' Wrote:Take of Train CDs for all dang NPCs and leave the damn interdicting to players.
Would make life easier.
[...]
Yea.
We should probably remove Stations weapon systems as well, those damn Stations keep zapping my shield with EMPs as soon as i come too close.
Why would they be invincible anyway?
See - everytime i pass Dortmund Station with my Hessian Cruiser, suddenly Cruiser Patrols start spawning - i mean, i could take an NPC Cruiser on, but these damn Stations EMP Towers take alot too much shield AND they are invincible... and if you manage to shut them temporarily down, they are up after a few seconds once again!
And before you dare saying it - don't use that overused and silly "you aren't supposed to be there"- argument, it's getting lame.
' Wrote:This is not the issue, NPCs should not have this power in such a system. maybe on their system, I do not care!
In the center of a nation they should not posses these disruptor.
the order shouldn't be able to destroy admiral shultsky's cruiser right in front of planet mahnhattan!!!!!!!11one
' Wrote:This is not the issue, NPCs should not have this power in such a system. maybe on their system, I do not care!
In the center of a nation they should not posses these disruptor.
If NPCs are too weak we say they are useless.. If they are made powerful we still Q_Q saying that they are too powerful. Wilde NPCs are supposed to be powerful
' Wrote:@sandspider re: removal of CD's. I sincerely hope not.
I was referring to the removal of NPC CD's, not Player CD's. Npc CD's are nothing more than an annoyance right now, and they play to an unfair advantage to players trying to flee from an opposing player. Random police pat in an isolated patch of space in NY? That's going to be hell for the pirate player later on, an advantage that is somewhat unfair to them. What if that LN player toted an MR instead of a CD? Well they sacrifice the ability to stop people from running then, don't they? But oh look, here comes a flight of Patriots to hinder the pirate. Albeit only a minor example, try that again with a swarm of BHG npcs in the Omega's, severely slowing you down whilst trying to answer a call to a friend's plea for help.
People have complained about npc cd's for a while now, hence they're being removed (Once again, not 100% sure, but I think Cannon said something about it.).
' Wrote:I was referring to the removal of NPC CD's, not Player CD's. Npc CD's are nothing more than an annoyance right now, and they play to an unfair advantage to players trying to flee from an opposing player. Random police pat in an isolated patch of space in NY? That's going to be hell for the pirate player later on, an advantage that is somewhat unfair to them. What if that LN player toted an MR instead of a CD? Well they sacrifice the ability to stop people from running then, don't they? But oh look, here comes a flight of Patriots to hinder the pirate. Albeit only a minor example, try that again with a swarm of BHG npcs in the Omega's, severely slowing you down whilst trying to answer a call to a friend's plea for help.
People have complained about npc cd's for a while now, hence they're being removed (Once again, not 100% sure, but I think Cannon said something about it.).
I completely agree with your sentiment.
however the mods have said no:(