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Should fighters have their armor reduced?

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Should fighters have their armor reduced?
Offline Stefz
02-07-2012, 12:50 PM,
#21
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Posts: 2,002
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Joined: Mar 2011

Yes, PvP with fighters is taking too long. Something has to be done.

As a side note: Good luck killing sliding VHF in a bomber, Govedo.

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Offline Ceoran
02-07-2012, 12:59 PM,
#22
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' Wrote:i still remember how 101st shot sails down 10-0 in etna, but still enjoyed it epically.

Awww.... good old times. Wish Felix was still around :(. But haven't we lost someone to the minefield?

on topic: I'd say cut down bots and bats for bombers and fighters if fights are supposed to go faster. It's quite annoying not to be able to kill a bomber before they killed the cap support.

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Govedo13
02-07-2012, 01:06 PM, (This post was last modified: 02-07-2012, 01:11 PM by Govedo13.)
#23
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The thing is that not the amount of bats and bots define the time of engagement- this is wrong approach-
Imagine you have 0 bots and 0 bats and start to fight someone- the one with more skill will win( more hits while taking less hits/ instant kill weapons usage).

Both fighters and bombers need their bots and bats in order to survive versus bigger ships, actually the real time duration of the fight depends mostly on the hull hit rate of the parties, if you increase the hull-hit rate you decrease the time of the fight, the bots does not really matter, good pilot can kill bad pilot without using any.

So the aiming(personal skill cannot be adjusted- there are people with 40% hit rate with guns like me that sux and people with 90% with guns- the PvP aces in the server), dodging( cannot be touched due to the caps hit ratio vs snubs)

So the only thing that could be adjusted is the gun speed- more projective speed more hits- guns with 900 projective speed and 1000 DPS will be more effective in long term vs guns with 3000 DPS and 600 speed, however the 3k DPS guns will be used by the people with good aim and the people who fight versus bigger ships in fighters- so any real balance. will be achieved- right now the 8.33s are so OP that is is silly to use codes or other 4.0s( check Sammaels versus Trefoils, Buckshots versus Reavers etc. )
Re-balancing the fighter guns- less DPS but more hit-rate will do the fighters real fighters- killing snub ships not 2 fighters that can kill a cruiser.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Alley
02-07-2012, 01:20 PM,
#24
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Posts: 4,524
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I would like to see something done as well. I mainly pvp in capital ships now because I can't cope with how long snub fights take. Plus, it's close to impossible to stay in front of the comp for more than an hour undisturbed just to take down ONE opponent. (if he flies well / equal skill).

Laz Wrote: Alley was right.
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Offline FallenKnight
02-07-2012, 01:25 PM,
#25
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I have an idea. Everything to stay as it is except the regents.
Removing the nanobots from any ship in disco but giving shield batteries to restore 99999999999999 shield capacity (to make them intant shield restore) sounds more inRP instead of a giant bs to "repair" for 1 sec.

My oppinion about b/b stats per ship class:
-Fighter: 0/2
-Bomber: 0/3
-Freighter: 0/1
-Transport: 0/1
-Gunboat: 0/1
-Cruiser/Dessi: 0/2
-BattleCruiser: 0/2
-Battleships/Carriers: 0/3

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Offline Veygaar
02-07-2012, 01:48 PM,
#26
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Comments by people who can't PvP and therefor have an inaccurate view on the whole matter of balance. *sigh*

eg: It's not that my bomber is so much "better" than your fighter, it's that you just -suck- in you fighter, and I take advantage of that.


@Govedo13: On the Bounty Board you're seeing pro's poppin noobs. Not a good way to say that a bomber is better than a VHF. That's just proving that a skilled pilot is better than an idiot-jousting-pilot... For the most part.

Veygaar for Admin Moderator 2013!!!
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Offline FallenKnight
02-07-2012, 02:17 PM,
#27
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' Wrote:Comments by people who can't PvP and therefor have an inaccurate view on the whole matter of balance. *sigh*
eg: It's not that my bomber is so much "better" than your fighter, it's that you just -suck- in you fighter, and I take advantage of that.

Veygaar were you pointing me with these rude words..seriously...it seems you dont know me at all.
The removing of nanobots and giving 1 shield bat to restore 1 full shield is not inaccurate view, and this idea is similar to the system in future FW:Tides of War. I find it very suitable to reduce the time necessary to fight in fighter vs fighter.

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Offline Govedo13
02-07-2012, 02:26 PM, (This post was last modified: 02-07-2012, 02:30 PM by Govedo13.)
#28
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' Wrote:Comments by people who can't PvP and therefor have an inaccurate view on the whole matter of balance. *sigh*

eg: It's not that my bomber is so much "better" than your fighter, it's that you just -suck- in you fighter, and I take advantage of that.
@Govedo13: On the Bounty Board you're seeing pro's poppin noobs. Not a good way to say that a bomber is better than a VHF. That's just proving that a skilled pilot is better than an idiot-jousting-pilot... For the most part.
Exactly what I am saying actually, however in 70% of the cases since the most fighter pilots are bad the bomber is indeed better, in the rest 30% when the fighter pilots can fly a fighter bomber looses.
My point was that the balance should be made towards all players not the ones that are pros- that's why I see the bot/bat discussion pointless from PvP point of view and I propose DPS/ projective speed discussion instead.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline EisenSeele
02-07-2012, 02:30 PM,
#29
Herder of Cats
Posts: 2,689
Threads: 211
Joined: Jan 2010

' Wrote:Veygaar were you pointing me with these rude words..seriously...it seems you dont know me at all.
The removing of nanobots and giving 1 shield bat to restore 1 full shield is not inaccurate view, and this idea is similar to the system in future FW:Tides of War. I find it very suitable to reduce the time necessary to fight in fighter vs fighter.
If the problem is one of balance concerning fighters, why nerf caps also? Unless caps get a correspondingly HUGE buff in hull, you're taking away one of the few things that keep caps alive which is the tactical application of regens.

Which reminds me, why should bombers have the same capacity for regening as battleships in your proposal?

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Offline EisenSeele
02-07-2012, 02:35 PM,
#30
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' Wrote:Exactly what I am saying actually, however in 70% of the cases since the most fighter pilots are bad the bomber is indeed better, in the rest 30% when the fighter pilots can fly a fighter bomber looses.
My point was that the balance should be made towards all players not the ones that are pros- that's why I see the bot/bat discussion pointless from PvP point of view and I propose DPS/ projective speed discussion instead.

You should not incorporate a large difference of skill into balance. Balance should hold the player constant and the stats of the ships as the manipulated variable. Unless we have schemes like "you must be less than X amount skilled to fly this ship or be shankshuned" type ships, balance needs to minimize the upper end of unreasonable capabilities for use - which means that the devs must consider balancing the most possible damage that a highly skilled pilot can do, not the most that a pvp-challenged pilot can do.

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