I have gunned down fighters that had mk8 armor and mini razor while I had none simply because i out turned them, so there hull got torn to pieces whille i was hardly untouched. ALthough Disco is not a pvp server per say, PVP is still apart of life as people will attack you. Hence you do need some kinda skill as armor will not save you against a good fighter.
What I would say is get Practice in by going to other PVP servers and training with Real pros. there are servers where people pvp all day long WITHOUT using Armor or Regens (as healing is considered noobish) and they own, as they will out turn you so hard you will be dizzy and dead within a min or less. Dont believe me go there and Test yourself. for me its Skill over equipment any day of the week
' Wrote:I have gunned down fighters that had mk8 armor and mini razor while I had none simply because i out turned them, so there hull got torn to pieces whille i was hardly untouched. ALthough Disco is not a pvp server per say, PVP is still apart of life as people will attack you. Hence you do need some kinda skill as armor will not save you against a good fighter.
What I would say is get Practice in by going to other PVP servers and training with Real pros. there are servers where people pvp all day long WITHOUT using Armor or Regens (as healing is considered noobish) and they own, as they will out turn you so hard you will be dizzy and dead within a min or less. Dont believe me go there and Test yourself. for me its Skill over equipment any day of the week
By turn modding? (Prod!gy reminded me of that xD)
Anyways, that aside, armour upgrades are becoming the norm. Why would you neuter yourself if only to prove yourself better?
You mislead one important fact.
Several of most skilled pvp players are on this server.
I did pvp for 4 years now on all possible Freelancer vanilla/mod PVP servers all day long and i am kind of sick of it now.
I am sure i speak for all if i say that Roleplay is a great enrichment.
Besides roleplay, implemented weapon features like Mini Razors, ''Long Beams'', SNAC and Capitol/Fighter weaponry alltogether challenge your vanilla scaled skills to a new level. Many skills like sniping, placing explosives, long range evading and tactics are available in full range and enlarged.
PVP in Vanilla and PVP in mods with available sniping/tactical weaponry are two different things with different skill requirements, never mess it up.
There is a great amount of different skills you can obtain in different circumstances.
I think we are a little away from the sense of this Topic.
Because of the 4-hour rule, it is kind of hard to discuss if the Armor Upgrades should be lowered or not, as it brings as many advantages as disadvantages at the end.
For the right solution we will need to inspect the overall structure of fighting in this mod.
It is also a fact that most pvp dominated servers are fighter oriented and its extremely unfair to transports and even some capital vessels to say "No noob regening" when a big part of the balance is the regens they carry.
Paired ships at parity in a straight up duel with "no regening" is fine but its stupid to unbalance a fight by using it as a generic rule.
RP is what makes this mod the most fun. Artificial fight rules don't enhance rp--they take away from it. Use Connecticut for staged fights or form a "no regen" clan and make that tactic a badge of honor for your own group while not forcing others to have to comply with it.
Armor upgrades do not need to "go", as they are the main thing that permits a fighter to survive capship fire...oh, and MRs would be 1-shotting everything without them...
However, the points still stand that 1) upgrades mk 1, 2, 3, 4, etc, up to 6 or 7 are simply a waste of space...no one who needs them uses them. Armor only has a bearing in PvP, and, by the time you have a PvP viable ship (level 40+) you will likely have a mk 7 or 8 upgrade.
And 2) 15 mill for an essential piece of gear, as commonplace and necessary as an Enhanced Thruster or an Enhanced CM dropper seems a tad over the top. If the intent is that a fully kitted VHF should cost 20 mill+ change, simply up the price tags on top end fighters by 15 mill and include the armor upgrade as standard...it makes little RP sense to slap on an upgrade costing 8 times the ship's price...wasn't this the very same line of reasoning against GBs mounting cap mk 8s?...
' Wrote:Armor upgrades do not need to "go", as they are the main thing that permits a fighter to survive capship fire...oh, and MRs would be 1-shotting everything without them...
However, the points still stand that 1) upgrades mk 1, 2, 3, 4, etc, up to 6 or 7 are simply a waste of space...no one who needs them uses them. Armor only has a bearing in PvP, and, by the time you have a PvP viable ship (level 40+) you will likely have a mk 7 or 8 upgrade.
And 2) 15 mill for an essential piece of gear, as commonplace and necessary as an Enhanced Thruster or an Enhanced CM dropper seems a tad over the top. If the intent is that a fully kitted VHF should cost 20 mill+ change, simply up the price tags on top end fighters by 15 mill and include the armor upgrade as standard...it makes little RP sense to slap on an upgrade costing 8 times the ship's price...wasn't this the very same line of reasoning against GBs mounting cap mk 8s?...
Quote:15 mill for an essential piece of gear, as commonplace and necessary as an Enhanced Thruster or an Enhanced CM dropper seems a tad over the top. If the intent is that a fully kitted VHF should cost 20 mill+ change, simply up the price tags on top end fighters by 15 mill and include the armor upgrade as standard...it makes little RP sense to slap on an upgrade costing 8 times the ship's price...wasn't this the very same line of reasoning against GBs mounting cap mk 8s?...
Quite a few members have shown their feelings about this, I think it needs to be looked at again.
I'm gonna bump this rather then make a new thread for it.
Armor upgrades are still too bloody expensive, four million credits for the 'best value' armor is bollocks considering I bought a 17.5k armor Werewolf with a big gen and cargo hold for 2.2mil.
God knows who it is, but if some people are adamant about armor upgrades staying stupidly expensive, then use the same idea as the thrusters. Cheap and cheerful versions for the masses up to the top-tier, which are REALLY expensive (equivalent of the Cheetah thruster). Then people might actually use the other armors. Here are some example values.
Mark I - 170000
Mark II - 290000
Mark III - 360000
Mark IV - 480000
Mark V - 755000
Mark VI - 958000 - Roughly the cost of a good HF
Mark VII - 1720000 - Roughly the cost of a cheap VHF
Mark VIII - 15200000
If anyone bothers to read this - have a look at the amount of community members in this thread that have supported the idea of reducing the cost of armor upgrades. Instead of just ignoring the time spent discussing the idea in this thread, I'd at least like a reason for why I seem to be wasting my time.