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Problem - if it's a anti-capital bomber weapon, it'd be horrifically easy to drop a fighter's shields, and ram it with the weapon activated. And people complain about the SNAC now - imagine the fallout from that particular gem.
The idea is amazing though. I'd love to have it - I just don't trust the people that'd use it.
It would cause rams, that could be fixed if we'd increse the self damage on ramming. maybe, damage would be that of a mini razor hit, BUT it would fit in a class 9 slot, use up all energy in a few moments, but if you want it to be more powahpewl, a bomber one might be a little more powerful, a 28k damage one maybe, goes in the torp slot so its harder to aim.
Posts: 6,320
Threads: 330
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
What would the refire be? Would the solid beam-sword effect be created by lag inducing, server crashing ridiculously high refire, or through the clever use of projectile effects?
Increasing self-damage from ramming means you'd have to be damn skillful to use these in an anti-cap fashion, which I like. Space ninjas.
On the other hand, you'd also need to be pretty good to catch any fighter worth its salt if it knows you're trying to shank it. Having considered it, I don't think they'd be that OP.
Projectile effect is a resized red engine flame effect. refire is <strike>2.00</strike> 8.00 and will be enough to let it hit while also providing enough power drain to kill a bombers powerplant in 3 seconds, a fighter's one in 1 second.