, meaning a Corsair artifact smugglers only choice in trying to ply his trade wont be a 7 min trip vs a 30 min trip for the same route and profit, or a minuscule profit to Hawaii or New Tokyo. If you are not taking your Artifacts to Liberty, the most you can make on artifacts is about 600 per unit. We want rp routes, and if given the chance to take artifacts to places other than Liberty and make a profit commensurate with the risk involved in smuggling, I would hope the majority of players would use it.
' Wrote:I can think of 9 different smuggling runs off of the top of my head that don't involve Alaska at all and pay great. That's without really sitting down and thinking about it.
What about Corsair smugglers Dusty, people who can't dock on Arrnamore or Ainu, or Malta, or Cape Wrath? That don't involve smuggling Cardimine at some point? That are in RP for a Corsair? Could you list them so people can take a look and have more options?
edit: sorry for the double post, thought they were going to merge.
The man makes a point theres no sence in smugging it unles it's going to liberty eather way it's going to one place if u wana rp it fine dont make the friging route 30 minutes long then nobody will run it defeating the purpose of it Being said Dusty = fail on that one.
http://signavatar.com/15890_s.gif First: You've got a picture in there that's 800x286 pixels. The maximum signature size is 700x250.
Second: Your other picture in the rotation fills the full 700x250 boundaries by itself.
With an image that big, you can't fit any text below it. Please fix this.
-Zuke
A sane man must become insane to look sane
In an insane world.
At the moment Corsairs are somewhat limited in where they can move artifacts. It's actually more profitable to move them from the Hawaii than it is to move them from Crete, which is absurd. Though there are quite a few runs that lead into Crete, as that planet is quite the consumer of everything from gold to hydrocarbons.
When I was playing my Corsair trader, as I get a kick out of seeing what I can pull off as a fully tagged and ID'd illicit smuggler, I found myself working a circuit from Crete to Liberty, which would thereafter enjoy moving goods from Junker base to Junker base, to the Gaians, back again to the Zoners and so on. To terminate in Kusari for another artifact run back to Liberty.
Interestingly enough, the FA are a good sale point for slaves. Who woulda known. Fun to fly them through Colorado though.
Point of the above being that I'm not going to shed a tear for someone complaining that it's hard to make a buck trading as a Corsair. There's good money making routes, even now. They're limited in number and scope, but every single one of them is an utter blast to fly.
But maybe that's why the Corsairs tend to turn a buck pirating, not as merchants.
Edit: Furthermore, Zelot, he's not a frikin Corsair trader. He's moving cracked software to the Mollies. He's just tryinging to make the fastest buck on the shortest circut.
Double Edit:
' Wrote:meaning a Corsair artifact smugglers only choice in trying to ply his trade wont be a 7 min trip vs a 30 min trip for the same route and profit
I hope you're not stating that you think people are justified in utilizing a horrible oorp route in the name of maintaining a higher profit crunch. Because that's appalling.