I agree about Kusari, Samura would definitely get the support to blow them up. For Rheinland though, while many in the government support the LWB to some extent, unlike Kusari and Bretonia, there isn't a major planet producing food. Synth is the major producer and because of the changes they've made to Stuttgart's atmosphere and the like, the things previously grown grow very inefficiently now.
Though a Libertonian base does make much sense. Perhaps in the next full version, a goal could be to get each faction at least 2 stations? Gateway would be another faction with only one, and then some of the Gallic corporations, though I imagine they'll get new ones in the core of Gallia. You'd be more of an expert on that part though!
Well after an hour of discussion between myself and Ktayn, we've come up with the following setup of stations for Synth Foods;
1.) Biodome Manufacturing Center - Minnesota, south of sun for seclusion and security. No trade lanes or nav beacons. Uncompleted Biodomes (?), factory installations, solar panels.
Buys: Basic Alloys, Super Alloys
Sells: ???
2.) Radiation Research and Testing Facility - Omega-11, south-east, edge of sun. Six Biodomes, long research tubes, solar panels.
Buys: Fertilizer, Hydrocarbons
Sells: Toxic Waste
3.) Food Production Plant - Inverness, between Planet Elgin and bottom sun. Twelve biodomes, two solar panels. Trade Lane to Jumpgate in Cortez heading to Inverness. Jumpgate on Inverness side just outside ice field. S.F. Transport wreck in ice cloud. FPP still 'under construction.'
Buys: Fertilizer, Terraforming Gases
Sells: Synth Paste
4.) Fertilization Plant - Omega-15, next to Battleship Schwerin and Planet Rugen. Four factories, ???.
Buys: Robotic Components
Sells: Fertilizer
We couldn't find any better suited places for the Food and Ferilizer Plants, but if anyone else has a good idea, feel free to share. Also, feedback on the buy and sell commodities would also be appreciated. We had a hard time finding what to have the Fertilization Plant 'buy' and I have yet to figure out what to have the Biodome Manufacturing Center sell.
Well, I've had a few conversations with Elsdragon about this and my personal two cents run along the following lines.
1) Bases. While an orbital station of some kind in house space would be nice, it would largely be redundant at this point. Furthermore there are no acceptable locations in another house.
Bretonia is out, they don't want you there thank you.
Kusari is out, they don't want you there thank you.
Rheinland is out, what with the woar and all.
However, if you guys "win" the bids for that planet in Coronado that would be a logical place.
2) Commodities. Synth commodities blow. The only faction which has a worse commodity to its name is cryer, as pharms are so stupid to trade that it makes my teeth hurt. As such I'd propose you fellows work to have something handy produced on LA. Namely biodome parts.
Sold on LA. Purchased on bases with biodomes. Everyone wins.
' Wrote:4.) Fertilization Plant - Omega-15, next to Battleship Schwerin and Planet Rugen. Four factories, ???.
Buys: Robotic Components
Sells: Fertilizer
I mainly critizise this station. ALG is the main producer of fertilizers, or should be at least the only producer in Rheinland. We support the Synth foods and give the profits to the LWB partially. So I completely disagree here. (The fertilizers need to be changed anyways, but that's another discussion.)
The Minnesota base shouldn't have biodomes for plants, because this system lacks sun, which is needed by the plants.
The Omega-11 base has my full support, because the ALG-LWB-Synth relationship gets buffed.
' Wrote:I mainly critizise this station. ALG is the main producer of fertilizers, or should be at least the only producer in Rheinland. We support the Synth foods and give the profits to the LWB partially. So I completely disagree here. (The fertilizers need to be changed anyways, but that's another discussion.)
The Minnesota base shouldn't have biodomes for plants, because this system lacks sun, which is needed by the plants.
The Omega-11 base has my full support, because the ALG-LWB-Synth relationship gets buffed.
Go for it!
My thought for this was actually as a joint project by Synth Foods and ALG. Various components for the fertilizers would be brought in from Kruger mining operations in Dresden combined with the regular ALG variety. It would basically be the two of them trying to make Fertilizers version 2.0.
Of course, further thoughts from ALG's point of view on whether such would work would be good.
Well... as an economy strategist (I am not one.) I would try to keep the monopoly on fertilizers as long as possible. ALG has this monopoly, if we follow the lore. I could imagine such a joint venture between ALG and Synth Foods, but I would keep Synth Foods dependant on ALG products. That's how I would start it. We (ALG/Kruger) deliver components and Synth Food sells some improved fertilizers instead.
I thought over the base in Omega-11 again... do you really think that the Hessians would allow you to construct the base? I mean... I know the situation there and it's definetly not worth the effort to build up a biodome or research centre there. The Synth Food employees would be constantly endangered by the Hessians, the LWB and the Corsairs. Not to mention the environmental circumstances in Omega 11.
I would suggest to construct the Synth Food bases in some of the Libertonian systems. Ontario, Kansas, Quebec... all of these systems are rather empty and could need some buff from a new company. Rheinland has already a very tight connection to Synth Foods, due to the situation on planet Suttgart... hope this helps. Ask more, if you need to know more from me.
Omega-11 is besieged by Hessians and Corsairs. Daumann thinks establishing a trade lane is too risky, their station survives only because it was built in 400 AS, long before the Hessians existed, and they had time to entrench it since. A new station by Synth Foods? It would need to be in one of the asteroid fields, and would need expensive anti-rad shields (the Solarius station defends from radiation by being in the shadow of an entire planet, the Hessian base is carved into a thick rock which protects them from radiation), but in the asteroids it would get blown up by the Hessians, since all of them are basically controlled by the Hessians. So it's nonsensical.
Inverness is a system that should be unknown to most except the Junkers. It's one of the few backwater systems in Discovery, without any house interests, and serving as pretty much a hideaway. Suddenly it gets a jump gate + lane? Not only would it be a bit ridiculous, it would also ruin a nice system...
Omega-15 is a pirates nest. The Schwerin is sitting there to safeguard Dresden (mostly Leipzig Station) from falling under Corsair attacks. Why would the Military of all organisations allow a Liberty company to build a base next to their own battleship in a system that has nothing to offer to nobody, except maybe a passageway for criminals into the mining heartland of Rheinland? This one on the other hand reeks of a spies nest, and the RM would have to be grossly incompetent to be fine with that...
And now that I think about it, a Synth station in Minnesota would also be meh. Could think of better locations than that...
A Synth Foods station would make sense in Ontario though. Perhaps in Stuttgart as well, orbitting the planet itself. Could also move the battleship away from the planet, maybe remove it altogether and say that it was withdrawn to the Liberty front. Then LWB could strike at the base itself, as well as the orbit of the planet. Would no doubt give LWB some more Synth encounters.
' Wrote:2) Commodities. Synth commodities blow. The only faction which has a worse commodity to its name is cryer, as pharms are so stupid to trade that it makes my teeth hurt.
Hell yeah go Cryer! The best at something!
Anyway yeah I disagree with the Omega 11 base also. Just wayy too risky placement wise. Right between the Hessian's guard system and one of their bases. Not to mention close to a stream of attacking Corsairs, and far, far away from anything friendly.
Gotta say all of Dab's suggestions are a bit weird. Synth is extremely closely tied to populations. Because it sells food. And people eat food. Not sure of the merits of having their bases away from significant populations, just seems like it would decrease profits, and then also increase risk from pirate attacks, which would decrease more profits. It's not like they're OS&C or Cryer or something that have a need to have a base out in the sticks.