' Wrote:Can you give any justification at all for the rest of what you said?
6 years of Discovery and being only one of the two people still here who were around during the age when Discovery didn't have a reengagement rule? I have something no one else here has; First hand experience of it.
As for the event servers, those were, as I mentioned before, pre-planned events in a specific area at a specific time on a different server with clear-cut rules, intention, and guidelines. The ordinary server does not have that. Furthermore, allowing for a certain few systems to have people be able to come right back into a fight leads to all sorts of problems. #1; People docking where they shouldn't, like LNS and RNC docking on FP1 so they don't have to fly from Texas/Hamburg to bring their battleship back into the fight. Like all snub fights being made completely impossible because caps can come in again and again and again to crash them. Same goes for bomber squads. Any ship that isn't a cap would become worthless, and battles would be meaningless. If people want random pewpew, they go to Connecticut. Turning a roleplay system into a rule-less pvp brawl area serves no purpose. You have a place for this already, go use it.
' Wrote:6 years of Discovery and being only one of the two people still here who were around during the age when Discovery didn't have a reengagement rule? I have something no one else here has; First hand experience of it.
As for the event servers, those were, as I mentioned before, pre-planned events in a specific area at a specific time on a different server with clear-cut rules, intention, and guidelines. The ordinary server does not have that. Furthermore, allowing for a certain few systems to have people be able to come right back into a fight leads to all sorts of problems. #1; People docking where they shouldn't, like LNS and RNC docking on FP1 so they don't have to fly from Texas/Hamburg to bring their battleship back into the fight. Like all snub fights being made completely impossible because caps can come in again and again and again to crash them. Same goes for bomber squads. Any ship that isn't a cap would become worthless, and battles would be meaningless. If people want random pewpew, they go to Connecticut. Turning a roleplay system into a rule-less pvp brawl area serves no purpose. You have a place for this already, go use it.
I'd argue that it does serve a purpose. That purpose being that it makes the systems that are by lore war zones into war zones. The part you're seeming to ignore is that, it is the player's choice if they want to go to those systems to fight. If a group of RM and LN want to have a snub furball they are free to do it in Texas or Hamburg or in Bering or Hudson.
I do agree with your first point. I'm in no mood to forumlancer with LN/RM because their players can't manage to not abuse the fact that Freeport 2 is nearby.
Dab Wrote:6 years of Discovery and being only one of the two people still here who were around during the age when Discovery didn't have a reengagement rule? I have something no one else here has; First hand experience of it.
Everyone who ever was on an event server, or in a event, has experience with it.
And in your 6 years of experience, how much time were there no engagement rules in 2 to 4 systems, and not on the whole server. This is a point everyone seems to be ignoring again and again. Dont like it? Stay out of those systems.
Dab Wrote:As for the event servers, those were, as I mentioned before, pre-planned events in a specific area at a specific time on a different server with clear-cut rules, intention, and guidelines. The ordinary server does not have that.
Yes it does. Those systems are warzones. Between the factions, according to the lore. Pretty much exactly the same thing as most of the events.
Dab Wrote:Furthermore, allowing for a certain few systems to have people be able to come right back into a fight leads to all sorts of problems. #1; People docking where they shouldn't, like LNS and RNC docking on FP1 so they don't have to fly from Texas/Hamburg to bring their battleship back into the fight.
Just make it illegal via ID for them to land on zoenr bases? Exactly the same way zoner 5ks cant land in house space? This was too hard to figure out? Or what is the problem there? I think that can even be done with a negative neutral ninja rep. If it isnt aready.
Dab Wrote:Like all snub fights being made completely impossible because caps can come in again and again and again to crash them. Same goes for bomber squads. Any ship that isn't a cap would become worthless, and battles would be meaningless.
Everyone can come in again and again and again, including snubs. That's the whole point. You don't seem to understand the whole intention of this. It's not that you want the battle to be over with one side winning. It's that you can go and have fun PvPing IRP when ever you want. The "win" will be the fun you have. And if it suits you, you can make a kill score for yourself. Factions can make a roster counting the number of kills. And I keep repeating myself but... if you don't think that's fun, simply dont go there and do what ever you want else where.
Dab Wrote:If people want random pewpew, they go to Connecticut. Turning a roleplay system into a rule-less pvp brawl area serves no purpose. You have a place for this already, go use it.
Nobody ever asked for a rule-less PvP brawl area there. Nobody ever said random pewpew. It's IRP fights with everything in place except the re-engagement rules. That's exactly what makes it different from connecticut, and exactly why we want it.
I'm really wondering if you even read what people write, or if you are willfully ignoring it and pretending they are asking for something nobody ever asked for.
For people complaining about caps... every cap in there is one less cap elsewhere. Think?
I have a question. How many RM v LN fights have you participated in Hiero?
And enough with this "I was on the event server" argument, because it doesn't hold water. Like I've said, repeatedly, the event server is NOT the main server, and you can't draw parallels between a pre-planned event that lasted only a few hours on a server that included no one BUT the players involved in said event, to having systems on the main server be open to having no engagement rule 24/7. And this whole "If you don't like it, stay out of those systems" is a crap argument as well. Bering and Hudson is a big traffic zone, and some people HAVE to go through it. With this system you're going to have a lot of OORP pewpew, not in-roleplay pewpew. You're also going to have OORP problems with Freeport 2, silent engagers, and everything that goes with it.