' Wrote:Please show me where I need to go to make an application to get these models their place.
Contact a dev or three.
Aet currently has no dev responsibilities really. He worked hard for months and faced the brunt of well, all the community, I don't blame the guy for stepping back.
Make the models to be honest. There's enough money in the economy anyway :L
' Wrote:Contact a dev or three.
Aet currently has no dev responsibilities really. He worked hard for months and faced the brunt of well, all the community, I don't blame the guy for stepping back.
Make the models to be honest. There's enough money in the economy anyway :L
I'm not sure who is and who isn't a dev. Could you be more specific?
Blodo, Dab, Friday, Jinx, Linkus, Mjolnir, Cannon, Shemkel.
Probably your best bets for ships and stuff related to that. There's more, look in the readme file for the mod and the credits.
Blodo, Dab, Friday, Jinx, Linkus, Mjolnir, Cannon, Shemkel.
Probably your best bets for ships and stuff related to that. There's more, look in the readme file for the mod and the credits.
Model submission is certainly possible, but the process of QA will be far more stringent than in the past due to our new model standards that we have agreed on before 4.86 initial release.
There's a couple of things to take into account before you proceed with this:
1. Is the model going to fill an RP niche or how is it going to contribute to the gameplay of the mod? How can the Junkers support such a line economically?
2. Is the model going to be of sufficient quality to be accepted? There is a number of factors that needs to be judged, including:
a. aesthetics (in terms of the model looking good as well as looking like a Freelancer ship),
b. optimised mesh (making sure that the number of polygons is as low as possible without sacrificing too much detail, ship models of similar size to the ship you are making should be unpacked and compared so that you have a standard of polys to keep),
c. a usable CMP and MAT file, the CMP file being hardpointed properly, the MAT file ideally reusing textures from the discovery package as much as possible
d. shape of the ship (important in terms of balance, ships that are designed to be tiny or have a hard to hit profile WILL be vetoed by the dev team, no matter how well they are designed)
3. Will you provide the dev team access to the original model files along with the exported CMP/MAT, so as to allow the dev team to further modify/optimise the model as necessary?
How you are going to get the design done is up to you, but the above is a pretty good guideline on the basic things that a modeller needs to accomplish to pass QA. If you don't want to end up paying for a model that won't be accepted by the dev team, I suggest you make sure you keep some member of the dev team informed of the progress so they can offer you their advice on how to prepare the model in such a way that it passes QA.
' Wrote:There's a couple of things to take into account before you proceed with this:
1. Is the model going to fill an RP niche or how is it going to contribute to the gameplay of the mod? How can the Junkers support such a line economically?
Should I answer this point first to get a preliminary approval before going ahead with the modeling? Can I PM you or another dev with points on how the ship will contribute to the mod to do this? Or is there a request thread of some sort?
' Wrote:3. Will you provide the dev team access to the original model files along with the exported CMP/MAT, so as to allow the dev team to further modify/optimise the model as necessary?
Will I be consulted when changes are made? Seeing as I (and a few others) funded the ship, surely I should get to make sure it isn't altered too greatly. Of course the devs get the final say, but it would be nice to be able to exert some control over the process.
' Wrote:Should I answer this point first to get a preliminary approval before going ahead with the modeling? Can I PM you or another dev with points on how the ship will contribute to the mod to do this? Or is there a request thread of some sort?
There isn't any official submission process for this at this moment and who knows if there will ever be. This is just a little something to make sure that there are no disputes over this thing. Once we put ships into the mod, they have to stay in it for keeps due to various technical reasons, and the last thing we want is for the reasons that these ships were put in for in the first place to be eternally disputed.
So ideally just post it here and start a discussion, or perhaps just post some infocard drafts for them? Either is good, this is just an unofficial guideline that helps really.
' Wrote:Will I be consulted when changes are made? Seeing as I (and a few others) funded the ship, surely I should get to make sure it isn't altered too greatly. Of course the devs get the final say, but it would be nice to be able to exert some control over the process.
The entire point with devs having access to the original model is that things like balance issues with the model or technical issues that degrade game performance can be addressed, if necessary. CMP importer is notoriously buggy and it's just better to use the original model files. Considering that's the only purpose really, it's doubtful there will ever be a need to contact any of you guys... unless you want to know about every single texture optimisation or re-export?