• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 40 41 42 43 44 … 55 Next »
To hell with Armor Upgrades!

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (22): « Previous 1 … 18 19 20 21 22 Next »
To hell with Armor Upgrades!
Offline Black Widow
05-04-2009, 11:45 PM,
#191
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

I have gunned down fighters that had mk8 armor and mini razor while I had none simply because i out turned them, so there hull got torn to pieces whille i was hardly untouched. ALthough Disco is not a pvp server per say, PVP is still apart of life as people will attack you. Hence you do need some kinda skill as armor will not save you against a good fighter.
What I would say is get Practice in by going to other PVP servers and training with Real pros. there are servers where people pvp all day long WITHOUT using Armor or Regens (as healing is considered noobish) and they own, as they will out turn you so hard you will be dizzy and dead within a min or less. Dont believe me go there and Test yourself. for me its Skill over equipment any day of the week
Reply  
Offline Dashiell
05-05-2009, 08:28 AM,
#192
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

' Wrote:For the first two or so, you could get universal armor upgrades at lesser cargo, but for more money.

Besides, what do you care if they're sacrificing they're cargo space?

Also, Necromancy is bad. No more grave-digging.

I was just answering 11of10`s question mate:)

but on topic: they need to become cheaper or installed standard I`d say.

[Image: serpentlol.gif]
Reply  
Offline SevereTrinity
05-05-2009, 11:03 AM,
#193
Member
Posts: 1,151
Threads: 28
Joined: Apr 2008

' Wrote:I have gunned down fighters that had mk8 armor and mini razor while I had none simply because i out turned them, so there hull got torn to pieces whille i was hardly untouched. ALthough Disco is not a pvp server per say, PVP is still apart of life as people will attack you. Hence you do need some kinda skill as armor will not save you against a good fighter.
What I would say is get Practice in by going to other PVP servers and training with Real pros. there are servers where people pvp all day long WITHOUT using Armor or Regens (as healing is considered noobish) and they own, as they will out turn you so hard you will be dizzy and dead within a min or less. Dont believe me go there and Test yourself. for me its Skill over equipment any day of the week


By turn modding? (Prod!gy reminded me of that xD)

Anyways, that aside, armour upgrades are becoming the norm. Why would you neuter yourself if only to prove yourself better?
Reply  
Offline Black Widow
05-06-2009, 06:39 PM, (This post was last modified: 05-06-2009, 06:40 PM by Black Widow.)
#194
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

' Wrote:Anyways, that aside, armour upgrades are becoming the norm. Why would you neuter yourself if only to prove yourself better?

Why Not?
Reply  
Offline Leadcrows
05-07-2009, 11:11 PM, (This post was last modified: 05-07-2009, 11:14 PM by Leadcrows.)
#195
Member
Posts: 98
Threads: 8
Joined: Dec 2008

You mislead one important fact.
Several of most skilled pvp players are on this server.
I did pvp for 4 years now on all possible Freelancer vanilla/mod PVP servers all day long and i am kind of sick of it now.
I am sure i speak for all if i say that Roleplay is a great enrichment.
Besides roleplay, implemented weapon features like Mini Razors, ''Long Beams'', SNAC and Capitol/Fighter weaponry alltogether challenge your vanilla scaled skills to a new level. Many skills like sniping, placing explosives, long range evading and tactics are available in full range and enlarged.
PVP in Vanilla and PVP in mods with available sniping/tactical weaponry are two different things with different skill requirements, never mess it up.
There is a great amount of different skills you can obtain in different circumstances.

I think we are a little away from the sense of this Topic.
Because of the 4-hour rule, it is kind of hard to discuss if the Armor Upgrades should be lowered or not, as it brings as many advantages as disadvantages at the end.
For the right solution we will need to inspect the overall structure of fighting in this mod.

[Image: 1spvv2.gif]
[Image: leadcrows.png]
The Explorador The Terrorist The Zoner
Omega Pirates Guild ~ Leadcrows
Do not waste my time by refilling your nanos or inciting an army
  Reply  
Offline Syndic
05-07-2009, 11:45 PM,
#196
Member
Posts: 59
Threads: 3
Joined: Dec 2008

It is also a fact that most pvp dominated servers are fighter oriented and its extremely unfair to transports and even some capital vessels to say "No noob regening" when a big part of the balance is the regens they carry.

Paired ships at parity in a straight up duel with "no regening" is fine but its stupid to unbalance a fight by using it as a generic rule.

RP is what makes this mod the most fun. Artificial fight rules don't enhance rp--they take away from it. Use Connecticut for staged fights or form a "no regen" clan and make that tactic a badge of honor for your own group while not forcing others to have to comply with it.

[Image: Syndic_Banner.png]
Reply  
Offline Derkylos
05-07-2009, 11:59 PM,
#197
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

Armor upgrades do not need to "go", as they are the main thing that permits a fighter to survive capship fire...oh, and MRs would be 1-shotting everything without them...

However, the points still stand that 1) upgrades mk 1, 2, 3, 4, etc, up to 6 or 7 are simply a waste of space...no one who needs them uses them. Armor only has a bearing in PvP, and, by the time you have a PvP viable ship (level 40+) you will likely have a mk 7 or 8 upgrade.

And 2) 15 mill for an essential piece of gear, as commonplace and necessary as an Enhanced Thruster or an Enhanced CM dropper seems a tad over the top. If the intent is that a fully kitted VHF should cost 20 mill+ change, simply up the price tags on top end fighters by 15 mill and include the armor upgrade as standard...it makes little RP sense to slap on an upgrade costing 8 times the ship's price...wasn't this the very same line of reasoning against GBs mounting cap mk 8s?...

[Image: 2ecf33o.png]
Reply  
Offline Dashiell
05-08-2009, 12:46 PM,
#198
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

' Wrote:Armor upgrades do not need to "go", as they are the main thing that permits a fighter to survive capship fire...oh, and MRs would be 1-shotting everything without them...

However, the points still stand that 1) upgrades mk 1, 2, 3, 4, etc, up to 6 or 7 are simply a waste of space...no one who needs them uses them. Armor only has a bearing in PvP, and, by the time you have a PvP viable ship (level 40+) you will likely have a mk 7 or 8 upgrade.

And 2) 15 mill for an essential piece of gear, as commonplace and necessary as an Enhanced Thruster or an Enhanced CM dropper seems a tad over the top. If the intent is that a fully kitted VHF should cost 20 mill+ change, simply up the price tags on top end fighters by 15 mill and include the armor upgrade as standard...it makes little RP sense to slap on an upgrade costing 8 times the ship's price...wasn't this the very same line of reasoning against GBs mounting cap mk 8s?...

//signed

[Image: serpentlol.gif]
Reply  
Offline Jamez
05-09-2009, 10:21 PM, (This post was last modified: 05-09-2009, 10:22 PM by Jamez.)
#199
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Can we get an official response on this please:

Quote:15 mill for an essential piece of gear, as commonplace and necessary as an Enhanced Thruster or an Enhanced CM dropper seems a tad over the top. If the intent is that a fully kitted VHF should cost 20 mill+ change, simply up the price tags on top end fighters by 15 mill and include the armor upgrade as standard...it makes little RP sense to slap on an upgrade costing 8 times the ship's price...wasn't this the very same line of reasoning against GBs mounting cap mk 8s?...
Quite a few members have shown their feelings about this, I think it needs to be looked at again.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Offline Jamez
06-05-2009, 09:27 AM, (This post was last modified: 06-05-2009, 09:29 AM by Jamez.)
#200
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

I'm gonna bump this rather then make a new thread for it.

Armor upgrades are still too bloody expensive, four million credits for the 'best value' armor is bollocks considering I bought a 17.5k armor Werewolf with a big gen and cargo hold for 2.2mil.

God knows who it is, but if some people are adamant about armor upgrades staying stupidly expensive, then use the same idea as the thrusters. Cheap and cheerful versions for the masses up to the top-tier, which are REALLY expensive (equivalent of the Cheetah thruster). Then people might actually use the other armors. Here are some example values.

Mark I - 170000
Mark II - 290000
Mark III - 360000
Mark IV - 480000
Mark V - 755000
Mark VI - 958000 - Roughly the cost of a good HF
Mark VII - 1720000 - Roughly the cost of a cheap VHF
Mark VIII - 15200000

If anyone bothers to read this - have a look at the amount of community members in this thread that have supported the idea of reducing the cost of armor upgrades. Instead of just ignoring the time spent discussing the idea in this thread, I'd at least like a reason for why I seem to be wasting my time.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
  Reply  
Pages (22): « Previous 1 … 18 19 20 21 22 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode