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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Should official factions represent the whole NPC faction?

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Should official factions represent the whole NPC faction?
Offline William Frederick Cody
01-23-2011, 12:10 AM,
#51
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No, in all possible meanings...

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline Jansen
01-23-2011, 12:58 AM,
#52
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It depends entirely on the NPC faction, there are a few factions that have to represent the NPC factions, mostly the ones with special IDs.

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Offline Enoch
01-23-2011, 01:04 AM,
#53
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Posts: 1,252
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The one with special IDs don't have indies or even NPCs for most of them, so...
But that does not mean the faction leaders of these groups can do what they want with their factions. Canon RP is to be followed at least a little.

(sun) (sun) (sun)
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Offline ProwlerPC
01-23-2011, 01:04 AM,
#54
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Well yeah that's the thing. I've always ran GMG| according to NPCs RP because anyone who read GMG lore would know they are highly organized and very close knit. All for one, one for all kinda thing in which there is less indivuality for the survival of the whole. There is no hint of a group of GMG splintering off to form an unlawful group. There is almost no unlawful base in our space with the exception of Yanagi and that Junker base is under constant close scrutiny by GMG NPCs. Our only enemies come from without not from within. There was no justification for us to create some special GMG group that splintered from the normal day to day GMG and to this day there still isn't. GMG is consolidated in private commercial space it owns and remains highly organized and close knit.

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Offline Panzer
01-23-2011, 02:07 AM,
#55
Man of iron, blood and Nyxes
Posts: 3,092
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Joined: Dec 2006

Yuri wins.

And as far as CR is concerned - I very much like it the way it is. NPCs came to be by will of the faction members and permission of the devteam. Perfect unity.

Closest allies - the IMG envy that to a degree. Sure, they could be splintered into more or less official or regional subgrous - they do have holdings in distant and isolated places.

But they don't. There's one official guild that has an appointed PLAYER official on every important NPC base. As far as I remember - the current IMG wasn't created to tag along with a running storyline, but to take as much control over their prospective destiny as the devs would allow. That hasn't changed.

And it applies to pretty much every faction out there.

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Offline Lunaphase
01-23-2011, 02:39 AM,
#56
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The main problem with the absolute authoroty, is that some factions refuse to even listen to logic. it is THEN that they in my opnion, must share a slot with someone else who meets faction criteria.

IMO, the phantoms, keepers, and wilde, dont even meet ACTIVITY requirements for factions.

Someone tell me why they still control them then when those same rules apply to everyone who doesent have the same freedom?

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Offline Panzer
01-23-2011, 02:48 AM,
#57
Man of iron, blood and Nyxes
Posts: 3,092
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Joined: Dec 2006

Because it took effort for them to reach a certain spot and set of features

for example - took CR half a decade of steady activity and skilled members to reach... ID, system, NPC tag, ships and a place in the storyline.

And by virtue of the effort and time, that the collective of members put into reaching that point, they will refuse to accept that somebody completely random will benefit from that without even contributing an application for membership.

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Offline casero
01-23-2011, 04:29 AM,
#58
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Posts: 2,101
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' Wrote:Thats the point you seemed to have missed. Why should some factions be allowed to represent the entire NPC faction? Why is it so detrimental to have more than one? Faction right usage? There is already a rule to cover that. Different RP directions? They can't be too different, they are after all of the same NPC faction. If they are that different one of them is doing something wrong.

Instead of acting like the entire faction, groups could act like portions, divisions, wings, etc etc. As an example you could have five different Liberty Navy factions, then have a Liberty Navy High Command which consists of the five leaders. Nothing happens without a majority agreeing to it, and the minority is bound to do what the majority wants otherwise they go rogue.

This [somewhat] prevents power abuse, allows people to find a faction of people they get along with, and gives new comers a reason to even form groups.

You'd ask why don't they all just form one group. I'll answer that by saying, why should they? Not all of them see eye to eye, not all of them get along, not all of them like how the other factions are ran. Making the leaders equals forces them to work together on some level but also opens up room for rivalries and other role play oddities competition brings with it.

The official factions are allowed to represent the entire NPC faction, if an unofficial group find another aspect to represent the NPC faction, that's great, and welcome I guess. Why the official factions hold the right to represent the entire NPC faction as OFFICIAL, in my opinion, because they came first.

Why is it so imperative to have more than one? Faction right usage? specifically FR2? Different RP directions? In some factions there can't be more than 1 leader, sometimes 1 person has to take the final decision, as an example, Military factions (which is the oposite to what you said)... if 5 persons have to agree in one important decision, it will generate discussions, different sides, and probably conflict wihtin the faction, sometimes 1 person has to take the shoot, Pyramidal structure. The FR2 is not there for abuse, and I doubt it's being abused or used without RP justifications.
In other kind of factions, where their role is not so structured, I can imagine more than 1 leader.

As an example:

The [KNF-IG] was an independent KNF group. At that current time the [KNF] didn't have a wing specialized on the Emperor's protection. It was one aspect that was not covered by [KNF], after some talking both leaders agreed to merge the IG into the [KNF], with some pro's and con's, it's been working.


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Offline Rodent
01-23-2011, 08:44 AM,
#59
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' Wrote:Yea, the Order| would be absolutely perfect to represent their NPC faction.....rofl
You cant even represent yourself, let alone the whole NPC faction.

And thats the main reason to my answer really. Some faction leaders arent competent enough to do a good job of representing their NPC faction, IN MY OPINION.

You are welcome to try and do a better job.

In my opinion, Ophidian said it best. Under the current system, factions are like clans. A group of like-minded people organised so as to better play the game. Take a random FPS for example. A Sniper oriented clan will perform a better job of just sniping people than a random guy who jumps in with a sniper rifle.

The random guys are the Independents, free to play as they want, have fun as they want, as long as they dont use "cheats" (i.e, break the rules of the mod/game).

An official faction should have accountability only for itself, and not it's independents. There's a Fayol Principle which deals with the balance between Authority, Responsibility and accountability. That balance needs to be reached if official factions are to do their job.

As It stands, the direct authority of OFs over the entire faction including independents is a little limited. OFs have the responsibility to try to keep in line all of the independents, and are often held accountable for such. So Authority<Responsbility in this case.

Remove some responsibilities, or add some authority. "Add some authority" has been downed summarily many times, so go for the other thing. Make the official faction accountable only for the actions of it's own people. Go at it.
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Offline Treewyrm
01-23-2011, 09:35 AM,
#60
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Posts: 2,084
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Joined: Jul 2007

' Wrote:The main problem with the absolute authoroty, is that some factions refuse to even listen to logic. it is THEN that they in my opnion, must share a slot with someone else who meets faction criteria.

IMO, the phantoms, keepers, and wilde, dont even meet ACTIVITY requirements for factions.
And yet another baseless attack. Get facts and actual statistics instead of Q_Q. You do know of the activity listings page?
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