• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 30 31 32 33 34 … 45 Next »
Server hosting birthday and 4.86 development

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (20): « Previous 1 2 3 4 5 … 20 Next »
Server hosting birthday and 4.86 development
Offline Chrysalis
05-04-2011, 01:06 PM,
#11
Member
Posts: 866
Threads: 82
Joined: Sep 2010

Bloody awesome stuff. Good job Dev Team:D

The Commune || My Characters || Recruitment
Reply  
Offline Dashiell
05-04-2011, 01:08 PM,
#12
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

Cloacking and carriers which can actually be... carriers?

holy poo

[Image: serpentlol.gif]
Reply  
Offline Enoch
05-04-2011, 01:15 PM,
#13
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

And you guys manage to do that without the source code ? Amazing:smile2:

(sun) (sun) (sun)
Reply  
Offline michiyl
05-04-2011, 01:16 PM,
#14
Member
Posts: 714
Threads: 22
Joined: Nov 2010

Quote:As people constantly ask me about these, I can confirm that the following features are actively being worked on or are already finished.
- Player constructed and controlled bases
- Player controlled commodity and equipment dealers
- Player docking on ships
- Cloaking devices
- Jump drives
- Different cruise speeds for ships
- Control of lights on ships, hud colours, shields and group targeting
- Turret zoom

Some of these features are similar to other mods but I think we have a better implementation. I'm not aware of any other mods that allow players to construct their own bases.
... reading that gives me the face of
' Wrote::shok:

This will be awesome:mellow:

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
Offline Rommie
05-04-2011, 01:23 PM,
#15
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

It's good to see updates like this one.

In space, nobody knows I'm a panda
Reply  
Offline Anonymous User
05-04-2011, 01:24 PM,
#16
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:Oh god.

Cloaking

Now I actually can have my Osiris moniter the Nomad city in Newcastle...without being so far away!

And self destruct.

No more starflea-afying?.
Edit: Jump Drive? Please explain how it works!!!

possibly similar to the X game... or... would be great.

you need Xfuel of any kind and can aim a jumpgate/hole

depending how many systems you passing the fuel needed is moar.

would be great if that is so...

even if you only can jump to neighbour systems

]
  Reply  
Offline reavengitair
05-04-2011, 01:25 PM,
#17
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Wouldn't get your hopes up about cloaks. It's likely to be ridiculous, considering how much crap we've taken about it over the years...

Though I am specifically looking forward to ship docking.

Looks like this will be a great mod guys, keep it up.:)
  Reply  
Offline Mickk
05-04-2011, 01:47 PM,
#18
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

I hope auto-targeting turrets will be part of this....or maybe that is what 'mark group target' is about.

Whatever, this really makes hanging around for 4.86 to be released so much more worth it.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
  Reply  
Offline El_Vlado
05-04-2011, 02:42 PM,
#19
Member
Posts: 107
Threads: 8
Joined: Feb 2011

WIN:)Great work! The best developing team for a community-driven initiative I know of.

[Image: j8jrjo.jpg]
  Reply  
Offline fencore
05-04-2011, 02:44 PM,
#20
Member
Posts: 1,585
Threads: 322
Joined: Jun 2010

' Wrote:I hope auto-targeting turrets will be part of this....or maybe that is what 'mark group target' is about.

Whatever, this really makes hanging around for 4.86 to be released so much more worth it.
Gun to my head, I'd hazard to guess that "Mark Group Target" would be a way to paint an enemy so that everyone who's in a group knows who to target.

The player-controlled stuff looks exciting. As do the jump drives. Drop an Admin in a Battlestar and let 'em FTL jump around Sirius a bit.
  Reply  
Pages (20): « Previous 1 2 3 4 5 … 20 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode