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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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More faction-specific special equipment!

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More faction-specific special equipment!
Offline Exsiled_one
02-18-2010, 09:28 AM,
#21
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Kishiro hull panels, shields and scanners plz.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Not Espi
02-18-2010, 09:46 AM,
#22
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

hell .. weve found something to make up for the next update:D
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Offline farmerman
02-18-2010, 11:58 AM,
#23
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

For something Lane Hackery-y, what about a torpedo that is launched using knowledge they gained from all that work at Ageira. In particular, I was thinking a fighter torpedo with good speed but poor tracking and agility, perhaps using something they've learned from all that dark matter near Leiden.

For a group like the Hessians, as they are around so many rocks, what about a shield with lower capacity but greater regeneration?

Or some kind of balance anyway. Don't the Outcasts have two atypical equipment parts (Cheetah thruster and Inferno) after all?

Alternately, I'd like a thruster equivalent to the Advanced Thruster for the LWB with the sole difference being it has Ostnebel-colored smoke coming from it. Because how cool would that be? (and it wouldn't unbalance anything!)

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline Durandal
02-18-2010, 06:04 PM,
#24
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

' Wrote:Mollies need a special mine-launcher.
Of all the factions in Discovery, we're the most savvy with mines.
Having some special mine would be a very nice bit of icing on top of everything...

Wonder if some sort of cluster mines would be possible? Equal overall damage to a nuke, but split into four or so mines?
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