' Wrote:If the Navy (or anyone) sees contraband smugglers, send screenshots to the LPI and we'll put 'em on a list and catch 'em later.
will do, not:P
ya think i am a snitch? i just want to blow stuff up:P
no i am kidding, so what you all saying that a cap cannot? well you are wrong in that case, as virus said in one of the posts here and kuraine made it clear that ID overwrites the Rules.
Meaning that the ID states you can, than in a BS you can as well.
Hum... I got another question relating this...
If the LPI stop a smuggler and he begins to rabbit, are the LN allowed to stop them if in the position to do so?
I'd like to point out that the regular Navy ID implies that they -can- enforce contraband/embargo laws in Texas, or at least it did last I saw, however the Guard ID says nothing about it. Am I the only one who's noticed that?
' Wrote:will do, not:P
ya think i am a snitch? i just want to blow stuff up:P
no i am kidding, so what you all saying that a cap cannot? well you are wrong in that case, as virus said in one of the posts here and kuraine made it clear that ID overwrites the Rules.
Meaning that the ID states you can, than in a BS you can as well.
Good heck no. Do not ever blow up a transport in a capship heavier than a gunboat -ever- (terrorists aside).
You can have 300 rhinos circling your Carrier with full loads of slaves throwing all manner of filth at you, but do not ever, ever open fire on them.
' Wrote:Good heck no. Do not ever blow up a transport in a capship heavier than a gunboat -ever- (terrorists aside).
You can have 300 rhinos circling your Carrier with full loads of slaves throwing all manner of filth at you, but do not ever, ever open fire on them.
Huge rule violation.
Dusty, you are correct. Good man.
With regards to the question earlier:
If an LPI officer actually stops a smuggler, and the smuggler makes a break for it, and goes by a LN vessel, the LN vessel can and should hold the smuggler until the LPI arrives.
Now, that is not the same as an LPI officer seeing a known criminal on the playerlist but not in person and telling the LN to start hunting for the guy.
' Wrote:Good heck no. Do not ever blow up a transport in a capship heavier than a gunboat -ever- (terrorists aside).
You can have 300 rhinos circling your Carrier with full loads of slaves throwing all manner of filth at you, but do not ever, ever open fire on them.
Huge rule violation.
The Liberty Navy Guard ID says that you can destroy any Rheinland-based trader (Eg: Kruger, Daumen) if they refuse to drop their cargo and turn back around to Rheinland. Since ID's overrule rules (as stated numerous times by different Admins in their specky green text), this means that a cruiser or above can destroy traders under these, special circumstances.
Then the admins need to get their S together on that one:)
My understanding is if you ever open fire on a transport in a cruiser or heavier class vessel you've earned yourself a one way ticket to Bastille. Please check guns and credits at the door.