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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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To hell with Armor Upgrades!

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To hell with Armor Upgrades!
Offline Robert.Fitzgerald
05-04-2009, 12:48 PM,
#181
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

My only suggestion would be to reduce the price of the fighter upgrades a bit, so you don't have to spend 20 million to be combat ready.

Edit: the lower level armour upgrades are good for a transport who doesn't wish to sacrifice the 20 (or above) cargo space for mkVIII or capital ship upgrades. I bought a 2.1 upgrade, takes up 5 cargo and that's all I need to survive the npcs I face on that trader. Much better than paying extra money (and 15 extra cargo, which adds up when you trade a lot).

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Offline 11of10
05-04-2009, 02:52 PM,
#182
Member
Posts: 675
Threads: 21
Joined: Feb 2009

Just a quick questoin, a bit off topic: Is the capship armor working on smaller craft? I've got one mounted on my Anki, and it doesn't seem to work. Now, is it just limited to capships, or is it a bug? Anybody can answer this one?

Quote:Be excelent to each other!
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Offline Dashiell
05-04-2009, 03:16 PM,
#183
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

cap armor upgrades need a lot of cargo space so smaller ships can`t mount em.

[Image: serpentlol.gif]
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Offline Grumblesaur
05-04-2009, 09:04 PM,
#184
Fleet Tender
Posts: 2,741
Threads: 56
Joined: Sep 2008

' Wrote:cap armor upgrades need a lot of cargo space so smaller ships can`t mount em.

For the first two or so, you could get universal armor upgrades at lesser cargo, but for more money.

Besides, what do you care if they're sacrificing they're cargo space?

Also, Necromancy is bad. No more grave-digging.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Jamez
05-04-2009, 09:10 PM, (This post was last modified: 05-04-2009, 09:12 PM by Jamez.)
#185
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Actually, this issue is still an issue in my opinion.

The top Universal armor is still too expensive for something as necessary as guns. (Since it hasn't changed at all from 4.84)

The amor multiplication values of the lower armors can be changed all they like, everyone that gets into a fight (read: everyone) still goes for the mark 8, so it doesn't make a difference in the end.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline Grumblesaur
05-04-2009, 09:12 PM,
#186
Fleet Tender
Posts: 2,741
Threads: 56
Joined: Sep 2008

' Wrote:Actually, this issue is still an issue in my opinion.

The top Universal armor is still too expensive for something as necessary as guns. (Since it hasn't changed at all from 4.84)

The values of the lower armors can be changed all they like, everyone that gets into a fight (read: everyone) still goes for the mark 8.

This is true. Why DOES the armor cost more than the ship itself? Hell, I may as well save up another 15mil and get a gunship.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Benjamin
05-04-2009, 09:32 PM,
#187
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

If only they didn't exist, maybe escorts would actually be able to protect the ships they're supposed to.

Join Cryer Pharmaceuticals
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Offline Horon
05-04-2009, 10:02 PM,
#188
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Stuff might go a lot faster if the upgrade didn't automatically increase the amount of healing that nanobots do by the multiplier amount. Unfortunately that seems to be hardcoded into the game. Friggin limitations.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline MarvinCZ
05-04-2009, 10:03 PM,
#189
Member
Posts: 1,312
Threads: 12
Joined: May 2008

The cargo values on various armours were originally thought to work in conjunction with ammo cargo requirements. You would choose more armour or more ammo.
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Offline Thexare
05-04-2009, 10:47 PM,
#190
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

' Wrote:Well, I don't like the fact that people just spam their SNs and MRs. You say it takes skill. It takes a single PUSH of a button and some aim. TRUE DOGFIGHTING, like in Vanilla, was more than jousting. It was:

Charge, shoot, swerve to dodge enemy fire.
Flip around quickly, and follow it. NEVER REPEAT.

Move onto another fighter, who should be somewhere around you. Dogfight.

Playing SP on 2x difficulty is amazing.
You ever fly a Light Fighter? Look into one. A light fighter that jousts heavier ships is almost always a dead light fighter.
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