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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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The ships we need

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The ships we need
Offline Xing
05-11-2009, 04:24 AM,
#61
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I am making none of the Gaian, GC or farmer ships.
And I believe police needs something of a light bomber.... something of that style.

[Image: audrey03a.png]
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Offline tansytansey
05-11-2009, 09:01 AM,
#62
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:And I believe police needs something of a light bomber.... something of that style.
I had an idea along those lines a while ago for the LPI. It was something of a cross between a Liberator and a wingless Preagle

[Image: patriots.png]
[Image: civibombsrp9.png]

Though I never got around to starting it yet. You probably already got your own vision for the ship in your mind, though. But that was the idea I came up with for a LPI Bomber.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
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Offline Varyag
05-11-2009, 10:04 PM,
#63
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Posts: 1,336
Threads: 23
Joined: Dec 2007

' Wrote:You could always make a junker-based ship that didn't look like it was made of junk. It's not like lane hackers fly ships made of computers.

Checkout the Death Sythe..... (renamed the bulldog for some ungodly reason.) It gives a new meaning to the words underpowered and strafe. I still love mine.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
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Offline Irra
05-12-2009, 09:32 PM,
#64
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Posts: 1,329
Threads: 35
Joined: May 2008

Not sure is this a right place ... but order could use light fighter ... it could look like nephy without top fin and just a bit smaller ... maybe just to copy specs from other light fighter *smile

Edit: Something that could match up with agility of nomads *smile

this is cool signature
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Offline Shagohad
05-12-2009, 11:22 PM,
#65
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

Why has no one suggested specific police ships? We need police-only ships that have the flashing lights, big antennae for long-range communication, and a hold for prisoners. I know military vessels work, but they don't feel very cop-like.



[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Offline Benjamin
05-12-2009, 11:39 PM,
#66
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Posts: 1,794
Threads: 9
Joined: Jan 2009

' Wrote:Checkout the Death Sythe..... (renamed the bulldog for some ungodly reason.) It gives a new meaning to the words underpowered and strafe. I still love mine.
I had one for a while. the torp slot is great, the gun slots, less so. try getting most of your damage dealt with 4 class 8 barragers sometime. it's look are also uh..not for everyone. I might get it back one day, but I feel guilty because the only way to make it good is basically turn it in to an obscene projectile-spewing machine. Why oh why couldn't it have 4x10s like the corsair one. Or at least, why do barragers have to be the most rancid things of all time.

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Offline jammi
05-14-2009, 06:19 PM,
#67
Badger Pilot
Posts: 6,525
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Joined: Aug 2007
Staff roles:
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Well, with that Slaver Bomber, I had a go myself, and well... Failed.:(It sucks. See for yourself:

[Image: Picture1-1.jpg]

After that picture, I added some little bits like a indent on the torp slot for where the torp would come out of, but they're minor changes. Yuuuue, please make a good one!

[Image: redon.gif]
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Offline Eternal
05-14-2009, 06:56 PM,
#68
Member
Posts: 863
Threads: 35
Joined: Mar 2008

Well , I suppose I should add it here as well.

Bundschuh Heavy Fighter needed.

I believe that Jinx , is currently working on a scheme for the ship.

More information can be found here > http://discoverygc.com/forums/index.php?showtopic=38072

I have a question. Is it possible to add new ships to the mod , without waiting for .86 , via the updater ? If I'm not mistaken , I believe it can and currently is being done.

[Image: Sabre_Kopie.png]
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Offline Luis
05-14-2009, 07:15 PM,
#69
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

[A idea came up on me]

In my thoughts and thinking.....Can a "Zoner Juggernaught" be use as a Colony Ship? If not, try to make a "real" colony ship with the same stats as the "Zoner Juggernaught".

Example:

Turrets: 0/16 (BS turrets)
Cargo: 2300 (good size for a "small" colony)
Hull: 1.500.000.000 (or 1.000.000.000)
Shield: Capitol Battleship shields
PowerOutput: 9.000.000
Other Equipments: CM & CD

If this cannot be accepted, atleast make a "Colony Ship" Model, please :$
(i wish i had know how to make models, then i would have make one)

Anyways, someone try if not....no problem.





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Offline Zeonlight
05-14-2009, 09:40 PM,
#70
Member
Posts: 31
Threads: 1
Joined: Jan 2009

I want to bring this up again. About the Medical shuttle, wich i think it's a good idea.

Yue, you asked about how to RP with it? Well i tought of this. Since it is a medic, it'd be useful in warzones and should be hired by any sides(BAF, KNF, RM, LN), it could be a Zoner/Freelancer(doesn't matter, anything neutral neutral, even civillian, or a special ID Medic) affiliated and be hired independently by every side. They can supply they the factions with Bots and Batts. But since that would make a fight take tooooo long, they should be used only on events.

The ship could be a freighter/transport class or both and should have a cappacity of 500 or 1000(altough i think it's too much) of each and supply both caps and fighters. It should have a gunboat shield, a decent armor, 4 turret slots that fire only backwards(used only for defending not engaging), no CM or CD, and a cargo space of 1000 and it should have at all times in his cargo haul pharmaceuticals and 50 free for tractor the pods of pilots(this could be made as a rule for the ship or the ID if made). Could look something like the Star Wars Imperial Escort Carrier(I know it's simple and ugly, but we don't need something fancy as an Ambulance).

I don't know if someone likes the idea but, who knows, maybe some day:P.


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