A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Well, I am not quite sure what he means by JNS so I asked, especially since a naval service implies capital ships and I do not know what the Junker's have that would fit that role.
' Wrote:Here's the thing though - it might mess your relationship with Hessians, that. They don't like the Harvesters harvesting Rheinlanders much..
I like the idea overall though, might turn out interesting.
I was aware of that. We may be able to broker a "non-hostility" treaty with the Harvesters on behalf of the Hessians. It worked with us. I'm sure arrangements can be made. Also, I am sure many business partners will want assurances of the status quo being preserved, etc. The Harvesters just as the Hessians are pragmatic when it comes to an advantage. Make something advantageous and it can usually be accommodated.
In character I have great respect for Hessian efficiency and engineering and based the duplicated Rheinland battleship project as being an inter-cooperative deal with Junkers and Hessians working together. Want to preserve that relationship.
I had different ideas in terms of the direction of the faction, but this could work as well and seems to have gotten the popular vote, so I'll get behind it and see what comes forth.
There is an actual rationale I have about what ships a "Junker Navy" could practically use--they can't rely on production that might be cut off due to hostilities. The two outside parties they will lean on for warships would be the Red Hessians and Zoners. The Hessians will be respected for their past cooperations and there are almost no circumstances where it can be imagined Junkers and Hessians would be in real conflict with one another. The Zoners simply due to expediency and utility. They like playing all sides against one another and the Junkers are no threat at all to them. Giving them a few more guns simply gives other factions something to be busy with and makes them cash and that would suit them fine. The JNS is not a force of chaos--its aim will be to preserve Junker stability. All good for business. All other standard ships will be Junker produced or sold ones. Here are the ones off the top of my head that are certainly practical (man have we come a long way):
TRANSPORTS: Salvager, Pirate Transport, Pirate Train, Armored Transport, Slave Liner, Firefly
FREIGHTERS: CSV , CSF, Prison Liner, Repair Ship, Heavy Lifter, Camara
FIGHTERS: Turanic Raiders Fighter, Collector, Arrow, Bulldog, Eagle, Crow
BOMBERS: Waran, Junker Bomber, Civilian Bomber
GUNBOATS: Zoner Gunboat
CRUISERS: Rheinland Pirate Cruiser
BATTLESHIPS: There can be only one! (Maybe one more if a plausible RP reason and relationship is developed--think "Galactica" and "Pegasus"--there would be no more).
The above doesn't mean a Junker might not have an odd duck but the "navy" typically would stick to the above. If someone has a mammoth or rhino or grizzly I wouldn't tell them "no"--they would simply be an "irregular" providing their own gear in service. Those sort of things will be simple RP considerations.
I do want to incorporate Gallic weapons eventually into the navy arsenal. Many of the Gallic guns eliminate the need for other faction weapons and sync very well with barragers speed and range-wise. That's for later though. Server rules of course trump all. Also take into account that the JNS will be passive until deployed. No matter what they have, it won't see a lot of player on player action unless ordered in by political consensus.
If I missed something let me know. The idea is to have a variety of arms and ships that collectively make an effective fleet. Uberships are not necessary--just the right balance. Quantity has a quality all of its own.
' Wrote:I'm intrigued. I'll be keeping an eye on this.
I had different ideas in terms of the direction of the faction, but this could work as well and seems to have gotten the popular vote, so I'll get behind it and see what comes forth.
This doesn't effect the Congress directly and isn't designed to supersede anyone else's ideas. Your operations are totally sovereign to you. This is an independent force under a combined authority. Any Junker faction can field their own forces aside from this in their own manner and for their own purposes. But if a conflict arises with a former friend or neutral and you use your own faction's arms on it--then you bear the responsibility and the heat comes back to you. With the JSN, we take the heat and your rep remains clean.
When I refer to "congress" here in relation to the JNS I am simply referring to the political voting structure, not the .:j:. The .:j:. can have their own navy and military completely separate from the JSN and not bound by any of the JSN's mission directives or rules.
GUNBOATS: Zoner Gunboat
CRUISERS: Rheinland Pirate Cruiser
BATTLESHIPS: There can be only one! (Maybe one more if a plausible RP reason and relationship is developed--think "Galactica" and "Pegasus"--there would be no more).
...
I really don't like the idea of Junkers with big ships. It's basically trying to play to their weakest point. I see them as shady and likely to stab you in the back, not hit you in the head with a large hammer in plain sight.
Also take note if there's issue with Hessian diplomacy as was touched on earlier, the Rheinland Pirate Cruiser really wouldn't be an option.
' Wrote:I really don't like the idea of Junkers with big ships. It's basically trying to play to their weakest point. I see them as shady and likely to stab you in the back, not hit you in the head with a large hammer in plain sight.
Also take note if there's issue with Hessian diplomacy as was touched on earlier, the Rheinland Pirate Cruiser really wouldn't be an option.
Not true at all. RPC's are salvaged vessels, refurbished and resold. Not Hessian front line military warships. They are made for export and resale. We aren't flying Hessian bombers and Hessian cruisers, we make them a profit (which is more and more what they are about) and they gain a regular customer for ships that are otherwise simply sitting on the "used car lot". It also doesn't say Hessians are the only ones salvaging cruisers. The infocard says other groups find them and do too.
As to the "I don't like..." -- Noted, understood and heard it all before. This isn't something for everyone with a Junker to do. No one is going to like everything everyone else does..."C'est le vie" as we say in Gallia;)
I'm not playing to the weakest point--I have played all the points as a Junker and like them all. I am just not playing to everyone else's point in this particular role play but am playing to my own particular point.
The reason for this is to generate Rp for Junkers that will attract people to be involved with more RP. There is an Rp I'll work on creating (two-three areas in fact) that will let Junkers try a walk on a different side. Them that don't want to ain't gotta--and you get a vote as to what we might do in most cases...use it! (but it will have to be in character then).
If we all conform to the same type of Rp it will get really boring really fast--no matter how "right" we think it is.
I have to agree, changes happen, whether we like it or not, but they can be done within already existing factions. What kind of advantage JNS would offer, which JC cannot?
Why do you need an extra Junker Strike Force? And when i read comments like "I have a Roc and need something to do." i start scratching my head. I remember, when your Rheinland battleship farmed NPC's in Hogosha guard system.
I might be wrong, but i fear your future fun with JNS will become another ones pain. You do not like been limited by the rp of others. Reasonable, but in the same manner you cannot waltz over the rp of others.