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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Player Looting&Starting Money in 4.78

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Player Looting&Starting Money in 4.78
Offline Constantine
11-20-2005, 08:19 PM, (This post was last modified: 11-20-2005, 08:20 PM by Constantine.)
#11
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Posts: 453
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Well i don't want to loose any mounted equpiment but anything else i wouldn't mind looseing.

As for starting money I think around 10k is good... easy to get a rhino and start trading, trading, trading. Until we have millions :)
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Offline Virus
11-20-2005, 08:36 PM,
#12
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Posts: 4,311
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Lancer,Nov 20 2005, 01:19 PM Wrote:Until we have millions :)
[snapback]5937[/snapback]

More like hundreds of millions! :yahoo: :yahoo: :yahoo: :yahoo:

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Offline Met2085
11-20-2005, 09:26 PM,
#13
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Posts: 405
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Lancer,Nov 20 2005, 02:19 PM Wrote:Well i don't want to loose any mounted equpiment but anything else i wouldn't mind looseing.

As for starting money I think around 10k is good... easy to get a rhino and start trading, trading, trading. Until we have millions :)
[snapback]5937[/snapback]

ditto for me, maybe a little less in money though

EX Black Squadron Officer
------------
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Offline Virus
11-20-2005, 09:40 PM,
#14
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What about if you have a fighter with a full payload of Nova torpedos.... Don't you think that is a LITTLE MUCH to lose?

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Offline Constantine
11-20-2005, 10:06 PM,
#15
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Posts: 453
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Yeah maybe a full stack of Nova torps is worth ?911,000.

Maybe don't loose ammo then :)
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Offline Typi
11-20-2005, 10:14 PM, (This post was last modified: 11-20-2005, 10:16 PM by Typi.)
#16
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i say leave it the way it is. loosing equipment would be too frustrating!
we dont have to do something just because others do ;)
starting money .... dunno ^^

i actually had the idea of looting without loosing but that would be a very easy way to make lots of money!
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Offline Virus
11-20-2005, 10:16 PM,
#17
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Typi,Nov 20 2005, 03:14 PM Wrote:i say leave it the way it is. loosing equipment would be too frustrating!
we dont have to do something just because others do ;)
starting money .... dunno ^^
[snapback]5955[/snapback]

Exactly! I like this guy. :D

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Fire_Tzunami
11-21-2005, 09:41 AM,
#18
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Posts: 500
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Joined: Oct 2005

Ok here's my sugestion. I agree with Virus and Typi BUT aren't the factions gonna start with enough money for a AT? Or at least one player of the factions... But player LOOTING and starting i would really sugest we should be able to demand cargo drom NPCs (neutral only) and not to afect our rep... example: go to Yanagi and the only thing yoou will here is from corsairs:"ok drop the cargo. you've got loot and i want it now!!" then junkers say:"forget it come and take it if you think you've got the guts!" well and they never become enemies!!! (factions).

People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
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Offline Igiss
11-21-2005, 10:43 AM,
#19
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Posts: 3,174
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You cannot interact with NPCs. They can demand cargo from other NPCs and from players, but players don't have this option. I'm afraid it's hardcoded, so I'm unable to introduce this feature.

*Yes, you read me correctly, I'm unable, other may be... I will ask.

Quote:i say leave it the way it is. loosing equipment would be too frustrating!
I also think that it will be better.

Why? Well, imagine... you are playing Freelancer late at night with your pirate character, flying around Dublin. Then you see an alien spaceship langing near your house. You rush for your camera, or for your gun, or maybe just run outdoors to shake hands with aliens. Anyway, you forget all about Freelancer, and your mighty Titan equipped with the best items available runs into a Molly mine field, dying. Whether the aliens you saw were real or they were just your morbid imagination, you will lose alot.
:P
Of course I'm a little exxagerating.

The actual point is that it's impossible to distinguish one type of cargo from another for player looting. Equipped items will stay, but all other will not. So I cannot make a ship partially lootable, I can just enable/disable looting for every specific ship.

So I will introduce looting as a startup option for the mod, option that you'll be able to change during activation. Sever admins will decide whether they need looting or not, and then tell players what options they should set. If the setting is incorrect, the server will kick you (player looting involves shiparch.ini modifications, and Freelancer cannot handle different shiparch.ini versions for client and server). Discovery will have player looting disabled (default option) for now.
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Offline Met2085
11-21-2005, 01:29 PM,
#20
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Posts: 405
Threads: 9
Joined: Oct 2005

well i like the idea of lossing ur cargo, but not ur weapons or missles...

EX Black Squadron Officer
------------
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