Don't worry, the animation will be larger and thus more visible!:)
' Wrote:[...]
Anyway, new wish:
Exactly the same as the LABC, just with a BWT. And please make the interval between texture/wireframe a whole spin, not just a half and the wireframe should be green.
' Wrote:This is exactly what I meant. Though as I said I'm confused about how the background transparency works with .gifs. If it isn't the background you are making transparent (and somehow you mean the ship) don't do that. :D
(the flickering comes from the radiosity option (radiosity is what you see when you have a light source and a material that reflects the light into areas without the light) I activated to enhance the lights ... seems I have to work on the right setting:D)
So, orange instead of purple? Or do you want to see the docking lights in orange too (they are deactivated now)? I'll do some transparency work tomorrow or so:D
Holy hell that's pretty. Nearly perfect. I do like the smaller size (and you have your filesizes backwards on the post, not that it matters). You can leave the docking lights deactivated, but, if you could do me a favor and drop out the white lights or dim them way down, they're a bit distracting. If you DO do another render, and it isn't too much of a pain, drop the angle down by about 10-15% so the height is smaller (so that if it were facing you the nose would come up a bit), if you understand.
In fact, for now I'm content with just these so do it when you get another order in if you have time. :yahoo:
Oh and I sent you over 35m as thanks. Probably more with the finished product.
' Wrote:Holy hell that's pretty. Nearly perfect. I do like the smaller size (and you have your filesizes backwards on the post, not that it matters). You can leave the docking lights deactivated, but, if you could do me a favor and drop out the white lights or dim them way down, they're a bit distracting. If you DO do another render, and it isn't too much of a pain, drop the angle down by about 10-15% so the height is smaller (so that if it were facing you the nose would come up a bit), if you understand.
In fact, for now I'm content with just these so do it when you get another order in if you have time. :yahoo:
Oh and I sent you over 35m as thanks. Probably more with the finished product.
The filesize comes before the animation so that the people KNOW what they have to expect:Dbut yeah, sometimes it might be confusing ... so maybe I'll change that (^_^)
Yes, I was afraid the white lights (which are headlights in Freelancer, and it's a bit hard to recreate them) were an issue to you ... I can try to make them spotlight-like, maybe that's better ... or I slowly deactivate them when the camera reaches 90° of them to have quite the same effect.
Anyway, I'll render it again with a lower angle. ;)
Thanks for the money! Very appreciated:)
EDIT:
Phew ... some more previews again ... quite a lot;)I think I haven't forgotten anything, but just in case I do have missed a combination you want to see, tell me:D
I left the lights on in case of the "wireframe to texture" effect, you'll probably know what it looks without, and it's 250x250 cause it's between 200x200 and 300x300. Just in case it fits better!
Sorry about the transparency problem, but sadly I don't know a way to insert a proper alpha channel into a .gif animation. A Single image with transparency is not a problem, I'd take .png file format then, but .gif seems to have not that sophisticated alpha options to choose from! And I don't know a single .png that is animated:D
:ylove: It definitely looks better without the lights and I figured out why; for the white lights being as bright as they were, they didn't show up on the hull of the ship very much so it looked strange (that and the front one looked like a white "clown" nose, but that's ship's fault).
I also do like BOTH of the wireframes. I might suggest when doing later renditions of the solid-to-wireframe animations that you add a sort of "beat" of a few frames in to the solid animation to show off the ship in that form more.
They are fantastic. Thank you good sir. More credits enroute when I get around to it.
Do you know if it is possible to crop those when doing image editing with this? Such as cutting up the black space at the top and bottom? I'm probably going to add it into a transmission bar. You might consider even doing a "feathered" effect in a circular pattern around where the actual ship floats. That way you can make the edges transparent and still have the image show up, making it every easy to inlay it into other graphics? Just a thought. As I said, these are fantastic and you should keep up your awesome work.
' Wrote::ylove: It definitely looks better without the lights and I figured out why; for the white lights being as bright as they were, they didn't show up on the hull of the ship very much so it looked strange (that and the front one looked like a white "clown" nose, but that's ship's fault).
I also do like BOTH of the wireframes. I might suggest when doing later renditions of the solid-to-wireframe animations that you add a sort of "beat" of a few frames in to the solid animation to show off the ship in that form more.
They are fantastic. Thank you good sir. More credits enroute when I get around to it.
Do you know if it is possible to crop those when doing image editing with this? Such as cutting up the black space at the top and bottom? I'm probably going to add it into a transmission bar. You might consider even doing a "feathered" effect in a circular pattern around where the actual ship floats. That way you can make the edges transparent and still have the image show up, making it every easy to inlay it into other graphics? Just a thought. As I said, these are fantastic and you should keep up your awesome work.
I'm glad you found out what was wrong with the white lights;)I'll keep trying to get an ingame-like headlight working, not on your animations though, as it might take too long then.
So, you take the 250x250 image size, or the smaller 200x200 one (by the way, I can crop the black unused space to almost nothing, but still I'll need the width)?
And can you explain it a bit more what you mean with "beat" (this refers to the "solid wireframe to texture" glitch, I think, but I know how to fix that with ease) and "feathered"? Any images or something else that can illustrate it perhaps?:)
And you don't have to send me money just for the previews:D
As you can see, I cropped the image to the safe distance (no pixel of the light is cut off) and the flickering is gone. Is there anything else I should change?
' Wrote:COOOOL!! can I get a Wasaupu like this "http://h5.abload.de/img/gc_bomber_1dqmdn.gif" except green wireframe?
No problem!
I assume without the flickering, right?:DDo you want me to crop the picture as well like here? Oh, and which light color(s) do you want?
As for the "beat" I was talking about, I simply meant to have the solid textured ship image remain solid for one or two seconds longer than it is. So say... if it were timed out verbally it would be something like: solid, solid, solid, transition, transition, full wireframe, transition, transition, repeat. 50% of the time it is in transition, 35% solid, 15% full wireframe. Get it? :P
What you have is perfect, I can work with that. I may come crying back to you with a background to add in later if I get someone to do a nice transmission bar. :lol:
I really can't describe "feathered" animation better than how I did. What I am trying to achieve is similar to a gradient, except that the inside color is black and the "color" it fades to is transparent. As I said, I'm not even sure if it's possible but it would be great if it was.
' Wrote:Donated $$ to Michail_Henek to support you for the awesome job you're doing!
And perhaps I will be using one of your rotating ship models.:D
Thanks:)I think I made an animation for you, right? Or were you just so "awesomed" that you wanted to donate something?:D
' Wrote:As for the "beat" I was talking about, I simply meant to have the solid textured ship image remain solid for one or two seconds longer than it is. So say... if it were timed out verbally it would be something like: solid, solid, solid, transition, transition, full wireframe, transition, transition, repeat. 50% of the time it is in transition, 35% solid, 15% full wireframe. Get it? :P
What you have is perfect, I can work with that. I may come crying back to you with a background to add in later if I get someone to do a nice transmission bar. :lol:
I really can't describe "feathered" animation better than how I did. What I am trying to achieve is similar to a gradient, except that the inside color is black and the "color" it fades to is transparent. As I said, I'm not even sure if it's possible but it would be great if it was.
Hm ... no ... sorry, I still don't get it xD Maybe I'll just need to read it again and again ...:D
No problem with the background though, as long as it's not equally difficult like the "beat":D
But I think I know what you mean with "feathered" - sadly, it's not possible. I can't fade out to have a nice transition, it's one color (like RGB 0,0,0 black) that becomes transparent with animated .gif files. There are file formats that would allow to have a grey-scale images of animations for such smooth transitions, but
A) I don't have a program to create them
B) these file formats are not widely supported.
On the other hand I might be able to fake a transition if you intend to include an animation into a transmission bar. You have to give me the part where the animation has its place and I'll re-render this piece as background.
At least that's how it works in my head:D