The Stinger is all finished here are the final pics out of Maya. I've gotten the file into Milkshape and successfully created a MAT and CMP file though the ship model does not have any hardpoints. If any of the other mod developers want to take over and decide on the ship performance or other stuff I'll be more than happy to send on over the Milkshape, Texture, MAT and CMP files
Here we go again with developing another ship. This ship will be a light fighter called the Tigershark. Its based off an old World War 2 Japanese protype fighter with quite a few improvements. Right now the ship has about 850 triangle polys and should round out about 1300-1400. So keep tuned for more WIP projects and don't mind the green texture its only temp.
Add something like the Dagger/Scimitar wings shape but a kind of reptilian design thing, like the Dragon/Chimaera wings design... I think it'll get somewhere
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
I like it. It is cool how it has a very long and thin shape, I would agree with night however, add some wings similar to the Kusari or Scimtar in style and I could look great.
The Tigershark is all modeled. Right now the poly count stands at about 1436 triangles. I've included 2x pics of the model 1 is of how it looks as a shader with a wireframe and the other is a pure shader. I should begin UV mapping shortly and then moving on the texturing sometime soon.