It seems to me that smuggling, despite being more dangerous - pirates AND lawfuls preying on you,
Slower - often have to avoid lanes/go to criminal systems where there are no lanes.
AND forcing you to break the law, meaning you can be outlawed if you are caught and have your landing rights revoked;
Still pays barely or not at all more than normal trading, indeed MUCH less than ore running!
This seems all wrong (most) people dont break the law for fun (aside from saturday night) they break it to make money.
So... could smuggling routes be made more profitable to compensate for the increased risks?
An increase in smugglers would also breath much needed life into police factions.
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... come to O7 when I'm on. I'll mine some copper ore for ya (should be quick, noone else bothers with copper for obvious reasons). Smuggle that to Liberty at your hearts content for a good old profit...
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
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A good point which i meant to raise, the highest sell points for ore should be in the houses at war with the mining house; e.g. Gold ore should sell highest in kusari, and uncut diamonds should sell highest in liberty.
Simple laws of supply and demand, its harder for them to get - as theres an embargo - so they should pay more for it.
Not sure about the copper though, as I could just go through bretonia and it wouldnt be smuggling.
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It sellpoint is in the Texas system. Sure, you could go through Bretonia - but that route is double as long. And takes you past California, and New York.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:It seems to me that smuggling, despite being more dangerous - pirates AND lawfuls preying on you,
Slower - often have to avoid lanes/go to criminal systems where there are no lanes.
AND forcing you to break the law, meaning you can be outlawed if you are caught and have your landing rights revoked;
Still pays barely or not at all more than normal trading, indeed MUCH less than ore running!
This seems all wrong (most) people dont break the law for fun (aside from saturday night) they break it to make money.
So... could smuggling routes be made more profitable to compensate for the increased risks?
An increase in smugglers would also breath much needed life into police factions.
Definitely agree here. Spent most of the day yesterday running contraband with it's inherent risks and almost got caught by the fuzz in Colorado. i most definitely could have made more spending the same amount of time doing legitimate trade. Needs a greater risk reward balance.:(
Smuggling isn't just about making money, it's also about the thrill. It's kind of fun to be caught and outran the authorities. However, I don't think some more profitable routes could hurt.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
It ISNT fun when you know you can be FR 5'd for following your roleplay. I have stopped running contraband in the Houses simply because its not worth it. Outrunning the Navy and cops is one thing. Having them fill out paperwork that removes a quarter of my landing spots is quite another.