' Wrote:And who caused that and how did he get there? Please don't try to avoid the fact that a ragtag group of people did indeed defeat the Nomads in 801. Meaning they were smart enough to do it once.
They didnt defeat the nomads, merely caused a large setback. The nomads have, as of disco 4.84-4.86, almost fully recovered from that setback. While our original mindshare node in the dyson sphere was depleted, we have established several more. Indeed, we're stronger now than we were in the vanilla campaign, and the backup from our non-sirius brethren draws ever closer.
' Wrote:And who caused that and how did he get there? Please don't try to avoid the fact that a ragtag group of people did indeed defeat the Nomads in 801. Meaning they were smart enough to do it once.
The artifact was dug up by Sinclair initially but stolen by a thief Syd who arrived to Freeport 7, possibly with intention to sell it. Nomads have tracked him down to the station and destroyed it, indicating they were aware of it's existence, purpose as well as the danger it possess. Hence unprecedented measures taken. Syd, Trent and several others have survived. Nomads assassinated Syd through their agents but the artifact fell into Trent's hands in an unexpected turn of events in which the Nomads persistently stalked Trent and Co through half the Sirius. But to keep up with whatever their plan was they had to remain in secret, so they could not directly interfere. Difficult and cumbersome political and military machinations proved ineffective in capturing Trent and Co. It's only near the end the Nomads had to reveal themselves, forced to take matters into their own, retaliating at Toledo (assault and sub-sequential bombing of the surface), but that was too late and they did not succeed. Neither did "ragtag" group had a complete victory. In far reach worlds (Omicrion 90 and others) some have survived.
That ragtag group had support of the Order, mind you, but they did not defeat the Nomads by themselves. Without the artifact they would not have done it.
If you'd try to assemble ragtag group now you'll have no magic artifact to throw them out. That's precisely the delicate moment here.
Sixteen years passed. Nomads cannot conquer Sirius, that's true (although it isn't their intention). Having forced into open conflict they also become more fitted that. The Order can't seem to defeat them completely. They try hard lately. Bounty hunters try hard. Corsairs occasionally there too. Yet they are there. Surely there were many "ragtag" groups who took their chances to take on the Nomads who settled beyond the rim. Well, their remnants decorate the systems now. Surely more than just "ragtag" groups followed there, small and medium fleets as well, bold and courageous to defeat the perceived threat once and for all. It seems they too did not succeed.
Are they a threat to mankind in Sirius? I cannot tell, I leave it up to players to speculate about what their current power is. What they're capable of and what they might do. They have learned their lesson too as well. May be they aren't a threat after all, and you should sleep safe and sound. May be they are. Or... May be they want you to think they aren't a threat... I cannot really tell. Perhaps that stalemate is a sign the threat no longer exists and it's contained more or less safely away from the house population. Perhaps it is what they want you to think. Perhaps it might worry some. Uncertainty is killing, but that's how it is intended to be.
Thing is you cannot even tell for sure what their plans are, what they intend to do. If they're looking out there for is something we, mankind, do not really know what it is. And for what purpose. That's the thing about them. Who the heck they really are? What do they want? So many questions, yet so few answers... or may be not at all. Perhaps they're biding their time. But then again what for exactly?
You can sit there and speculate on what might happen, if the Nomads would be destroyed and so on. Well, I cannot stop you nor do I want, in fact it amuses me, a good entertainment as well as it's curious to hear other point of views as well. But ultimately what will happen to them and how it will reflect upon Sirius is something I cannot tell. Something will happen eventually, yes. But what exactly... Heh, well, you'll see.
For now keep spinning the fortune wheel, who knows what it might tell you... Except debating on what a chance has thrown at you is of no consequence as far as I'm concerned. May be you're right. May be Tenacity is right. May be you're all right and may be you're all wrong and may be both wrong and right each in own details. :-) Hehehe... Keep guessing.
' Wrote:The nomads have, as of disco 4.84-4.86, almost fully recovered from that setback.
' Wrote:It took them longer than 40 or so years to prepare for their attack in 801.
In 801 they didn't have the numbers or power to take sirius by force, so I doubt now that; as ten said; their supposedly recovered that their any more powerful than they were 17 years ago. In 801 they had relied on the surprise attack, so they least expected a surprise attack upon themselves since 99% of humans in sirius knew nothing of them.
The chances of them attempting a sirius-wide campaign is very low and probably a very hopeless cause, unless some miracle should give them a million more nomads an infinite armada.
Tree, I think you are missing my point that mankind isn't something the Nomads can simply steamroll.
Humans were able to stop you the first time, that means they have the ability to do it again. Period. Might humans loss more the next time than the first? Most likely. Doesn't mean they won't be able to stop the Nomads and also doesn't mean they will.
It seemed some of the Keeper players where trying to downplay the fact that humands did indeed defeat the Nomads in 801. Where they at their full ability? No, neither was humanity.
I'll also state again I myself hope the devs, of which there are Keeper players, don't intend for the Nomads to be some uber powerful alien group. It is a rather played out story and one in which very few players get to play the Nomad side due to the Keeper faction being restricted.
I'm afraid you're missing my point entirely then. For I have not said whether they can steamroll mankind or not, in fact more or less I said they cannot, which means you have not read my post fully.
Unlike you I make no "periods" there. But since you like things made certain I can give you one - you are not to decide what will happen, you don't even know what will happen. Whatever happens to them is up to two persons there.
People may say different things. So what? I don't censor what my faction members say. Does it mean that everything they say is real? Doesn't have to. May be we're just playing with you here, me and him telling different things to confuse the hell out of you.
' Wrote:Tree, I think you are missing my point that mankind isn't something the Nomads can simply steamroll.
Humans were able to stop you the first time, that means they have the ability to do it again. Period. Might humans loss more the next time than the first? Most likely. Doesn't mean they won't be able to stop the Nomads and also doesn't mean they will.
It seemed some of the Keeper players where trying to downplay the fact that humands did indeed defeat the Nomads in 801. Where they at their full ability? No, neither was humanity.
I'll also state again I myself hope the devs, of which there are Keeper players, don't intend for the Nomads to be some uber powerful alien group. It is a rather played out story and one in which very few players get to play the Nomad side due to the Keeper faction being restricted.
And I think you're missing the point that the only reason humanity wasnt crushed in the first war was because of one artifact, which no longer exists. If it were not for that key to open the hypergate in the dyson sphere, the first war would have seen humans wiped out or enslaved entirely.
May be. Or may be they would not even know of the Nomads are at all, living as ever not aware of what happens invisibly around them. Whatever they wanted to do or still want to do is complicated matter without a certain answer. All I can tell is that it's not as simple as it may seem to be at first. So many theories exist, such as enslavement, extermination - they are just two of those. Feel free to pick any you want suitable for your in-game characters, but that's all you can do. Ultimately, as players, you can't tell for certain which one is true.
' Wrote:And I think you're missing the point that the only reason humanity wasnt crushed in the first war was because of one artifact, which no longer exists. If it were not for that key to open the hypergate in the dyson sphere, the first war would have seen humans wiped out or enslaved entirely.
Where does it state that there isn't another artifact that can do the same thing? Where exactly does it state that?
Not to mention that not every faction in Sirius was up in arms against the Nomads. Claiming that if they hadn't had one artifact they'd have been wiped out or enslaved is a tad overboard. You know as well as I do that that isn't the truth. It could have went either way.
I guess what I am saying is that it is rather poor RP that Keeper players keep playing their faction up as so powerful and so mysterious. You control all things from behind the scenes.......yea yea whatever. Who says some of those humans working for you aren't actually double agents? Who says there aren't Nomads who hold back from your collective and have other plans? Oh, thats right, yall don't allow that.
And no I don't hate Nomads. I think they add flavor to the game and make for some intresting RP, just don't like the direction it seems the Keeper players are hinting at going. I'll wait though, as yall are being very caustious with what yall say afterall.
Well, since you two like to argue with each other I'll leave it up to you both. I can only tell ahead that it doesn't matter what either one of you will say here. So think of usefulness of that talk. I reckon there is none to be found.
Quote:...just don't like the direction it seems the Keeper players are hinting at going. I'll wait though, as yall are being very caustious with what yall say afterall.
What that direction is may I ask? The one Tenacity tells you? It isn't up to him what direction it will actually take. Anyone free here to say whatever they want, just like you. Free speech. People have their own views, opinions, desires, ways they see things, ways they want things to go and so forth, sure. I don't deny that. But decisions are made somewhere else entirely. I didn't exactly hint at anything specific, rather leaving it up to your characters' interpretation, although I must say that however you interpret it as person doesn't affect the outcome. You may however suggest your direction, feel free to PM me, I'll hear you out but I do not guarantee I will make any use of it, partial or whole. I'm sure you can understand that the Nomads here take a single path, they cannot multi-path for each of you seeing own. Still, if you want to be heard - I'm all ears. So don't say then I didn't listen or ignored you.
Quote:Where does it state that there isn't another artifact that can do the same thing? Where exactly does it state that?
Two can play that game. You ask where it states that there's not another artifact, I'll counter with "where does it state that there is another one?"
Nobody knows, but to everyone's best guess right now, the next war will have to be fought with guns, not trinkets.
Quote:I guess what I am saying is that it is rather poor RP that Keeper players keep playing their faction up as so powerful and so mysterious
We are -supposed- to be powerful and mysterious, and there is nothing wrong with backing that through our roleplay or claims. Many groups across sirius still have no idea what nomads are, and have no real idea what happened during the nomad war. We're playing the part, but at the same time, so are you - you're claiming that humans are all-powerful, and it is entirely in-RP for you to do so, because humans -think- they are. Humans are arrogant, you're acting appropriately, as am I.
Quote:Who says there aren't Nomads who hold back from your collective and have other plans? Oh, thats right, yall don't allow that.
That goes against the very nature of nomad RP. That's why there are no 'indy' nomads (trials do not count). The nomads are one entity, one mind, acting in unison, that will never change.