I suggest changing the title to Modeling instead of Modding.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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1 All you need to do is rename the new ship's files to 'bw_vheavy_fighter', the material file to 'bw_ships', and the hitbox .sur to 'bw_vheavy_fighter', and replace the originals with them. I suggest making backups before.
2 It's a lengthy process. Making a VHF model may take from two hours to a couple of days. Texturing the model may take a day or two as well. Hitboxing usually takes an hour or two. Hardpointing takes about an hour as well. Everything else (editing ini's, testing the ship) may make the process even longer.
This also may get longer depending on whether you know what you're doing or not, whether you already have an idea of how the ship is supposed to look, and so on. It's mostly about experience though.
To make the ship, you'll need a 3d Modelling Software. Blender, Lightwave, Google SketchUp, 3dsMax, Maya are a few that I can think of right now. Blender and Google SketchUp are free, but are also limited in the options and tools they come with.
3 You'll find most, if not all, models/textures in the \DATA\SHIPS and \DATA\SOLAR folders. .CMP, .3DB means its a ship\base model, .MAT means it's a material file that has the textures, .SUR are hitboxes.
If you replace a model with something you whip up yourself, and then try to get on the server with it, you'll most likely be bankicked by the cheat detection. The ability to alter hardpoints and model geometry (hitbox) is a known exploit which is being covered.
If you're looking to do it on a custom server of your own, or in openSP, you can do anything you like.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:If you replace a model with something you whip up yourself, and then try to get on the server with it, you'll most likely be bankicked by the cheat detection. The ability to alter hardpoints and model geometry (hitbox) is a known exploit which is being covered.
If you're looking to do it on a custom server of your own, or in openSP, you can do anything you like.
still you can make CMP with identical hardpoint IDs and overwrite. SUR will be same, but model not.
' Wrote:If you replace a model with something you whip up yourself, and then try to get on the server with it, you'll most likely be bankicked by the cheat detection. The ability to alter hardpoints and model geometry (hitbox) is a known exploit which is being covered.
If you're looking to do it on a custom server of your own, or in openSP, you can do anything you like.
Was not in my mind to replace Praefect hitbox with starflier one. no harpoints, no more stats - simple re-texturing to make model looks better. I know some players using another textures and even models of ships that have same hitbox and hardpoints, so I dont see any problem.
Why do people posting here their works? means they using them or selling to other players