But its common idea. If you are engaged by someone, that means you are engaged in combat already too. Even if your not fighting back. All this stuff is just a way to circumvent the current rules.
Yes, i dislike the 4 hours rule applying for ones who fled, but seems this aint gonna change. Besides it has a strong reason behind it.
No, actually, if you try to hit me, and miss me constantly, never lowering my shield below 50%, that means we're not in fight.
So i can fly around you in my arrow for 20minutes CDing you, and while you can't lower my shield, it's not a combat.
That might as well stand for 'I'm a prick if I do that'. I mean, going by that logic, a Liberator could avoid combat and cruise around you whenever it wants.
Signature violates 1.7, please resize:
1.7 - Pictures that exceed 700px width or signatures that exceed 700*250px*3 MB are not allowed on the forum.
Mephistoles
Until he gets CD-ed and snaced few times? Yeah.
See my problem, engagement shouldn't really be engagement until someone knocks down half your shield.
If i am small and skilled enough to evade your fight, and buff my shield, then i deserve to flee without being counted as dead.
edit: liberator is a LF right? damn.
well, its easy enough with them. You just need one good shot to take more than half of his shield down.
In my opinion, this just counts as a rule-loophole. This was not intended, but the rules as written allow it. The 50% shield damage rule is to determine what is an attack and what isn't for pirates attacking traders. In most other combat situations, once your opponent starts shooting on you that heavily, it's probably an attack, even if you regen it with bats.
Most people I'd assume prefer blowing other people up for fireworks in combat than allowing them to escape. But your scenario is within the rules, just use common sense in terms of RP if you're thinking to doing it.
As I said, you can rarely escape a battle unless your oponent wants you to.
RP-wise, the "fleeing" rule is for the express purpose of disallowing players to go re-arm and repair. It would take at least half-an-hour to re-arm *after* you landed on a friendly base, and to repair might take days or even weeks. Even travelling takes more RP-time than it says on your computer clock.