Look, guys. to those who say that bombers are balanced as they are, you need to give this some thought. the SNAC, the most common and also the most powerful weapon mountable on any smallcraft, was balanced for fairness against BATTLESHIPS. For some reason, it was made un-shootable and given a range FARTHER than the effective point defence range of any other cap. Meaning, GB(which are supposed to be ANTI fighter/bomber) get slaughtered, cruisers get butseck'd by 2 or more, and anything else such as a transport, freighter, or fighter, now stand little chance 1v1 unless the bomber pilot is a complete novice.
Therefore, i suggest THIS: Switch the stats of the Nova torpedo, and the SNAC. Make the Nova more powerful, anti cruiser/battleship impact weapon, and the snac more for smaller targets for aim. The Nova torp is almost completely overlooked at the moment because it simply has more downsides than upsides than the snac does. If we do this, GB's will once again be able to fufill the role they are MEANT for, or at least have a CHANCE to survive any anti bomber battle, and the bombers still maintain their heavy hitting on capital ships. I personally would also like to see a downgrade to class 9 max guns for bombers so they cant mount codes/sidewinders/para, but can still mount debs as most skilled pilots do currently. Thoughts?
No I'm not the guy who wants to nerf bombers to much. Actually I dont givea damn about instakillin bombers, cuz its not the problem of balance but of people minds and lack of skill fighting them. Perhaps wrong layouts.. and such.
Some one mentioned in this thread about boosting the bomber thrust speed (250-275?) for bomber runs (probably make specialized thrusters with limited energy) so when they make their run they're not absolutely sitting ducks against pursuers. But (and I stress you to consider this) when they have to turn around for another attack/recharge their thrusters, the fighter can take advantage. Granted the agility of these craft are snipped slightly.
Another point I tried to get out somewhere was about making a line of bomber guns/turrets with awful speed but extreme projectile range along with moderate damage/fire rate and energy consumption. This way bombers wouldn't be so often abused to bravely PvP fighters. We could also look into adding more torpedo slots (3-4?) and expanding the array of torpedoes/anti-capship weapons (emp torpedoes/bomber class pulse cannons and finally hull busting torps).
I also thought of possibly making very heavy "dept charges" for bombers with damage maybe 1/3 or 1/2 of the hull busting torpedoes just to make the bomber runs more interesting, of course probably knack the refire rate some, boost up the energy consumption (mines do/can be made to consume energy right?) so their not used by fighters, and of course, reduce their speed so they don't easily track and destroy fighters (unless they're stupid enough to get caught in it's blast radius.)
Then theirs the armor well in combination with the two above, the armor might be able to be left alone. The shielding could be bumped up again to freighter class just so they're aren't completely helpless against fighters and attackers despite the agility nerfing.
' Wrote:Some one mentioned in this thread about boosting the bomber thrust speed (250-275?) for bomber runs (probably make specialized thrusters with limited energy) so when they make their run they're not absolutely sitting ducks against pursuers. But (and I stress you to consider this) when they have to turn around for another attack/recharge their thrusters, the fighter can take advantage. Granted the agility of these craft are snipped slightly.
Another point I tried to get out somewhere was about making a line of bomber guns/turrets with awful speed but extreme projectile range along with moderate damage/fire rate and energy consumption. This way bombers wouldn't be so often abused to bravely PvP fighters. We could also look into adding more torpedo slots (3-4?) and expanding the array of torpedoes/anti-capship weapons (emp torpedoes/bomber class pulse cannons and finally hull busting torps).
I also thought of possibly making very heavy "dept charges" for bombers with damage maybe 1/3 or 1/2 of the hull busting torpedoes just to make the bomber runs more interesting, of course probably knack the refire rate some, boost up the energy consumption (mines do/can be made to consume energy right?) so their not used by fighters, and of course, reduce their speed so they don't easily track and destroy fighters (unless they're stupid enough to get caught in it's blast radius.)
Then theirs the armor well in combination with the two above, the armor might be able to be left alone. The shielding could be bumped up again to freighter class just so they're aren't completely helpless against fighters and attackers despite the agility nerfing.
Total remake of bombers... nah its too drastic.
And like putting special slow guns for anti caps.. wil tear down the fun being a bomber. Hit and run thing.And I love "Hit and run":$