I'm not talking about the ones you generally meet on trade lanes I'm talking about when your stationary or flying and how the MOMENT you kill the last one four or five more come to replace him, you can't RP without having your ship bombarded by NPC's.... It's VERY annoying.
' Wrote:There was another thread saying NPC's were too easy as a rule everywhere. How about we tone their numbers down a bit, remove their CD and put a starkiller torpedo launcher there instead. That'll make for a fun time...
I regret that I was one of the members who thought that increasing NPC levels everywhere to Rhineland level was a good idea. I can safely say I've changed my stance. :huh:
I'd forgotten how annoying and dangerous it was to mine anywhere outside of Penn with the current NPC setup. Sure, hiring an escort might've worked, but not if the enemies keep respawning at the rate most players are claiming.:(
Plus there is that annoying phenomenon where the lighter attacking craft can ram the heavier mining ship and still manage to flip it around in wild, uncontrollable arcs. Backflip after backflip. :wacko: Plus when you DID blow them up, their leftover loot garbage poluted the ore I tried to collect. Sorting through THAT pile of crap was no fun either. :angry:
I was flying my 5k around trading last night. And gave up after 1/2 a run. Why? NPCs. As if getting disrupted on every single lane (yep, every single one, I counted) wasn't bad enough, I'd get knocked out, the NPCs would charge me, and then flip me around doing horrible horrible things to my sense of balance. It would then take me 10 minutes to line up with the next ring, take the 2 rings to the end of the lane, take the next lane, and repeat the whole process over again.
No wonder people prefer to just go jumphole to jumphole. The NPCs can't disrupt a 5k normally, and it's about the same chances as being hit by a player pirate as it is taking the trade lanes.
Fact is, we got spoiled while the player numbers were high from before the server move, and now that there aren't as many people on, the NPC's are back and we're not used to it like we used to be.
I don't have any issues, I just spin my ship with EK and turn to face them as I'm moving away and they back off. Once out of range, I spin back around and charge cruise. Problem solved.
Recently I was hanging around Bethlehem station with another merc and a LSF, when an entire NPC Liberty Battleship group spawned and started shelling the crap out of it! :blink:
Sure the base can't be destroyed, but it's just so... out of character. And that's the NPCs! And it took forever for Bethlehem to finally take the NPCs out!
npc's, I like to have around, but I do agree that if you're in certain areas trying to RP it gets really bothersome when you aren't able to sit still and freaking type without getting annihilated by npc's.
maybe decrease npc amounts? make them weaker?
But I've been spending a lot of what little time I've spent on the server lately in Gallia, and let me just say, the npc patrols there are absolutely terrifying compared to npc's from any other place.
Other than the obvious 'major threats' like nomad/wilde/phantom/coalition npc's, I think that NPC's throughout sirius need to be weakened, need to have their spawn rates drastically lowered, and need to have their cruise disruptors removed.
Guard system NPC's should probably be buffed all around, and they should be the only ones with cruise disruptors equipped - train cd's at that.
Myself and a couple other players were online with our keeper characters tonight, actually managed to get some decent RP out of a bypassing capship, but we were struggling with constantly respawning groups of zoner and bounty hunter npc's the entire time. BHG Manta's and Zoner Eagles, spawning in groups of 4, spamming cruise disruptors, and a second group spawns before you even finish the first... if we neglected the npc's for even a minute, they would overwhelm and outnumber us. That kind of thing needs to go - NPC's may add life to the galaxy, but they should never interfere with a roleplay situation when outside of a guard system.