' Wrote:I can't see an entire vanilla faction being removed and as long as it's there, the LSF are bound by 6.2.
I was not talking about removing the LSF.;)I was talking about the IFF. And you as like as we are bound to 6.2. But I talked to Virus some time ago and he said it is okay to do, what I plan to do with the ID/IFF here.
the theory is 100% perfect and i d basicly support deceiving with a false IFF.... BUT... why should this faction be allowed to do it? - when it makes just as much sense for an outcast to spill a corsair IFF to deceive when they invade gamma.
thats the problem there. - its like the deserting captain that joins the enemy. - yes, he "should" keep his ship and it makes sense in RP.. but we don t allow it.
' Wrote:thats the problem there. - its like the deserting captain that joins the enemy. - yes, he "should" keep his ship and it makes sense in RP.. but we don t allow it.
Okay, then you can cancel the entire faction, because the approach relies on disguise.
' Wrote:I was not talking about removing the LSF.;)I was talking about the IFF. And you as like as we are bound to 6.2. But I talked to Virus some time ago and he said it is okay to do, what I plan to do with the ID/IFF here.
I don't have an LSF currently. However, if I could play one with a trader IFF, that would change rapidly, as it would fit the RP I have in mind. Anyway, enough thread hijack...
If you're going to be using trader IFFs as cover, wouldn't it make sense to have freighters/transports in the ship list?
' Wrote:If you're going to be using trader IFFs as cover, wouldn't it make sense to have freighters/transports in the ship list?
No, because they are not allowed by the ID. What made me suggest a thing like that, are the various company escort pilots, which can be found. On the first sight the enemy wouldn't recognize the difference... but forget about it. It is not allowed anyways.
I dont think how good if the MND is under military control. The Intelligence Agencies NOWHERE under military or police or other control, they work alone and control themselves, maximum cooperation but not control. IMO in game if its under military control we can drop out this ID because wont be real difference between RM and MND.
My intention for assigning the MND to the Rheinland Military had RP and ooRP reasons.
The RP reason is obvious: the Kanzlers might is above all. And the Admiral has full command in his absence. So the Kanzler and the Admiral are also in charge on the MND. Easy as this.
The ooRP reason goes into another direction: The MND ID gives you relatively high powers. To prevent these powers to be abused, I decided to make it possible for Malexa (RM) and me (MND) to use the faction rights and stop abuse.
Ventana...I WOVE JOO! *HUGGLE!* Seriously though, this is an awesome idea and i look forward to possibly join it and see how this develops. *Thumbs up to Ventana for initiative!*
Regarding the ZOI of the MND ID, I would like to add something.
The ID should be allow operations Sirius wide, with a little clause.
Simply add the sentence "Only operateable in houses directly at war , or on the edge of war with Rheinland."
Right now that would be Liberty. period. Why would the MND want to go to Gamma or Alpha?
They are no threat anymore.
The Corsair war was won by Rheinland and unless a new threat raises, we wont care.
Hessians do the job verry effective, by keeping the Corsairs population verry low.
Also their life expectancy inside Rheinland, is about 5 minutes.
The MND ID should not be a simple PvP ID, but exactly the opposite of it.
As I have written in the "Rheinland Rules and Procedures", it is used as a stealth faction.
Reconnaissance.
Maybe some rare ambushes here and then and possibly the trader interdiction gets possible.
I dont want to have the MND as a sort of Privateers, sitting in Liberty all day long.
Esoecialy my [RM] boys. Rheinland has some verry boring times and this is why I want to pretend the "Lets go to liberty and annoy them" part.