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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Remove Gunboat from Pirate ID?

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Remove Gunboat from Pirate ID?
Offline DarthCloakedGuy
12-10-2009, 01:14 AM,
#11
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Nah.

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Offline Alex.
12-10-2009, 01:16 AM,
#12
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Never seen a single Pirate ID'd Gunboat.
If it really does become a problem, fix it, but I haven't seen any problems with it yet.
Don't fix what aint broken.
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Offline William Frederick Cody
12-10-2009, 01:17 AM,
#13
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I like that idea. Remove it.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline n00bl3t
12-10-2009, 01:20 AM,
#14
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I agree with myself. (This gives credence to my point, yes?)

Keep it as it is now.

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Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline gafiaiiu
12-10-2009, 02:26 AM,
#15
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I say Nay.

I mean, the largest transport /edit/ that a freelancer or merc can use/edit /costs more than every single gunboat cheaper than 41 million, leaving only the large gunboats more expensive:
Imperator Perilous (Council)
Ahoudori
Hathor
Rheinland Gunboat
Bretonia Gunboat
And besides, the factions that actually sell their ones openly are generally the only ones Neutral parties would get their hands on.
And thats not mentioning the High cost transports like the Kusari Liner or Luxury Yacht.
And don't forget that now a number of Gunboat turrets are cheaper than the Transport variants, meaning its possible to outfit one for less than it takes to outfit a transport. And gunboat crews would be pretty similar in number to transport crews

Edit note: Forgot a few words, completely changed the context of the first line.
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Offline dodike
12-10-2009, 02:40 AM,
#16
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' Wrote:You know, a really funny thing is that we're viewing this from a PvP perspective and not an RP perspective. Funny, I really thought this was an RP server. Oh, well, guess I was wrong. :dry:

A cruiser not being able to destroy a transport is an RP perspective?
We have quite few of these non-RP restrictions, so I wonder why are you so surprised.

To the topic, I don't mind pirates flying in gunboats.
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Offline Akura
12-10-2009, 03:26 AM,
#17
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Pirate ID, yes.


Too many random pirates getting Gunboats...
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Offline BaconSoda
12-10-2009, 03:29 AM,
#18
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' Wrote:I say Nay.

I mean, the largest transport costs more than every single gunboat cheaper than 41 million, leaving only the large gunboats:
Imperator Perilous (Council)
Ahoudori
Hathor
Rheinland Gunboat
Bretonia Gunboat
And besides, the factions that actually sell their ones openly are generally the only ones Neutral parties would get their hands on.
And thats not mentioning the High cost transports like the Kusari Liner or Luxury Yacht.
And don't forget that now a number of Gunboat turrets are cheaper than the Transport variants, meaning its possible to outfit one for less than it takes to outfit a transport. And gunboat crews would be pretty similar in number to transport crews

You're right, and this only supports my argument. Transports larger than 3600 cargo, which, logically, only corporations could afford, are only allowed to be used by corporations. Why are Gunboats, which should be more restricted than transports, as transports are used to move things while Gunboats are weapons of war, so easy to obtain by an unaffiliated Pirate, Mercenary, or Freelancer?

' Wrote:A cruiser not being able to destroy a transport is an RP perspective?
We have quite few of these non-RP restrictions, so I wonder why are you so surprised.

To the topic, I don't mind pirates flying in gunboats.

You're right. It's for fairplay. There is nothing unfair about universally taking GBs from people who shouldn't have them. It's essentially the same thing as not allowing the FA to fly Battleships while allowing the Corsairs. The FA shouldn't logically have any type of Battleship, while the Corsairs logically would have a few. Not to say that an FA battleship couldn't exist, given RP, but not everyone should be able to get one. It would take a special RP request, and that's all. The same would go for an independent pirate who flies a Gunboat.

This argument also just serves to support mine. Look at Transport Armor in comparison to Gunboat Armor and Transport Shields in comparison to Gunboat Shields. It's very similar. In fact, the average armor of a Transport is greater than the average armor of Gunboats. This is why the cost so much. But, the only reason they have so much armor is because they have to fend off Gunboats. This huge armor makes it extremely difficult for fighters to do their job against transports. It's extraordinarily debilitating to police factions, especially. If Gunboats were removed, not only from the Pirate ID, but from all Pirate IDs, then a large rebalance could be done to better enable fighters to fight transports. People who want "big guns unaffected by NPCs" will gravitate to Transports. This will increase the largely-demanded cargo piracy. If all transport armors were just scaled down by a fixed percentage, transport combat would be largely unaffected as well. twenty-three of the thirty-six transports are 1-hit-KOed with SNs anyway. That's nearly two-thirds of the transports. So, do tell, how would removing the Gunboats from the standard pirate hurt fairplay?

If you can tell me how an independent pirate would get his hands on a Gunboat easily, do tell. All I see here are people who can't support their argument who seem to want to keep an "indie" Gunboat. Personally, Gunboats are the least of my worries, as a pirate. It's really the easiest thing to get away from (not faster than me). It just doesn't make any RP sense to keep Gunboats on Independent Pirate IDs.

Now, does anyone actually have anything to say, or am I wasting power doing work on this keyboard?

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Offline Ridisk
12-10-2009, 03:35 AM,
#19
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' Wrote:So, we're all ninja-cyborgs who attained the rank of admiral at the ripe age of 24 before our horrible breast implant accidents? Moving on.

Diving into a role does not mean the the role is always extraordinary. In fact, that is quite elementary. Not everyone can be extraordinary, and the vast majority of people should really be the average people. I would love if there were a million five-star-generals throughout the US, but, there just aren't. Mostly everyone is more or less "normal". Does this mean you have to be normal? No. It just means that the fact that you are just a person and the chances of you getting something that is utterly amazing is pretty low. This is even compounded as you aren't part of a faction and so getting its technology either takes a great amount of capital or a great amount of trust. And with 3% of people in the US being in the "wealthy" margin according to Citi Group statistics, that isn't very much...

So, I ask again, how many independent pilots fly Boeing 747s, an even more common civilian plane? Not very many. Why? Because it's expensive and you need lots of licenses for it. Most people in Sirius do not have that much money, nor can they take the time to get all of these "licenses", which are often arbitrary and stupid, especially in a pirate setting.
Fail.

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Offline Akura
12-10-2009, 03:37 AM,
#20
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Posts: 5,367
Threads: 167
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' Wrote:Now, does anyone actually have anything to say, or am I wasting power doing work on this keyboard?


I see your Essay work has given you experience.


But I do agree with you Baconyone.
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