' Wrote:Blancket bounties are alright as far as I see.
When you become a member of an NPC faction you inherit all that NPC faction's action. For example. You put a bounty hunter ID on and you'll instantly be hated by the OC, Corsairs, and just about every pirate group in sirius, who have a very legitamate reason to pay a bit of cash to thin the hunter's numbers.
If we consider the action of getting an ID a roleplay action, then you're gunna have to take the RP consequences which come with it. Being regarded as a member of that faction, warts 'n' all.
Unless you manage to show them that you are different, which is not that difficult. Unless, of course, you meet a Jihad Convoy. (har har)
' Wrote:Yea but what I don't get is that freelancers have a bounty on them too (or was it dropped?).
Blanket bounties are indiscriminate sledge hammers that crush all and leave nothing but Q_Q behind.
Freelancers are individuals that are rarely related to each other unless they are actually part of a group or something. That's the same thing as if you wanted to bounty all mercenaries or all civilian ID'd ships.
' Wrote:But when is the Republic of liberty meeting the new bounty demands eh...?
When I manage to climb the mountain of paperwork I have to do first. k? k.
Blanket bounties don't leave Q_Q behind them. People who blow up leave Q_Q behind them. If they didn't have a blanket bounty to Q_Q about then they'd be Q_Qing about a direct enemy that blew them up.
When people find that the roleplay situation they are in is not entirely within their control, they complain. Sad truth... Sometimes, you explode. Learn to deal with it. I'll bet if people weren't complaining about blanket bounties, they'd be complaining about the existance of guns, because "guns hurt their roleplay."
Now... the term "it hurts roleplay" can be translated as follows in 99% of situations...
"X hurts my self indulgent monologue which involves no character interaction."
Roleplay goes two ways. That means sometimes it doesn't go in a direction you planned. That's fine. Learn to live with it. That's the nature of a role playing game.
The original purpose behind blanket bounties was simple.
People (and by that, I mean pirates / unlawfuls) were complaining about the S/D, the DW, and bounty hunters in general hunting and killing them as part of our role-play (and PvP is a part of role play). They were complaining that bounty hunters aren't the Sirius Police, and that it was PvP abuse.
All the while, of course, it being perfectly acceptable for any unlawful or pirate to come along and take out a transport, or to freely attack the bounty hunter if they wanted to, which is of course a double standard, but that's another story. They were demanding that if a bounty hunter wanted to come after them, that there had to be a posted bounty on them - even though the npc's were hunting them because of their normal in-game reputations.
There were many nights where we hunters would sit down with our spiral notebooks of who had a bounty on them, and look around trying to find someone we could, in our RP, hunt. And we did fairly decently at it.
Then along came the /rename command.
Pirates, being the honorable people that they are, didn't use that at all, prefering to remain hunted by their named bounites. Well, anyway, Phate did that. The rest of them quickly started changing their names. It actually got to the point where once I chased a pirate to a base - while there he renamed himself - and then he undocked and sailed away. I couldn't engage him because he had a new name and wasn't bountied.
Thus, blanket bounties were born. You pirates and unlawfuls only have yourselves to thank for those. Originally they were used to even the playing field, and hunt pirates and unlawfuls. And they were fairly house specific - for example, you couldn't collect a Bretonian bounty on a Corsair if you were a hunter in Rheinland - unless the Corsair was breaking the law there, all you could do was glare at him, as there was no Rheinland house bounty on Corsairs.
Is the bounty system as it stands right now perfect? Nope, not in the least. But it's workable, and we're trying to modify it and change it to reflect that PvP is a part of RP - without letting things degenerate into PvP abuse. Since we've had a few things to work on and worry about - you may recall the DDOS attacks from recent times, and now the forum host move - keeping things going so that you have a place to play the game does tend to be our priority. So learn some patience.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:Is there actually a notable difference between having a bounty on your head and not having one?
You're still going to die whether you have one on your head or not... :wacko:
The difference is that without a bounty, you aren't going to have people hunting you as heavily, or as much. Without one, instead of a BHG seeing an Outcast and going (I am paraphrasing here..) "Olol, you haz bounty, you die!", he might go "Oh hai Outcast, go away or I shoot you, k?". That is a fairly big difference.
' Wrote:The original purpose behind blanket bounties was simple.
People (and by that, I mean pirates / unlawfuls) were complaining about the S/D, the DW, and bounty hunters in general hunting and killing them as part of our role-play (and PvP is a part of role play). They were complaining that bounty hunters aren't the Sirius Police, and that it was PvP abuse.
All the while, of course, it being perfectly acceptable for any unlawful or pirate to come along and take out a transport, or to freely attack the bounty hunter if they wanted to, which is of course a double standard, but that's another story. They were demanding that if a bounty hunter wanted to come after them, that there had to be a posted bounty on them - even though the npc's were hunting them because of their normal in-game reputations.
There were many nights where we hunters would sit down with our spiral notebooks of who had a bounty on them, and look around trying to find someone we could, in our RP, hunt. And we did fairly decently at it.
Then along came the /rename command.
Pirates, being the honorable people that they are, didn't use that at all, prefering to remain hunted by their named bounites. Well, anyway, Phate did that. The rest of them quickly started changing their names. It actually got to the point where once I chased a pirate to a base - while there he renamed himself - and then he undocked and sailed away. I couldn't engage him because he had a new name and wasn't bountied.
Thus, blanket bounties were born. You pirates and unlawfuls only have yourselves to thank for those. Originally they were used to even the playing field, and hunt pirates and unlawfuls. And they were fairly house specific - for example, you couldn't collect a Bretonian bounty on a Corsair if you were a hunter in Rheinland - unless the Corsair was breaking the law there, all you could do was glare at him, as there was no Rheinland house bounty on Corsairs.
Is the bounty system as it stands right now perfect? Nope, not in the least. But it's workable, and we're trying to modify it and change it to reflect that PvP is a part of RP - without letting things degenerate into PvP abuse. Since we've had a few things to work on and worry about - you may recall the DDOS attacks from recent times, and now the forum host move - keeping things going so that you have a place to play the game does tend to be our priority. So learn some patience.
Thank you for that information Agmen. As you see from what he said, abuse leads to abuse, and that abuse leads to even more abuse! It's a Snowball Effect.
Here is what I said in the Flood version of this thread...
' Wrote:All I am saying is that the Blanket Bounties are going to cause mass PvP eventually, and make RP nothing more then a regulation and requirement for PvP. What I am trying to say is, people will only RP to get to the PvP.
I say this because there was another game I played, they had this system where you place hits with a command, as soon as that person got killed, the killer got the hit money. It was a fun server with multiple jobs and things you could do. Well, the hits got out of control, and the admins just passed it off, not really paying it any mind, it didn't break rules so they didn't care. Each group/clan on the server would automatically place a hit on members of a rival clan, and they would place one back. Well, people just kept killing person after person for bounties, and less and less people were doing other jobs, they would only be hitmen. Then one day the server creator got back (He was gone for like 2 months, not sure why.) and saw that his server only had hitmen in it, so he took the hitman job out of the game. People didn't like that and the number of players on the server went from around 400 to 50. The admins couldn't do anything about it because they were bound by the guidelines the server creator had made before he left. The server stopped getting donations because everyone who would donate left when hitmen were taken out of the game, so he had to shut down the server.
I am trying to avoid this from happening to RP 24/7, it's a fun server, funner then the game I mentioned above. Blanket Bounties (If they continue in the same way as they are now.) can become a gateway that lead to the very same death that the server above had.
This is not a Q_Q thread. Yes, I was a victim of a Blanket Bounty recently, but this thread is not about me crying over that, it's about me trying to show the community, what could happen if we don't get a grip on this.
As I said, one thing leads to another. It is a Snowball Effect.
Quote:The difference is that without a bounty, you aren't going to have people hunting you as heavily, or as much. Without one, instead of a BHG seeing an Outcast and going (I am paraphrasing here..) "Olol, you haz bounty, you die!", he might go "Oh hai Outcast, go away or I shoot you, k?". That is a fairly big difference.
I see no difference to the above, considering that the employers have the right to refuse bounties if evidence like this come into play. Also, isn't it already the case that most encounters between people directly end up in PvP? (I'm not saying all do, in fact I've found quite a lot where we just sat and RPed for hours, but the type of person YOU'RE describing wouldn't ever do that anyway, regardless if there is a bounty or not)
The type of people who RP for hours and don't care about PVP will still RP for hours regardless if theres a bounty or not. THe fun of PvP is already an incentive to most people - People will still be killed without a bounty.
Characters need to register anyway.
And to be honest, Isn't some RP and a fight better than no RP and someone leaving?
WARNING: Do not watch all of my avatar UNLESS you want to waste over 2 minutes of your life. Add me on skype: Disparagess
' Wrote:[color=#FFFFFF]Ok, so as some of you might know, I hate Blanket Bounties, I hate everything about them.
Tell me, how is it fair to put a bounty on an entire faction?
I don't mean putting a bounty on a specific faction of an NPC faction.
For example, putting a bounty on all official BHG| tagged ships is fine in my opinion, but putting a bounty on the entire BHG Guild, meaning anyone with a Bounty Hunter ID is victim of this bounty, that I see as unfair and I think it breaks rule 0.0.
I say it breaks rule 0.0 because if you look at the rule, it says...
Tell me, how is it "fair play" to have a bounty on you as soon as you slap on an ID? You haven't even had a chance to do something worthy of a bounty!
Tell me, how is it "considerate" to place a bounty on an entire faction for something that maybe 2 or 3 people did?
I say if we follow your suggested way, the official factions get much lower number new member. If someone can place bounty into a marked team (official faction) but not into an "ID" (NPC faction) the players remain independents. So if bounty on all BHG| tagged is fine to you but on Bounty Hunter ID not, then I dont know what mean "fair game" to you?
' Wrote:I say if we follow your suggested way, the official factions get much lower number new member. If someone can place bounty into a marked team (official faction) but not into an "ID" (NPC faction) the players remain independents. So if bounty on all BHG| tagged is fine to you but on Bounty Hunter ID not, then I dont know what mean "fair game" to you?
I am sure people who would leave a player faction just over a bounty are not wanted in that faction by the leaders anyways. As far as what I see as fair game, I see individual people and player faction members as fair game. Not anyone and everyone wearing a certain ID. Oh, and if a member of a player faction quits the player faction to avoid the bounty, the bounty placer can simply add his name to the list of specified targets in the bounty.
' Wrote:This thread has long since descended into pointless circular arguments and +1.
Going to give it a short while longer to provide tangible debate.
I really don't see much +1ing here, and we are having a serious discussion about Blanket Bounties, not a pointless circular argument. Each member who is in this conversation is bringing up important points about the topic. The only apparent reason for you to want to lock this thread, (and don't take this wrong way, I am not trying to attack you, even if it comes off that way.) is to censor me and abuse your powers as a mod in a way that protects Blanket Bounties... Which is not fair or right.
The blanket bounties are fine the way they are.
We need to be fair to all concerned here.
So if you want to remove blanket boutnies then to make it fair you should sit down and come up with the following.
A system where only pre-registered pirates can target only certain individuals for piracy.
A system where Navy police can only hunt individuals that are on pre arranged wanted lists.
Junkers will have to state clearly which area of Junker RP they wish to focus.
But all of that would be stupid, just as stupid as restricting mercs and BHs.
I would agree that bounties should be limited to only mercs and hunters being able to collect on them, but that as well will not be accepted by everybody, and I can understand why.