How many times we saw traders activaiting cruise engines are running until we (pirates) are typing. Well there is fast typers, but im not one of them.
Well if we will give longer cruisse engine charge time we will have more oppurtinutys to RP well and have much more chances to catch a trader after our talk. Yes maybe some of you will say that this decreases the chances to escape the pirates, but think agian. Actually trader does not have any chances to run, then pirate halts him in 1 k range.
Furthemore think logically bigger ships have bigger engines. They are transporting huge and have cargo, so they need charge for longer time then a small engine of VHF.
Now, another question what is coming up from this is smuggling. I suggest to increase Pirates train and pirates transport cruisse charge to counterbalance for its lower cargo. Then surely Smugglers will use they RolePlay fitting ships more often, becouse huge trade vessels wont be succsesuful to run from police. Furthe more this can even increase escorts usage that will give more variety RP situation.
The cruisse charge tiem is not hardocded I saw this done in serval other mods. What you think?
I don't know what to think of this specific proposal, but the notion of different cruise charge up times seems good.
I don't know if they're all the same at this moment, but I believe it would be reasonable that the bigger the ship, the higher the cruise charge up.
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
Type /setmsg 1 message and then you type /1 into chat and your message shows up!
e.g. /setmsg 1 Hola #t (can be used to put your current targets name in the message), please help the starving on Crete with 2 million credits. /1 = Hola Swift, please help the starving on Crete with 2 million credits.
Anyway, I think that fighters and bombers should have a decreased cruise start time, and transports, freighters and gunboats stay the same, with cruisers, battlecruisers and battleships having an increase.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
' Wrote:e.g. /setmsg 1 Hola #t (can be used to put your current targets name in the message)
wow, where did you get that insight, i didnt know that we can actually use placeholders and put the targets name into the preset messages, thanks for that info, very useful.
I can't really see this having a huge impact, very rarely do 2 people hit cruise at the exact same time.
In order for it to have a bearing, some ships would have to take such an inordinately long amount of time to charge up it would be more profitable to cross the system on impulse...
Not to mention the annoyance when a long-charge ship is dropped out of cruise by NPCs...
Meh +/- 1 second havent any efect... make some cruise engines slower than now can make many ppl realy annoyed.
If you see someone escaping till you are wrting just press enter and ignore unfinished sentence, hit him with CD agaiin and kill him. Many traders except diamond/niobium powertraders get their lessons about you and next time didint make same mistake.