Loved SC4, shame that they removed random disasters though. Commuter pathing was also a pain sometimes.
Still awesome game, and more than enough modded material to last a long long time.
I love the game... but i have to dig out the CD-key from somewhere... I have an odd feeling that I left it at my cousin's house in Texas (please note, I live in NJ)
The trick is to not build too quickly, unless you build like I do, and reduce funding to all your facilities. Like, spending enough money on one school to support 200 students when you only have five is just a waste of money.
Traffic is easy enough to deal with if you start with streets and upgrade them as needed. Also, don't be afraid of using your unlimited powers of imminent domain.
My fast cash strategy is to spend all of my starting cash plus a couple loans and build a completely planned and gridded city. This works best when the city has a few well established neighbors. Doing this I end up having skyscrapers within a few turns and massive profits.:D
EDIT: Also, don't forget to build some farm towns nearby. This will help the population growth to remain steady.
' Wrote:My fast cash strategy is to spend all of my starting cash plus a couple loans and build a completely planned and gridded city. This works best when the city has a few well established neighbors. Doing this I end up having skyscrapers within a few turns and massive profits.:D
Yeah, use that one too, except start with only allowing small housing. If you jump straight to scrapers, then your pop. growth dries up. Spread out, then up always worked for me in grid cities.
As for having ajoining squares having the industry/business is the way to go. One of the huge squares for residential, with small/med squares all around for the industry. Miss out on some of the rewards doing it that way though.
' Wrote:Yeah, use that one too, except start with only allowing small housing. If you jump straight to scrapers, then your pop. growth dries up. Spread out, then up always worked for me in grid cities.
As for having ajoining squares having the industry/business is the way to go. One of the huge squares for residential, with small/med squares all around for the industry. Miss out on some of the rewards doing it that way though.
Yeah...I keep my cities fairly mixed though each one is usually dedicated to a certain purpose. For example, I fill all the tiles on the map with farmland with small backwater towns in them. I destroy farming as I grow some cities while others never change. Also, building large tracts of suburbs presents nice transportation challenges. Eventually, the cities that have grown up near the center of everything usually get overrun by high end commercial and a few residential high rises and suburban and industrial cities dotting the area around. So fun!