• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 35 36 37 38 39 … 55 Next »
The Wilde NPCs need to be nerfed

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5
The Wilde NPCs need to be nerfed
Offline Hawk
12-20-2009, 01:41 PM,
#41
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

' Wrote:I remember when some Junkers deliberately spawns some scorps around the NB hole in S13...and watched traders explode.


' Wrote:I haven't been able to do that in a while. A high-paying Wilde mission puts out NPCs like the ones you find in Omega-58, that shred you to atoms in a heartbeat.

Actually, I have been able to score a Wilde mission out of Yanagi since the update, I keep trying though. I wish I had thought of that scorpion thing, that would have been entertaining to watch.


Reply  
Offline Exsiled_one
12-22-2009, 05:09 PM,
#42
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

I hope they get buffed.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline stardust47
12-22-2009, 05:41 PM,
#43
Federal Provisioner
Posts: 1,466
Threads: 265
Joined: Apr 2009

Get a Shire. It should have a Battleship License.

[Image: rPQpZ1j.jpg]
Reply  
Offline Bolverk
12-22-2009, 07:06 PM,
#44
Member
Posts: 136
Threads: 1
Joined: Oct 2009

Those Wilde NPCs rip Shire a new one in no time.
Reply  
Offline Agmen of Eladesor
12-22-2009, 07:13 PM,
#45
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:Those Wilde NPCs rip Shire a new one in no time.

If you don't know how to fly a Shire in combat against NPC's - then yeah, they will.

First off, make sure you have something other than Transport 1 turrets. I was using T3's, T4's, and Purple Goddesses there at the end with my Shire.

Second - you're going against npc's. EK and thrust work VERY nicely to deal with them, because as soon as you see the npc's, you use standard cruiser and/or BHG tactics against them. If you can't avoid them, then simply go full thrust, EK, and turn around and fly in reverse. You're not hitting 'V' to look behind you, you're actually getting all 12 of your turrets into play all at once.

About a 3 second burst, and Wilde npc's go 'poof'. Change target, rinse, repeat.






(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline Exsiled_one
12-22-2009, 08:14 PM,
#46
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

why is shire even going around there?:(

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Fletcher
12-22-2009, 08:16 PM,
#47
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Without reading the rest of this thread.

No. Wild's are meant to rape for a damned good reason. Alien powers, our shields and the Rheinland tank-like armour.

Vicious combination.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline ivr56
12-22-2009, 08:18 PM, (This post was last modified: 12-22-2009, 08:19 PM by ivr56.)
#48
Member
Posts: 2,089
Threads: 154
Joined: Dec 2007

Keep them at the same. They should be that strong and dangerous and not pushovers.

[Image: ivr56.png]
[Image: ivr56.png]
[Image: ptrans.png]
[Image: 3589.gif]
  Reply  
Offline RmJ
12-22-2009, 08:20 PM,
#49
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

For real,


E kill and fly backwards firing your arse off and save your cargo


NPC's suck royal tenacity toes...

but don't let them own you!



[Image: CrlBx.gif]
Reply  
Offline Elsdragon
12-22-2009, 08:36 PM,
#50
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

I havent swaned a scorp in awhile, but 8 wraiths does the same.

At any rate, Wilde NPC's should have their strength up so high, thier friggin nomad possesd ex military officers for crying out loud.


Transports aint great for piracy though, and they die pretty easy to anyone who has their mind set on it, less you use a Pirate transport/Raba, which were just made to rape <strike>lawful</strike> things. a big dragon or Behemoth ill do fine against another transport, but a good fighter, bomber, and a good gunboat will kill you anytime. And no, I fight with transports: Gunboats are far better
/tangent.



My 22 cents

No longer a slave to the man!
  Reply  
Pages (5): « Previous 1 2 3 4 5


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
4 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode