You, good sir, are losing a lot of traffic between your computer and the first hop to your ISP. Suggests whatever local connection you use is poor - Phone line in case of DSL, coax in case of cable internet. Contact your ISP and have a tech run a signal check. It could also be a faulty modem or bad cabling in your home. Or, more likely, a bad wireless link between your computer and router. Without more info on your home setup and connection, not much more I can say.
Your ISP (or the company it is buying bandwith from, Telia) is dropping packets. Contact your ISP's service desk and provide them with this tech info, preferably by mail. Looks like they have a bad connection between a local hub and their backbone - which is something for Telia to sort out. Nothing that can be done from Disco's end, or your own for that matter...
Rommie: Please rerun your test with 300 packets. Those results make no sense at all.
Pilgrim: You have no connection issues.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Most likely, because Freelancer as a game uses the "UDP" network protocol, which suffers heavily from packet loss (it's upside is less server overhead, and less bandwith overhead). UDP does not have fault tolerance, the other common protocol, TCP does. This is why you can still access the forums, it'll just retransmit the dropped packets automatically until all the info is there.
The game itself compensates for loss by retransmitting from the application once it realises not all info has reached the server. This causes lag, jumpiness and eventually a disconnect. Try connecting to the Freelancer UK server, or first person shooter games like Halflife, to euro servers. I suspect you'll see exactly the same problems.
Speaking of lag, server had a big spike just now. I took the opportunity to check if it was network related. Here's the MTR results while the server's giving everyone connection errors:
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.