' Wrote:Or simply go back to 4.84 when most cruiser turrets had a 4.00 refire, without changing the range/speed of them. This would give them a slight advantage against bombers, but without making them pwnmobiles.
Refire of 4.00? Must have been a Corsair turret. The IMG and Zoner turrets had a 3.03 refire, with everyone else's turrets at a 2.00. At least that's the way I recall the stats. I could be wrong.
Anyhoo - increasing refire to 3 - 4 or increasing muzzle speed to 1200 m/s will not turn them into pwnmobiles. They weren't exactly pwnmobiles in 4.84. and I doubt they would be in this mod.
' Wrote:even so, the corsairs should not be able to build this ship in such a large volume may be one ship or two but not five to ten. this seems too impossible to manage even with the flow of artifacts leaving alpha. i can see the Bounty Hunter building a ship like this only because of the funds generated from all the hunters contributing to the cause.
one thing. Corsairs are the biggest unlawfull faction in sirius....
second thing:from where then hunters can have so many capital ships?... they are hunters. not owners of all shipyards in sirius... they have one little base in delta, where is stationed like 40 capital ships. (yes 40 when you count all playercaps there....) is that logic? when one station can suply so much of them, how much can suply corsair home planet 2 systems near? ....
third thing - you are wondered how corsairs can create legate and hunters no. Was you wondered how hunters can create gunship, and noone, i repeat noone in whole sirius is able to create something so small and deadly? ... (i am using gs, because corsair legate is presented here as top of the tops, so the same for bh gs.) ...
' Wrote:Refire of 4.00? Must have been a Corsair turret. The IMG and Zoner turrets had a 3.03 refire, with everyone else's turrets at a 2.00. At least that's the way I recall the stats. I could be wrong.
Anyhoo - increasing refire to 3 - 4 or increasing muzzle speed to 1200 m/s will not turn them into pwnmobiles. They weren't exactly pwnmobiles in 4.84. and I doubt they would be in this mod.
But with a speed equel to or greater than that of the current solaris guns (1400 i believe), cruisers would be invulnerable to anything short of a BS. Therefore, i am in favour of increasing cruiser turrets refire to 3.03 or 4.00 (differing faction to faction) and sending to the pits of tartarus those utter abominations known as solaris turrets!
Edit: How on earth have we digressed so? i think a new thread should be made, as this one is supposed to be about the BHG BS, not cruisers ability to take on bombers!
I forget one thing. majority here screaming about 1 vs 1 cap ships. but how many times you fighted 1 vs 1 ? and how many times you was raped by smaller ships? (gunboats, bombers and so ? )
and buffing up battleships, or their weapons. who here remember 4,83 and 4,84 when alone bs was able to survive really long? and who remember all the flames about capwhoring whole server? i think all. so you will have it again? buff the battleships.
and last thing, i am sure corsairs will welcome to change bh bs for corsair dread. but hutners, then dont be surprised whne you die in stones around jumholes in minor and gamma before you can leave it. dread can move there only slowly, while our bombers can fast... (and be sure that against bombers has mako biggest chances as corsair dread. dread is simply too big to avoid sn, mako is not ... )
' Wrote:and buffing up battleships, or their weapons. who here remember 4,83 and 4,84 when alone bs was able to survive really long? and who remember all the flames about capwhoring whole server? i think all. so you will have it again? buff the battleships.
I remember how battleships used to die in seconds to 3 or more bombers, if that's what you're talking about...at least they stick around a little longer, now...still seems silly that the most expensive piece of hardware a faction can field dies much faster than the cheapest...
' Wrote:a) Gunboat turrets's dps is barely above that of lvl 9 / 10 fighter gun. That is... odd. As an offset to the low dps, the muzzle speed is 1400 m/s, so it's balanced in that sense. But what if you brought the muzzle speed down to 1200 m/s and increased dps by 15%? You would land nearly as many shots and you would do more damage in the long haul. A gb to truly be feard - even without the razor insta-kill kit.
Feared by what?
Against fighers 1200m/s and 15% more damage would do much less damage than current ones. Against cruisers it won't really help as they have too big armor and gb guns don't have the range.
GB guns are great what for what they are meant for hitting fighters/bombers .
Quote:b) Cruiser turrets dps and range are adequate. The muzzle speed (1000 m/s) is not so adequate. Ok, it's adequate on a transport, but not on a military ship. I remember when the muzzle speed was 1400 m/s in the old mod - wicked. However, 1200 m/s would be more than sufficient to track evasive bombers. The Solarus turrets were a nice "bone" to throw to the doggies of the cap pilot populace, but with their current abilities, they are a waste of space.
Their damage is almost 2 times as big as before. Making them deadly vs gunboats and yes they can't track bombers with normal guns. Which again is the main reason for that speed. If they could hit also bombers with same guns then they would become the most universal ship.
Igiss says: Martin, you give them a finger, they bite off your arm.
' Wrote:Feared by what?
Against fighers 1200m/s and 15% more damage would do much less damage than current ones. Against cruisers it won't really help as they have too big armor and gb guns don't have the range.GB guns are great what for what they are meant for hitting fighters/bombers .
Their damage (cruiser turret's) is almost 2 times as big as before. Making them deadly vs gunboats and yes they can't track bombers with normal guns. Which again is the main reason for that speed. If they could hit also bombers with same guns then they would become the most universal ship.
Actually I thought 15% would have been generous. Make it 20-25% then. Anyway, if you want to crack cruiser and gb hulls, you would be better off using razors. Those have punch and range.
And honestly, a increase in 200 hundred m/s would not make cruisers a jack-of-all-trades vessel. Yes, the turrets pack more damage now, but how many of those turrets can fire at a given target in a given arc? A couple of bombers might bite the big one or be seriously damaged, but that's about it. The cruiser will burn. If 3 bombers take on a cruiser, the cruiser is going to be in trouble - doubly so if it's sans escort and the bombers have gb backup.
' Wrote:one thing. Corsairs are the biggest unlawfull faction in sirius....
second thing:from where then hunters can have so many capital ships?... they are hunters. not owners of all shipyards in sirius... they have one little base in delta, where is stationed like 40 capital ships. (yes 40 when you count all playercaps there....) is that logic? when one station can suply so much of them, how much can suply corsair home planet 2 systems near? ....
third thing - you are wondered how corsairs can create legate and hunters no. Was you wondered how hunters can create gunship, and noone, i repeat noone in whole sirius is able to create something so small and deadly? ... (i am using gs, because corsair legate is presented here as top of the tops, so the same for bh gs.) ...
think about it FED
Where do hunters get their capital ships? From the Alabama Shipyard in Omega 56...
Seriously, guy, we have: Dabadoru, in Omicron Delta, just added recently. Then there's Capetown, Durban, and Alabama in 56. Rostock in Omega 15. Sheffield in Manchester. Deshima in Shikoku. And we've bases on planets in Hamburg and Texas. Those are OUR bases - plus when you actually read things, you find that we have some of our ships come off lines in Liberty as well.
So yeah, all we need is a place for the ships to dock out in Delta. There are supplies ferried out there by dedicated transports to keep it going.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:And honestly, a increase in 200 hundred m/s would not make cruisers a jack-of-all-trades vessel. Yes, the turrets pack more damage now, but how many of those turrets can fire at a given target in a given arc? A couple of bombers might bite the big one or be seriously damaged, but that's about it. The cruiser will burn. If 3 bombers take on a cruiser, the cruiser is going to be in trouble - doubly so if it's sans escort and the bombers have gb backup.
Honestly, we tried it and it would... Once those heavy hitting cruiser guns start hitting bombers balance goes to hell. And on small ships even 1000 is to fast.
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