Well, isnt this what it has come to, instead of bufing the mako up rediculously, instead, we must organise what everyone has been trying to achieve for a very long time. That is, all BSs have cruiser/destroyer/BC escort, who in turn have fighter and GB escorts. leading to the idea of everyone moving in fleets. If this can be done, it would make the entire mod a better and more balenced place.
BS and Destroyers with current guns can't "hunt" fighters/bombers in any way. Even GBs can't really do that.
=> Don't see any problem with "capspam". They bring 4 BS? You can bring 3 bombers and have a nice target pracitce. Or you can simply leave, there's no way they can stop you or hunt you around.
Only problem here would be cruiser "spam" vs GBs, but even there the GB can get out of range before it's destroyed if it wishes to.
Are they attacking your base/system? => you can fight them as long as you want then dock as need, since the station won't turn hostile. All this time the station will do damage to them.
Igiss says: Martin, you give them a finger, they bite off your arm.
Yes, Fighters and Bombers are most survivable, if all else fails you can dodge and thurst away, perhaps to your nearest base (strongpoint), Especialy say order.. pull back to Isis, let them hunt you there.
Bounty hunters have one of the best combined fleets out there. The battleship is small enough to dodge SN's very well so fighters can help it a lot, so can gunboats (but not in a massive bomber spamm), even a single destroyer can help it overcome any other battleship, if flown perfectly perhaps even more than one battleship.... As at maximum range you can dodge 3 battleships just as easily as you can dodge 1... (naturaly those better be Corsair or Outcast BS, Against Osiris you fail miserably when dodging) So here enters a cruiser, bring it on, deliver some payloading thrust away when the going get's hot... even some bomber escorts, to wound caps, everything goes.
There is not a single fleet that has so much potential... It should be harnessed.
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
' Wrote:Yes, Fighters and Bombers are most survivable, if all else fails you can dodge and thurst away, perhaps to your nearest base (strongpoint), Especialy say order.. pull back to Isis, let them hunt you there.
Bounty hunters have one of the best combined fleets out there. The battleship is small enough to dodge SN's very well so fighters can help it a lot, so can gunboats (but not in a massive bomber spamm), even a single destroyer can help it overcome any other battleship, if flown perfectly perhaps even more than one battleship.... As at maximum range you can dodge 3 battleships just as easily as you can dodge 1... (naturaly those better be Corsair or Outcast BS, Against Osiris you fail miserably when dodging) So here enters a cruiser, bring it on, deliver some payloading thrust away when the going get's hot... even some bomber escorts, to wound caps, everything goes.
There is not a single fleet that has so much potential... It should be harnessed.
very true. but we all know what`s going to happen if people start using combined fleets
the amount of "caps"and "whores" filling system chat will be severe.
I for one, like caps better than fighters and bombers. why? I don`t know. they just appeal to me more.
and there are a lot more people like me out there (Megiddo for one) who enjoy flying caps the proper way. and it gets very annoying to absorb all the baseless abuse we face.
so I guess it`ll take some time before people get used to proper cap fights again. but god, those were fun back in the days.
Though the solution in your comparison would be to get more VHFs, but i seriously hope that this does not lead to more BHG capspamming
Sorry, mate, but all I have to do is look at your name to realize something.
There's a reason why the DW as a clan left this server. If you want to come back and play, you'll be coming back to play by our rules, not yours. You're welcome to do so - under those conditions.
Thing is, capital ships are still far from as good as they should be, in any kind of a massed fight they still die, especialy gunboats, The question really should be how to make them stay alive long enough, to last a fleet engagement....
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
Agreed, cap fights were fun, an one vs one caps fights were exciting to do in connecticut and outer systems. I love those days and wish it would return (but its only wishful thanking). If possible, it might just work into the BH profile as a new BHGC ship to help reinforce the trade shipment of medical supplys to the Bounty Hunter base in Delta an other colonys within the Omnicrons and Omega's by bein able to launch escort fighters and bombers for the covoys.
' Wrote:Thing is, capital ships are still far from as good as they should be, in any kind of a massed fight they still die, especialy gunboats, The question really should be how to make them stay alive long enough, to last a fleet engagement....
aye, but we have to take into condideration that caps do not become all-powerful. it`d be ridiculous if an enemy needs to bring 7 bombers to nail 1 bs. that just ruins gameplay. but I do agree that caps somehow need to be improved to fit their role as giant warships, rather than fat, slow targetpractice for nearly blind bomberpilots.
' Wrote:Thing is, capital ships are still far from as good as they should be, in any kind of a massed fight they still die, especialy gunboats, The question really should be how to make them stay alive long enough, to last a fleet engagement....
' Wrote:aye, but we have to take into condideration that caps do not become all-powerful. it`d be ridiculous if an enemy needs to bring 7 bombers to nail 1 bs. that just ruins gameplay. but I do agree that caps somehow need to be improved to fit their role as giant warships, rather than fat, slow targetpractice for nearly blind bomberpilots.
Capital ships are disadvantaged by game mechanics on the get go. And they are "hamstrung" for fair play considerations.
However, as a biased cap pilot (who stills tries to have some empathy for other players), I am somewhat disappointed in the gb and cruiser class turrets.
a) Gunboat turrets's dps is barely above that of lvl 9 / 10 fighter gun. That is... odd. As an offset to the low dps, the muzzle speed is 1400 m/s, so it's balanced in that sense. But what if you brought the muzzle speed down to 1200 m/s and increased dps by 15%? You would land nearly as many shots and you would do more damage in the long haul. A gb to truly be feard - even without the razor insta-kill kit.
b) Cruiser turrets dps and range are adequate. The muzzle speed (1000 m/s) is not so adequate. Ok, it's adequate on a transport, but not on a military ship. I remember when the muzzle speed was 1400 m/s in the old mod - wicked. However, 1200 m/s would be more than sufficient to track evasive bombers. The Solarus turrets were a nice "bone" to throw to the doggies of the cap pilot populace, but with their current abilities, they are a waste of space.
If these changes were made, you'd still only need 2-3 bombers to ruin a cap pilots day. But fewer of those bomber pilots would survive the encounter.
' Wrote:b) Cruiser turrets dps and range are adequate. The muzzle speed (1000 m/s) is not so adequate. Ok, it's adequate on a transport, but not on a military ship. I remember when the muzzle speed was 1400 m/s in the old mod - wicked. However, 1200 m/s would be more than sufficient to track evasive bombers. The Solarus turrets were a nice "bone" to throw to the doggies of the cap pilot populace, but with their current abilities, they are a waste of space.
Or simply go back to 4.84 when most cruiser turrets had a 4.00 refire, without changing the range/speed of them. This would give them a slight advantage against bombers, but without making them pwnmobiles.