Ench, we all know what the ID says ... If they choose to get involved in offensive combat, then they choose
the limits of that ID, and the landing restrictions if they get damaged. Bit like The Keepers and The Wild do with their rather limited base lists, every time they go out.
Some say he is a proud member of: "The most paranoid group of people in the Community."
Because you can just head to the Sun, and we have in almost every System at least one Sun. So while you fly silently towards a Sun, I have to fly to my Base, even risking being found while doing that and have to pay for my repairs.
That makes it possible to heal Nomads everywhere. Meaning you could also fly into Systems where you arent supposed to be such as in Bretonia (forget Newcastle here, because it is just a silly System) or Gallia.
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
' Wrote:Because you can just head to the Sun, and we have in almost every System at least one Sun. So while you fly silently towards a Sun, I have to fly to my Base, even risking being found while doing that and have to pay for my repairs.
That makes it possible to heal Nomads everywhere. Meaning you could also fly into Systems where you arent supposed to be such as in Bretonia (forget Newcastle here, because it is just a silly System) or Gallia.
Nomads can get stopped while flying to the sun as well, and additionally, they'd have to remain there for several minutes. Someone looking for said nomad could find it and attack it, while you are safe in a base.
Even though i am member of Keepers faction, i'm against this idea. Maybe they were supposed to be able to heal, but nomads were also supposed to not have nomad shields, yet they have. Its called balance. If we make nomad ship so much different than human ships by adding regeneration, there will be no balance anymore. And in fact... there is already enough lolwhut about nomad tech being overpowered.
Morphs were never supposed to prosper in battle. They have to show their in game RP capabilities. Not to show us their PvP skills.
Once again, No.
Carnage itself flying within void... Proud cardihead ever since 2008...
You all gonna eat cardi!
Just no ... If one group gets it, everyone will be looking for an excuse for their particular faction to be in the
same position. You have chosen to play with the limitations of that ID, please live with it.
Some say he is a proud member of: "The most paranoid group of people in the Community."
' Wrote:Missiles and Mines and CDs that'd use no ammo? Dandy.
Radiation immunity? Dandy.
Regeneration = infinite HP in theory?
Not so dandy
I too would love no-ammo missiles, mines, and CDs, but funny, we don't have those either. >.>
' Wrote:If it's supposed to be regeneration outside of combat then...
Wait a second.
They got that.
Totally do.
I mean GUYS, WAIT!
ALL SHIPS, ALL PLAYERS, EVERYONE HAS IT!
It's called farming Nanobots and Shield Batteries off NPCs. /troll
Does not work very well for a gunboat. Believe me, it's a pain in the arse trying to refill when NPCs drop three bots at a time.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:That's all I ask for, it sucks fighting people, especially capships, in your own systems... and being worn down by radiation which you should be immune to -_-