If there is a bounty, and I am registered to claim it, then I can engage legitimately. If the bounty says "must show you got the kill" (which many of them do) and the server gives the kill credit to admin or whateever, then I have done everything correctly but cannot claim the bounty because of a bug. I would think attempting to file a sanction complaint on that would be a 0.0 violation worthy of a reverse-sanction
' Wrote:then I have done everything correctly but cannot claim the bounty because of a bug
You can collect the bounty in a case of like "killed by an admin" or "killed by an NPC".
In fact, you are still obliged to collect the bounty on forums after that bugged kill message.
' Wrote:If there is a bounty, and I am registered to claim it, then I can engage legitimately. If the bounty says "must show you got the kill" (which many of them do) and the server gives the kill credit to admin or whateever, then I have done everything correctly but cannot claim the bounty because of a bug. I would think attempting to file a sanction complaint on that would be a 0.0 violation worthy of a reverse-sanction
Bounty board rules:
Quote:2. Players are required to claim for kills made under a bounty contract within a reasonable period of time.
The board rules override something on an individual bounty post.
' Wrote:I have a BH orca, but it is only used for specific situations. If I need to clear unlawfuls from an area, I am more likely to use one of my house military ships, since it will already be near the area, and it doesn't need to have roleplay justification for engaging the unlawfuls ("kill your engines" and "refusing to comply requires destruction of your ship" is all you need). The only time I use the BH ship is when its closer to a combat situation, or when I want to use it for a specific fight.
The paperwork is annoying. Since the server gives my kill to "an NPC" or "an admin" or something about half the time, I dont have to do paperwork on those. If the kill messages weren't bugged, the ID would probably be too annoying.
Restrictions on the ability of a BH ID ship to provide assistance to lawfuls is a real irritant. Easier to use house ships.
Wrong. You have to document ALL your kills as a bounty hunter, unless there were others in the fight and kill message, at same time, shows "by NPCs/admin/another guy", or you were fighting in self defense/escorting someone.
As for the discussion - afaik, indie BHG is under exactly same conditions as a Freelancer ID when dealing with the Bounty Boards. the only differene is that
1) it's lawfull
2) it has BHG stuff without nerf (which isn't that superior to what freelancers have, especially when they'll get their own light gb. I always preferred Auhodori over Orca)
Amazing how this went from Freelancer ID to Hunters ... but it's part of the flow of things, I guess.
First off, Joe answered the original question halfway through the thread - simply take screens to CYA and you're good as a Freelancer if you get asked to join - or you ask to join - a combat to help one side or the other, since Freelancers by their very nature can be fickle people.
' Wrote:There is something called "Bounty Hunters Guild" which is what the WHOLE of bounty hunters belong to, indy or faction. They are not independent people, and they all belong to the guild. So your char has to act in accordance with the guild's expectations in RP, that's 'killing for money only'.
...
You see those BHG NPC killing Outcasts in Alpha, it's not because they enjoy it you see... They get money for it, and if one day those Outcasts were not bountied by someone for those NPCs, they would stop shooting them. That's what you call "canon RP". If you want to change that RP, contact admins, official faction leaders, or whatever.
Wow, first off, you got it in one. Just as the reserve LN is still subject to Joe's orders as Hale, so to are indie Hunters subject to me and Dash's orders if we so choose. That doesn't mean we don't mind indies going off and doing things - far from it. It's just that, correct, we ARE a Guild, and you don't screw each other over.
And yeah, it is possible to combine business with pleasure - we DO enjoy killing the Outcasts, and partly that's because we DO make money doing it. Another reason is that funny popping noise when their bodies explode in space - it's one of the few times you CAN hear someone scream in space. (points if you get the reference! :))
' Wrote:Wrong. You have to document ALL your kills as a bounty hunter, unless there were others in the fight and kill message, at same time, shows "by NPCs/admin/another guy", or you were fighting in self defense/escorting someone.
Yes! Being a hunter is really a great way to learn how to fill out paperwork. I still have pictures on my disc and in photobucket from kills I made 2 or 3 years ago. It's just automatic as a hunter - you HAVE TO DOCUMENT EVERYTHING.
"Freelancers never work for free"? Hogwash. Porky pies!
Freelancers are, by definition, freelance. Able to do whatever they want within the bounds of their own specific roleplay. Heck, you could probably eliminate the Pirate ID and just make it part of the Freelancer ID.
Individual freelancers are then able to make their own diplomacy and choose their own actions. They are not mercenaries or bounty hunters; Freelancers should be able to act upon their own morals (or lack thereof)and involve themselves in fights accordingly.
Just because they want to fight unlawfuls doesn't mean they should be forced to either join the house military or rely on someone else to invite them into a fight. (Which is what's happening when you take a bounty contract or escort someone. That person is inviting you into a fight). In fact, I'd be fine with it if the only people able to claim bounty contracts were bounty hunters.
Would this give freelancers too much freedom? I don't think so. The individual would still be restricted in what ship and tech he can use (unless granted permission etc) due to house laws. If he uses stuff he's not granted permission for, FR5.
And he'd still be subject to faction rights and the consequences of his own diplomacy. If he makes a habit of helping liberty lawfuls take down rogues, and the rogues have the evidence to put him on an enemy list, FR5. If he takes to piracy and evidence is submitted to the LPI, FR5. Freelancer abuses his freedom in some way (like switching allegiances constantly)? 1.2.
The current FL ID seems rather neutered right now. It's just a BH id that doesn't get to use the BH ships by default.
Trogdor, if I were on my desktop right now Id be throwing a Capt. Picard image here, but alas, I'm not. So stay with the phrase for the moment.
"So much win!"
The only issue with that is they end up looking like terrorsists on the face of server rules - able to engage whomever they want. To be quite honest right now I was considering making myself a Xeno so I can give a shotgun kiss on house pirates too :X.
Pretty much have to agree with Trogdor here. I spent a lot of time when I first came to the server getting a freelancer to the rep I wanted (friendly Corsairs, Bretonia, Rheinland; neutral Liberty, Kusari; hostile Outcasts, Junkers). The rep was defined by the character and how he should be viewed in the world.
And then I realized that I actually couldn't do anything if I didn't take bounties or escort people. Tried bounty hunting, and found it wasn't for me.
It's really too bad that there isn't a way to make FL ID'd players show green-white-red based on their rep rather than your own with the FL faction. You could then add a rule to the FL ID that they could engage hostiles according to RP, not including transports (which require a demand first and therefor a pirate ID, or the legal authority to ask to drop contraband).
The only way I see that coming however is something like the Spec Op Id. Lets call it... Approved Freelancer Id.
What do I mean with that? Well, honestly? Paperwork. The suggestion follows:
Player wants to make a Freelancer just as yours, same choices of Rep and stuff. What does he do? Writes on the forum a quick rp story of the pilot and clearly states whom he's hostile to and why. Admins look and ponder. If they say "Go for it." you get a Approved Freelancer Id, while your application gets stickied on a thread somewhere.
That way Freelancers can play as they like and factions can stay aware of whom to look out for.
Confusing enough? Too much paperwork? Well, just brainstorming, and remembered Spec Ops Id.