You have to see it from an outsider's point of view. To us it looks like a conflict of interest with the Admiral of the SA flying as HF during this battle. The SA just so happen to pop in and swing by the vespucci JH... A little fishy to me it seems. Now the HF and SA are all of a sudden neutral?
Have to concur with that one ... Something fishy smelling there, and I'm several thousand miles away.
Need something to make sure oposing factions who share members make sure they take one side or
the other for the duration of said conflict.
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
' Wrote:You have to see it from an outsider's point of view. To us it looks like a conflict of interest with the Admiral of the SA flying as HF during this battle. The SA just so happen to pop in and swing by the vespucci JH... A little fishy to me it seems. Now the HF and SA are all of a sudden neutral?
We're not that thick
I think a lot of people see it this way. Some answer's would be cool.
If someone is sitting in one ore a few similar factions, the lesser the probablility of him goofing something up on the other side of the barricade.
There's a damger however, that the status quo may change. Let's say, someone had two chars before the Tau war, 1 in KNF, another in BAF (hypothetical, our KNF ahs shown up when the war was already on), what then? Forced char deletion?
I liked more when a player could have a char on a system-owning faction and another on a non system owning faction. That was when the server was not fully RP, and nSo factions were purely RP. But now that all factions must be RP, the rule became obsolete.
I've always worried about players being on both sides of a war at a time. Secrets tend to slide that way...
I think a player should be allowed to be on more than one faction, but if said factions go to war, a player will have to be obliged choose a side. It's most flexible that way, because It allows a player to make more than one single RP, and sides' numbers become less obscured that way. Take as example the last battle between the HF and SCRA. How would have that ended had tank used his SCRA chars? Or RAZR on SA instead of HF?
Currently, its a bloody mess to plan a war from the tactical point of view because you do not know if your troops are going to be on your side or the other.
Still I like more the "A player can be on ONLY one faction at a time", but the above mentioned rule is less restrictive for those players who like to follow more than a single RP line..
So:
Anarchy way:A player can be on all factions no matter what. <- It's a mess to plan an offensive/defensive action because you have no idea whether a player will be on your side or not. Faction numbers, activeness, etc are impossible to estimate.
Semi-Defined way:A player can be on more than one faction, but MUST choose sides if said factions go to war directly or indirectly. <- More ordered, but we still have many "Ghost" factions. Those are factions formed by the same people flying under different tags. And as such, those factions never go to war among each other because these are formed by all the same people.
Ordered and defined way:A player can be part of a single faction only. <- Numbers are well defined, faction activeness is well defined too. Confrontations are easier to define and tactical scenarios are easier to plan, as you know who can be present on your side. The bad side is that a player might get bored of playing the same char once and again...
I like the semi defined way. Its not as strict as the 3rd one, and not a bloody mess like the first one.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
I don't know... If some rule like this came in to play, I'd have to decide between the Rheinland Military and the Phantoms and delete the characters of the opposite faction. Basically, what I'm saying is, the RM might just simply disappear since most of the RM is also Helghast or Phantom. -.-
EDIT: Seems Korrd posted.
Well, it seems that the third option would be the best, except I have the problem with the above.
The second option will probably be the one taken, but it seems somewhat ill-defined. There seems to be a lot of loopholes that could be found. Does that mean if the "hostile" status changes to "war" a player must pick a side and not use the ships from the other faction until the war is over?
I agree with Korrd on the semi-defined, but I will step to the defense of Razr here, as not only does he fly for both HF and SA, but he's done well in SCRA, doing serious damage to the HF Legion.
Adding to my prior post, i think we could make it so players belonging to two warring factions must choose a side the moment the war begins, and go with that side until the war is over. That way sides are well defined. It's more realist.
Or we leave it so a player can be on both sides. It tends to be funnier as numbers can be balanced as seen fit, but less realist.
The truth is, i don't know which one is the better, as I'm spending little time in game... I've just begun to play again recently.
Edit:
Well, yes.
I just wrote some general ideas that were floating around my mind. If you all want me to help expanding them, we could come out with something that allows us to keep things ordered and fun at the same time..
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )