Well, I don't want to be misunderstood, here. What I mean is that as a faction leader, I think the Phantoms should take responsibility for what they do ingame. We ran into a swarm of 12 Liberty Gunboats? I guess we failed at being sneaky, and now we have to fight these Gunboats. Does that necessarily mean I condone being a jerk? No, no, if someone accidentally runs into a group of 6 of us in a snubcraft or a transport, he has every opportunity to turn around and run or stop and perform a task for us. If he persists following, taunting, observing, running (in the case of a transport), or asking for a change in eye color (That was a really good one, by the way, had a lot of fun missing frantically), then I reserve every right to shoot him because he's being an inRP asshat (for lack of better term). That is the RP consequence.
For example, today Slainte took his bomber out for the first time. It was in Omicron-82, so he had to fly down to Edinburgh through the Taus. A Freelancer saw him near Freeport 10 and followed him all the way to Edinburgh. Long story short, we ended up shooting with 4 of us shooting the one of him. We didn't win (we left because we could not hit him and he was hitting us more consistently), admittedly, but he asked for it by following us so far and not taking a hint. It was good fun, and he agreed with that sentiment.
The other night, I was definitely an inRP (and OoRP) asshat, and I took responsibility for that. I got pwned. Well, I'll take responsibility for that and apologize, like I expect everyone else in this faction to when something they do ends up ending poorly. One of the most important things we look for when recruiting is people not coming on the forums after dying and going "That was unfair!" Everyone must be able to recognize his own faults and take responsibility for what he does.
It was a very good point and it needed to be raised. A lot of people do think we're jerks, but I dunno about that. I rather feel like we could be much worse and we have a very high tolerance for silliness...
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:Actually it was me, a Bomber, who killed you, in about half a second with a Supernova.
That.
My annoyance regarding my death is thereby irrelevant. Like I said, I wasn't annoyed I died. I went there expecting to get killed. I just also expected it to be done in a somewhat reasonable manner. However, if it was a bomber and not a Shadow that killed me, then it was perfectly reasonable, and you had no way of knowing I was non-responsive. Thusly, I am quite satisfied on that front. I apologize for complaining about it, as I was not aware that I was, in fact, killed in a reasonable manner.
' Wrote:And on that note, we're terrorists. We don't all need to make exceedingly deep comments. You gave us no incentive to. I do not have a Corsair ship, I have a Phantom ship. Grief and Adolf had the rest of it handled. Why do I need to say anything else? As you said, we gave you fourteen (14) lines of RP. I didn't need to say a thing.
I know you're terrorists. I'm not asking for some deep philosophical comments. I'm asking you to show off your characters as people rather than make random vague generic evil statements. For instance, threatening someone with death by asphyxiation and calling them a worm is a generic evil vague statement; Adolf's protest about how worms breath through their epidermis told me something about who his character was. I don't expect a ridiculous quantity of RP, especially not while you're fighting, but the quality I witnessed last night was disturbing for any player faction. I'd honestly have rather gotten nothing but a couple one-liners like Adolf's than those fourteen lines of generic low-quality RPing. I'm not asking you to be mid-combat geniuses; just have a character personality, feel it, and go with it rather than throwing out a screen of low-personality evil chatter that doesn't have anything to do with who your characters actually are.
Essentially, what's bugging me here is that for everything you typed, you didn't actually say a thing. I came away with a bad taste in my mouth and no idea who almost any of your characters were as people other than generic and evil.
' Wrote:I know you're terrorists. I'm not asking for some deep philosophical comments. I'm asking you to show off your characters as people rather than make random vague generic evil statements. For instance, threatening someone with death by asphyxiation and calling them a worm is a generic evil vague statement; Adolf's protest about how worms breath through their epidermis told me something about who his character was. I don't expect a ridiculous quantity of RP, especially not while you're fighting, but the quality I witnessed last night was disturbing for any player faction. I'd honestly have rather gotten nothing but a couple one-liners like Adolf's than those fourteen lines of generic low-quality RPing. I'm not asking you to be mid-combat geniuses; just have a character personality, feel it, and go with it rather than throwing out a screen of low-personality evil chatter that doesn't have anything to do with who your characters actually are.
Essentially, what's bugging me here is that for everything you typed, you didn't actually say a thing. I came away with a bad taste in my mouth and no idea who almost any of your characters were as people other than generic and evil.
Well, here's the stretch on my opinion: since enlightenment is supposed to make us into soldiers devout in the Revenant's teachings, I don't feel like our underlying personalities should be completely obvious at first. While Mobius Paradox and Adolf Ludwig (from what I've seen his first time out) have personalities which are easily revealed (both being different types of scientists), other characters are more stoic and do not reveal their inner workings easily. So, while I may start with generic evil comments, if prompted with something specific about myself, the conversation may evolve into something deeper.
That's the stretch. We're supposed to be mysterious. We're supposed to be evil. That's what my character is. I feel it very well, and if I was prompted before getting shot at by something other than a comment about my ship, then I may have said something different, but I wasn't, and so I played my mysterious, stoic, evil character. Sorry for playing my character...
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:Well, here's the stretch on my opinion: since enlightenment is supposed to make us into soldiers devout in the Revenant's teachings, I don't feel like our underlying personalities should be completely obvious at first. While Mobius Paradox and Adolf Ludwig (from what I've seen his first time out) have personalities which are easily revealed (both being different types of scientists), other characters are more stoic and do not reveal their inner workings easily. So, while I may start with generic evil comments, if prompted with something specific about myself, the conversation may evolve into something deeper.
That's the stretch. We're supposed to be mysterious. We're supposed to be evil. That's what my character is. I feel it very well, and if I was prompted before getting shot at by something other than a comment about my ship, then I may have said something different, but I wasn't, and so I played my mysterious, stoic, evil character. Sorry for playing my character...
Should your personalities be immediately obvious? Maybe not. First of all, though, I got neither a mysterious nor stoic vibe from your character. In fact, I got pretty much a feeling of nonexistent character backed up by generic insults that every single poorly-done villain uses regularly. Being mysterious without making the character seem fake is difficult, mind you, but doable. Stoicism is easier, but seemed to be the last thing on your character's mind.
Secondly, it's not impossible to play a character without a personality while still showing off the character itself. Aaspects of it may or may not peek through, at your discretion. And while I hate to use myself as an example, one of my characters actually literally has no personality. That doesn't mean he acts generically evil (even though he is an evil character); there's still a character there, though, not a the generic smokescreen.
I'm not saying pulling off a low-personality character without making it a non-character is easy; it's not. I'm not saying I expect y'all to be perfect. But I've hardly ever seen anything that even comes close to showing off a character from a Phantom, even during the one time I managed to have an extended conversation with one of y'all without being shot at. Again, the concept is good, but the execution seems a bit lazy. Just my perception of it, mind you, but there it is.
And again, I wouldn't even have posted this here at all, but I've had multiple encounters with the Phantoms that were all very similar. This isn't only over that one encounter.
I was having a chat with a fellow Congressman and he mentioned his transport got ganked by a cruiser and around three snubcraft.
Sure warring factions can strike at each other whenever necessary but it get's a bit hard to fight such an elusive faction. From our point of view, it's "Oh gawd phantoms, might as well dock and log now." seeing as you only seem to come on to make a statement.
Maybe try something daring such as downing one of our Slave Liners with a VHF. Your pilots are certainly skilled enough and would make you feared for the right reasons (uber leet pilots) rather than the wrong ones (they gonna gank us with caps...).
Also why did the Junkers and the Phantoms start to fight in the first place? It was before my time as a Congressman.
' Wrote:Also why did the Junkers and the Phantoms start to fight in the first place? It was before my time as a Congressman.
Partly because a number of Junkers made fun of the Phantom Flagship, and partly because the Phantoms enjoy the Junkers as target practice much more than they would as friends or allies.
' Wrote:What I dont get is why people let phantoms dock on their bases or ally with them in the first place.
Actually....yeah, could this be explained? Yes, without said rights the little group would be even more hard pressed to terrorise and murder...but what do the hosting parties get out of this?
' Wrote:I was having a chat with a fellow Congressman and he mentioned his transport got ganked by a cruiser and around three snubcraft.
Sure warring factions can strike at each other whenever necessary but it get's a bit hard to fight such an elusive faction. From our point of view, it's "Oh gawd phantoms, might as well dock and log now." seeing as you only seem to come on to make a statement.
Maybe try something daring such as downing one of our Slave Liners with a VHF. Your pilots are certainly skilled enough and would make you feared for the right reasons (uber leet pilots) rather than the wrong ones (they gonna gank us with caps...).
Also why did the Junkers and the Phantoms start to fight in the first place? It was before my time as a Congressman.
Gank us with caps. Huh. That's weird, considering that we have, uh, 4 caps? I guess you could say 5 if you count Hoodlum's BS, but Vulcan doesn't see the light of day too often. Somehow, I don't see this is a legitimate concern.
While it would certainly be entertaining to try and attack Finnegan's Wake with a Shadow, I don't think it would end too well and one side would probably end up frustrated. I rather think something like a cap VIII Slave Liner getting shot by something which is actually a match for it looks pretty cool. Otherwise, I have, many times, attacked Junker's Congress ships with fighters and I have many times killed Junkers Congress ships while other times they have gotten away. I'm not sure what you're trying to say here.
Elusive faction also means that we're not around very often. By that thought alone, your statement seems kind of contradictory. We shouldn't be that big of a threat because we're not around too often, but apparently terrorism works because you're legitimately afraid.
We started fighting because the Junkers insulted us. You never really did that much for us anyway; you just gave us an easy base in the Sigmas. We're a proud faction. Because you insulted us, we decided to teach you a lesson. Take that for what it is, but we've never gotten any attempt at an apology or penance like the Zoners gave us when they shot us. Weird how RP options to fix things are open like that.
' Wrote:Actually....yeah, could this be explained? Yes, without said rights the little group would be even more hard pressed to terrorism and murder...but what do the hosting parties get out of this?
I somehow doubt most pirates are the best examples of moral responsibility. Let me answer your question with another question: why wouldn't a pirate faction let us dock? What are they losing? Say a Phantom ship comes to Buffalo and a Rogue stops him. Why? That's a fight that could have been avoided with someone who might just end up losing a bet to you in the bar. Not to mention the cost of mooring or docking at a pirate base. Sounds a lot like lost revenue and unnecessary angst.
Furthermore, lets think about commonalities: some factions are regular terrorist factions, such as the Bundschuh, Blood Dragons, Golden Chrysanthemums, Xenos, and Mollys. Say a Phantom destroys a Destroyer of a respective house; any one of these factions can, at this point, say how inadequate the government is in investigating this missing Destroyer or spout propaganda about how the government failed to train the crew members effectively enough. Or maybe those terrorists could claim some of the missing transports which are unexplained for their cause. Suddenly those terrorists are a lot more scary because x number of transports are missing and they said they did it. That without any expenditure of resources. If I were a pirate faction, I would probably just tilt my hat and let a Phantom dock.
But on the other hand, any faction which doesn't want us docking on its station could just file a FR 5 or contact us (at which point we'd contact an administrator), and then our rep ninja (which is the strictest in the game) could be changed to restrict us from ever docking on that faction's bases. As of today, a total of 0 factions have done this since the faction's inception in 2005. The only faction which has ever done anything close to this was the AFA, which Virus and I decided should be hostile by connection to Samura when I led the AFA. A mite strange if it's such a problem.
Also, Akura, you're not a part of the faction, I'd appreciate it if you didn't answer for us. Thank you.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:Elusive faction also means that we're not around very often. By that thought alone, your statement seems kind of contradictory. We shouldn't be that big of a threat because we're not around too often, but apparently terrorism works because you're legitimately afraid.
What I mean is that you don't go on your Phantoms to patrol or anything, it's log on hit something real bad then leave. This gives us no chance to prepare a counterattack of any sort.
Although since I'm not a Phantom my knowledge is mostly speculation, it's just what I see.