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Warbringer, A true nomad human hybrid, FORMER order pilot

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Warbringer, A true nomad human hybrid, FORMER order pilot
Offline Vape
10-31-2007, 07:45 PM,
#21
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Posts: 1,543
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' Wrote:heres a better idea, i keep the Nomad/Human Hybrid thing, but i have help from you and Salamander and anyone else who can help to develop Warbringer. Ok?
This is my last statement, i removed the other one
EDIT: If nothing else, ill go with the original Story i had, which didnt involve the nomads at all.

[Image: sig2-1-1.png]
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Offline Denelo
10-31-2007, 07:49 PM,
#22
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Posts: 1,816
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Joined: Feb 2007

' Wrote:If nothing else, ill go with the original Story i had, which didnt involve the nomads at all.

That's probably a good idea. As long as it's more consistent with server RP than this.
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Offline Smiley_
10-31-2007, 07:53 PM,
#23
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Posts: 105
Threads: 1
Joined: Aug 2007

Treewyrm ( I always want to say taruvi) makes a very good analysis. Nomad goes in and you are infected, simple as that. You are part of the collective, as Treewyrm puts it.

However, I was under the impression that das Wilde were severed from that collective after the war thingamajob and went mad, loopy, bonkers, whatever you like.

Could someone clarify this for me? I would like to know.
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Offline uspatriotsf
10-31-2007, 07:55 PM,
#24
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Posts: 695
Threads: 59
Joined: Jul 2007

It's not about you pissing other people off, it just seems like from a lot of your posts that you want to base you ideas and the ideas here in FL from other sources (gaming communities, sci-fi series, and games). This is Freelancer, take a basic yet solid freelancer base and build upon it. People are just giving you suggestions which you dont seem to be very open to, you seem to be sticking to your idea nail and teeth. It is possible to RP a nomad, but like people have said here, the story has to be great in order to make it work.

There might be a slight aura of frustration but I dont think anyone is getting down right angry with you. Just know that the folks in here who already RP nomads, do so very well and are accepted as such. So, you are getting sound advice from some "experts" on the subject.

<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT

DO NOT CLICK HERE
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Offline Treewyrm
10-31-2007, 07:58 PM,
#25
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Posts: 2,084
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' Wrote:That is a very good analysis. Nomad goes in and you are infected, simple as that. You are part of the collective, as Treewyrm puts it.

However, I was under the impression that das Wilde were severed from that collective after the war thingamajob and went mad, loopy, bonkers, whatever you like.

Could someone clarify this for me? I would like to know.
If we assume that node structure of their collective mind is the real model, then it's very possible that with the collapse of the nomad city they have lost their top node, as a result of fallback a single collective has been shattered in smaller groups. They still share the same goals, same ideals, they are still Nomads and there is no change in their society, it's just that they are less organized and have lost some knowledge in the fallback. That would also explain their behavior as NPC groups (I think Jinx have asked that question somewhere here or in a thread nearby). Das Wilde in this case have lost contact with Nomads, but being that they are essentially "nomads-in-disguise" they continue their part in the grand scheme of things (check history item in 4.84).

I wish there were Das Wilde players too, so that Taurvi's visits to Rheinland space and O-55 wouldn't be just a one-man show.
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Offline Magoo!
10-31-2007, 09:28 PM, (This post was last modified: 10-31-2007, 09:29 PM by Magoo!.)
#26
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http://discoverygc.com/forums/index.php?showtopic=7169

... Try something a little more... Nomad? In Nomad, Human... ... Third party representing scissors; Nomad wins. Every time. Consciously, physically... Consiously again.

Hope this helps. Just don't jank my story.
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Offline Jinx
10-31-2007, 09:58 PM,
#27
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Posts: 7,685
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Joined: Sep 2007

funny thing is - we have all seen the discussion about the red hessians - i guess. how they dare to use neutral ships and equipment. - how very out of roleplay that is.

now you d like to make a nomad. - well, even if there s a lot of whatever stuff around them - it all turns out to be: they don t like humans and humans dont like nomads. so why not just make a nomad, a real nice little nomad. you ll be red to everyone but the wild and everyone with a gun will probably shoot you.

i don t really like that "protector of the human race" stuff. they are nomads. they might not be dumb, but they haven t been too diplomatic either.

i think that d make the roleplay much easier - make up your mind what your space of influence would be - try it out ( who knows - maybe you don t like it much ) and if it turns out perfectly fine - .... maybe you ll get a nomad ID along with a faction adjustment ( all hostile )

i would like to see more player nomads around. ( <-- note here, nomads, not nomads with human equipment, or nomads that use human stuff like lanes, jumpgates etc )

personally - i wouldn t wanne be a nomad. too much work, too many foes, - and you can t even chat inrole, but only out of role. bit boring, imo.... .

so, question to you vape - why do you want to be nomad anyway. uniqueness can be found easier in other factions. the community is quite small - compared to large games like WoW. becoming a celebrity doesn t mean you have to think of somthing like being a supertelepathic, half human, half alien, with extraordinary skills - ( and a glowing blue ship ) ... you can also be unique as a miner employed by the BMM ( no sarcasm there )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Treewyrm
10-31-2007, 10:20 PM,
#28
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' Wrote:i would like to see more player nomads around. ( <-- note here, nomads, not nomads with human equipment, or nomads that use human stuff like lanes, jumpgates etc )
Huhuhuh... well, the thing is that nomad equipment is rather limited and not really supposed to be used as the only weapon choice, hence it's "additional" role rather than being complete counterpart to human weapons and balanced as such. There are no nomad torp, no nomad cruiser disruptor (well, they are here technically, but not being available and not adjusted to be used in multplayer environment, they were used only for single player and therefore are "special"), etc... I agree about jumpgates, but the problem is that not every system is connected via jumpholes, and another problem is that sometimes there is possibly no way of getting to your destination without passing at least one jumpgate. As for trade lanes. Well, that's arguable. I use them but rarely, it does look stupid, but when you have a dense asteroid field in front of you the trade lane suddenly becomes more adequate choice rather than bumping into every rocky chunk and roll around like a crazy monkey as your battleship goes through, which makes no sense either. I'd be happy to throw out all those human turrets, guns, shields and such, but let's face it honestly: ships will just become easy pick targets. So let's not forget about balance, otherwise it's just naked leverage using roleplay as an excuse. Plus certain equipment doesn't have nomad equivalent at all (like radar). Truth is that obviously Nomads weren't designed to be playable in game, however Igiss made them playable, given them possibility to have equipment to compete with regular human ships, all this done certainly for a good reason. So let's not forget about that.

And yes, you can chat. But not in a normal way. Quite rare, obscure and ambiguous. Telepathy that is. Nomads aren't talkative but that doesn't imply that they cannot, they quite can, after all they have managed to infest government and military structures, play tricky politics (human politics that is), and they have almost brought down colonies to the knees without even showing themselves up. If anything that shows quite a lot. So they surely can understand what you are saying at system chat. It's the question of their interest to reply which is fairly low, but isn't nil (otherwise Tegaki wouldn't have his long speech, right? right.). As to "they might not be dumb, but they haven t been too diplomatic either", they are diplomatic and very effective at it, but in their own way and as they see fit. Are you really expecting advanced alien civilization with parasitic tendencies to open up official embassy in New York and talk all day about prices on H-Fuel at Bretonia coming up? About "might not be dumb"... dumb or anything closer to that wouldn't be able to do what they did in sp campaign, how dumb is that now?

If you want my personal opinion: I'm not fond of people jumping on that "peace loving nomad, a nomad - savior of mankind, talky-talky nomad" bandwagon, it's pretty cheap, it's not really unique, it just doesn't make sense (corsair nomad?! give me a break). When silence is golden and each word you pass into system chat or in private in-char message takes time to weight it - that's RP. Want a nomad ship? Roleplay a nomad/hybrid but still very nomad-ish in the essence. You don't go into established factions with some out-of-this-world (meaning out-of-game-roleplay) story and roleplay, so why Nomads should grant you that freedom while no one else allows? If anything it's quite the opposite.

Much like a corsair can't be dock at Malta and can't be buddy-buddy with outcasts (as in between player character relationship). What makes you people think that Nomads are any different to this? What makes you people think that Nomads and their RP for some reason give you freedom to get away with anything you want? Wake up and give a thorough thought before considering something like that.

I will go as far as saying that the Nomads, even though they may not have an official player faction status yet, are those having one of the most tight-knit closed RP. Despite the possibilities it's very strict and limited, where freedom is archived with great attention, intricate work and much care.

That's what I think about all this.

Hello, well, I work for the Nomads. We run this place. Can I see your card?

-- updated version
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Offline Magoo!
11-01-2007, 06:26 PM, (This post was last modified: 11-01-2007, 06:27 PM by Magoo!.)
#29
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' Wrote:(corsair nomad?! give me a break).
Umm... Was that directed at me? Check the thread out again... You were helping me. Appearing to be nice and supportive. But umm... Change of mind, perhaps? It's not like I fly over to Crete and gun down approaching Outcasts. Humans hate Nomads, Nomads hate freak occurences like a human lodging himself inside of one.

Still though. I'm pretty against any Nomad-gone-rogue... In any sort of way. Nomad helping humans, being human, half-human... Whatever. It's an organism grown, bred, and taught how to kill intruders. You don't just overcome that up-bringing over night. Nomad is Nomad.

And do we know how this hybridation occurred? Genetic mutation? Engineering? AIDS?

Technically nothing can talk in space... The Nomads don't even have a radio. Just PM everybody you want to talk to and call it telepathy. Unless there are five people talking to you, then just go system... But make it appear like a booming noise in their mind... But yeah, no air, no matter for the sound to travel through... And thus, no audible speech or noises to an outside observer.
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Offline Treewyrm
11-01-2007, 06:48 PM,
#30
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:Umm... Was that directed at me? Check the thread out again... You were helping me. Appearing to be nice and supportive. But umm... Change of mind, perhaps? It's not like I fly over to Crete and gun down approaching Outcasts. Humans hate Nomads, Nomads hate freak occurences like a human lodging himself inside of one.
Yes, I did help you back then at first, but the way it went on does bother me. Your "nomad" killing another Nomad (actual nomad player)? Sorry, but that's where it ends. I even though Nomad NPCs shoot at me I don't shoot back, I did that when I started my character but then quickly realized how wrong that is. I just treat them as "lost ones", those that have lost the link and gone mad. So I just ignore them.

I have met yet-another-nomad who was hauling some human cargo (pharmaceuticals, h-fuel, etc) through Delta today and he did not even bothered to respond in RP manner despite that I "greeted" him. What the hell is going on?

And yes, I'm not happy at all now. I've tried to help people to roleplay nomads, not to exploit the lack of information to do whatever the hell you want with their ships. /sigh
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