I just dont see the point in only putting in one or two when yue has gone through the work to model all of these.
The eagle model shown (Scorpion) looks exactly like what jihad joe is asking for. It's an eagle model, has a custom paint job. It isnt full of holes, it does look beat up, but other than that all it has is a custom logo and paint stripes. The other ships look a little more custom with all the spikes and armor plating, sure... but as was said, if you dont want to fly one, dont. You have the repaitned eagle there for your own character, you arent being forced to use the others =P
Personally, I love the look of the husky model. It looks heavy, but not overly large, and in general it just has a 'mean' appearance to it - something terrorist types generally want in a ship. Same goes for the bomber model there.
*Sighs* Yue, you alway's like to make things difficult for me...
In the future... if it would be easy for you, please send me the textures in .TGA or .DDS format (Preferably .dds) NOT .PNG... it makes the model see through D:
Secondly, can someone remind me how to import .x files into Ms3d?
Sons of Ouray: Cobra LF looks good and would fit the Xenos.
Barrow Scorpions: Scorpion VHF similar to the Eagle is a nice version of a Xeno VHF, if its possible try to make the skin look more ''used up''.
I do not like the spikes, if you remove them completely it would look much better, Xenos are not barbarians.
The Bomber and the Transport do not fit at all.
In my opinion Moldy Crow is a good ship for the Xenos, but it would be great for Xenos to have their own HF, it would fit their social status.
' Wrote:I do not like the spikes, if you remove them completely it would look much better, Xenos are not barbarians.
The Bomber and the Transport do not fit at all.
Read the infocard please... especially the treatments they do to foreigners.
And I'm sorry Seth... for some reason I cant manage to convert them to DDS ever since im on my lappy ><
Right, problems solved. Looks like I'll be on a ship fixing spree tomorrow, just did the new Liberty Carrier (But am having texture problems due to my own stupid mistake of not checking texture names before exporting... Which makes me want to cry, as it took me half an hour to hardpoint it...
Then I have to do the Constitution and Beowulf, including turrets for them.
Then I have 6 xeno ships to do... At least fighters take less time than battleships...
If these were implemented, they'd have to have exactly the same stats as Civilian Lines. Mind, I guarantee somebody would still whine about them being op when they get pwnt by one, simply because they don't have access to them.
Xing, can you email or pm me the metasequoia model for the constitution please? I've fixed both the Beowulf problem and the Texture problem, but you exported it incorrectly to .3ds. Thanks:)
' Wrote:If these were implemented, they'd have to have exactly the same stats as Civilian Lines. Mind, I guarantee somebody would still whine about them being op when they get pwnt by one, simply because they don't have access to them.
they cant, give the lf/hf the stats of a starflier/starblazer and they'll be absolutely worthless.
They need to at least be on par with the mk2 LF's and HF's (i.e. the Liberator/Phantom or Crow/GMG HF).