' Wrote:No, I mean. Our ships literally can't mount more than two Class 10s. None of the Iseijin ships can.
Unless we cheat, we can't use more than two.
And a sarcastic, anti-Wild post is not a legitimate comment. All he said with that was "I hate your faction".
And I am saying, as you have so clearly pointed out, you and Mwerte control what tech the Wild uses, and no one else. So when you make a deal with someone and end up with say, a sabre, which isnt you know, that far out of the realm of possibility, you then end up with a ship with 4 class 10 slots. What guarantee does the dev team have that you wont mount 4 of those class 10's? Again, just your promise.
Quote:We fight superior numbers in pretty much every fight with a combat faction, really, all we're asking for is less powerful guns that are more lore friendly.
How about GET MORE PEOPLE? You can't have too high standrats because you let shaf.hauzen - red_bull_maniac on forum - in, so that can't be a problem.
And you don't exactly need "worse" guns to fight superior numbers, you need better ones, and we quite established that the guns you want here are better than ones you have already.
And, of course, the lore friendly issue is just funny. Lore friendly? RM/KNF guns and nomad blasters are lore friendly. Special wild guns are not.
' Wrote:And I am saying, as you have so clearly pointed out, you and Mwerte control what tech the Wild uses, and no one else. So when you make a deal with someone and end up with say, a sabre, which isnt you know, that far out of the realm of possibility, you then end up with a ship with 4 class 10 slots. What guarantee does the dev team have that you wont mount 4 of those class 10's? Again, just your promise.
And has my promise ever let anyone down?
I don't let my faction use Scorpions, so don't look at me there.
We can use full Krakens and Wyrms now, but we don't.
We can use full Nomad guns on any Iseijin ship, but we don't.
I prefer my faction with no more than 50% Nomad guns on their ships, than loads of Nomad guns, we have enough skilled pilots to be fine with new, reasonably balanced guns.
' Wrote:And you don't exactly need "worse" guns to fight superior numbers, you need better ones, and we quite established that the guns you want here are better than ones you have already.
Fine, we'll use Nomad Lasers that aren't balanced for us and don't make lore sense.
' Wrote:Special wild guns are not.
Yes there are, there are currently no Wild-produced guns, where there should be.
I don't let my faction use Scorpions, so don't look at me there.
We can use full Krakens and Wyrms now, but we don't.
We can use full Nomad guns on any Iseijin ship, but we don't.
I prefer my faction with no more than 50% Nomad guns on their ships, than loads of Nomad guns, we have enough skilled pilots to be fine with new, reasonably balanced guns.
' Wrote:Once bitten, the Admins can do something about it. Until then, there is no problem.
Yea, thats really not how we do things anymore, too many bites. Now we just try to make sure that guns wont be able to be used on other ships to create combos that can be abused.