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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The ships we need

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Pages (9): « Previous 1 2 3 4 5 6 … 9 Next »
The ships we need
Offline AJBeast
05-10-2009, 09:07 PM,
#31
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Joined: Aug 2008

One thing i would really like to see is a Mining Shipline. Maybe a sort of crossover between the Utility and Civilian lines to make it Mining-ish.

Maybe a Freighter ( like a small scale mining ship), a Fighter ( eh , everyone has to start mining somewhere right? Maybe it should be like a big drill with engines atached hehe.) and maybe even a ligh gunboat ( Deep Space Miner? To mine the most dangerous places in Sirius?)
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Offline worldstrider
05-10-2009, 09:11 PM,
#32
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Joined: Feb 2008

I'd love to see a "minefield infiltrator".

Something super slim and short made to thread minefields with maybe a single torp mount as a weapon.

[Image: Tink_Shadow.png]
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Offline Xing
05-10-2009, 09:16 PM,
#33
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Posts: 5,274
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Joined: Oct 2007

why a single torp slot?

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Offline CCI45-px/Probe149
05-10-2009, 09:19 PM,
#34
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Posts: 1,233
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Joined: Dec 2007

' Wrote:Q: The Gallic agents who come to and from Sirius should somehow pass through the mine field. How do they do it if no one else is able to?
A: They use special ships and narrow pathways between the mines that only they know of. Ships and paths are held in secrecy, and players won't have access to them (at least not in the next version). Many of the paths were destroyed anyway during the events that indicated breach of the 7-hundred-year isolation.

If i read that there right, we might have such a ship in .86 or later. Only for Gallians though.

In a brilliant tactical movement, i charged backwards.
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Offline jammi
05-10-2009, 09:19 PM,
#35
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I forgot about the double torp slots. Hense the edit. I drew in vents on either side of the body, so you'd just have to widen each and lengthen them so they ended under the wings to make double torp slots.

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Offline worldstrider
05-10-2009, 09:51 PM,
#36
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Posts: 1,420
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Joined: Feb 2008

' Wrote:why a single torp slot?

Gives it an NPC defense capability.

[Image: Tink_Shadow.png]
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Offline Xing
05-10-2009, 10:22 PM,
#37
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Posts: 5,274
Threads: 147
Joined: Oct 2007

yeah that's an interesting thought. Should it be more junker based, or royal design influence?

[Image: audrey03a.png]
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Offline Benjamin
05-10-2009, 10:36 PM,
#38
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Posts: 1,794
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Joined: Jan 2009

You could always make a junker-based ship that didn't look like it was made of junk. It's not like lane hackers fly ships made of computers.

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Offline ryuka.shinigami
05-10-2009, 10:38 PM,
#39
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Posts: 85
Threads: 9
Joined: Sep 2008

Alright, this may seem different, but I'd like to see a ship that was just like that 'minefield' infiltrator, but more like a 'spy' ship.
One that has like one really good weapon and that's it.
Remember that one small ship with only two guns?
Like that, except maybe smaller, faster... the simple things.
One really good engine, (maybe the engine is larger for speed?)

And... maybe it can look high-tech for Hacker use, or maybe made by the hackers.
But also try and give it an almost 'space camo' look.
I say black, or really dark...
Something like that...


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Offline Xing
05-10-2009, 11:03 PM,
#40
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Posts: 5,274
Threads: 147
Joined: Oct 2007

doesnt the lane hacker have already a heavily and extremely exaggerated arsenal already for a minor pirate faction that only had two rocks by the original FL, but now amounts with weapons far more powerful than rogues, a faction much more influent, have?

They are lane hackers, ex employees of Aegeira not, military trained electronic warfare soldiers...

[Image: audrey03a.png]
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