256? Are you sure? That sounds tiny. A large spacestation with all parts combined should have a texture no less than 2K, otherwise we're talking smudge city.
EDIT: All the .dds files are either 128x128 or 256x256. Most models use more than one though.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I mod sytems for the mod, and anyone who told you not to try should go and shove their head where the sun doesn't shine. Freelancer is easy enough to mod. Do you have Skype? Come this Wednesday I can walk you through putting them ingame. To put it simply, you need a .cmp file (search forums, am typing this on iPhone, so it's a pain to explain... Huh, that rhymes), a .sur file and a .mat file. Put these in DATA/MISC and then create a new entry in Solararch.ini, which will allow then to be put ingame. Pretty simple:)
Any problems, either PM me on the forums, or add me on Skype (username : Sedrander). And good luck to you sir, never let anyone stop you!
The textures are all placed singularly, not just a single one for the entire station usually.
So small texture sizes tends to work out in the end, though there can be some nasty stretching effects sometimes.
Station wise, get modelling:P
Disco apparantly is meant to keep to Freelancer's general theme (All evidence to the contrary. Places expanding more in 17 years than in over 500) which is a handy excuse not to change the stations I think.
Many stations are just the simple station models and not modular unfortunately. The modular ones tend to be rather..big.
All the same, moar needed.
I strongly advise for you to make new base models that are the same size and similar overall shape as the current ones (i.e. same connecting points), so that they can be seamlessly replaced without the need to completely remake the station.