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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Is the engine kill from cruise rule required?

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Poll: Do you think the Engine kill from cruise rule is required?
You do not have permission to vote in this poll.
Yes
44.44%
44 44.44%
No
55.56%
55 55.56%
Total 99 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5
Is the engine kill from cruise rule required?
Offline Eppy
06-12-2007, 04:44 PM,
#41
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Oh, that's just cold. I love it.

Yes, it has to stay for now. I think we must more clearly define it, though.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Mastery
06-12-2007, 07:47 PM,
#42
Member
Posts: 95
Threads: 6
Joined: Apr 2007

Quote:BTW, F1ing during JH/JG doesn't slingshot you to far side of a system. Its random for every JH, but always the same end point for a specific JH. One JH might take you 20km from where your supposed to come out, another might take you 40km off the map.. Its random. I advise you don't use it.. Several will land you in a sun, or other dangerous place, or 30 minutes from any TL/JG/JH.

You spawn within 200m of the coordinates of the Jumphole/Jumpgate you superjumped, except in the target system. You could use your nav map to find a rough estimate of where you would end up however, the map is scaled because systems are different sizes(and the sjump isnt scaled). You may have noticed, if you sit at a sjump spawn point and another player jumps with the appropriate jumphole they appear for a second or so, reselecting the character at the time causes them to spawn there. Sjumping from Omi Beta to Sigma 19 puts the spawn point inside the sun, you reselect you die. This also happens if your formed on someone jumping there, as the game does one person at a time leaving the wingman in the sun..for a second too long.


If I was fighting someone and they started running, I`d make a snap decision whether to chase them or not, if not I`d just shrug and go on my way, I wouldnt wait for them to get full shields again. If i give chase: When I notice they are starting to cruise, I fire a CD and start cruise asap, when I get to full speed I drift and fire CDs or Weapons.

Jupiter Guild Forums
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Offline Exile
06-12-2007, 07:58 PM,
#43
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Il yust be quick on this.
imo, engine kill is yust annother skill like starfing to make sure youl win a fight, well, at least try to !
it can be realy usefull in the hands of a skilled engine killer ( that even a word?) and can be used to turn the tide of battle.

voted no, not needed ( or i couldv understood the question wrong, im an idiot <.<)

ex


[Image: harlequincopy.png]
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Offline Doom
06-13-2007, 02:38 PM,
#44
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

engine kill is maneuver...only that and nothing more...even in battleships...
i never could actually understand why it was against the rules, but i always respected it...
this game tries to to be space sim up to some point...and in space any object with out additional thrust will continue to move in same direction depending on surrounding conditions...only problem in FL that bigger ship can stop from gliding to 0 speed too fast...

i wonder how would increase of inertia for bigger ships affect their flight capabilities.
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Offline Kira1997
06-13-2007, 03:16 PM, (This post was last modified: 06-13-2007, 03:17 PM by Kira1997.)
#45
Member
Posts: 186
Threads: 1
Joined: May 2007

' Wrote:Looks like there's a small majority think the rule is not required.

Happy running.:)

Now that just tickled me pink, hehehehe. Nice oxymoron, i.e. Military Intelligence, Honest politician, etc.

I loved it:)

P.S. 11% ain't that small.
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