Spread (dispersion amount) is applied to all gunboat primary turrets in the mod, except this one. The Nomad Hybrid Gunboat Turret has the same stats (within a tiny margin) as other gunboat primary turrets, including range, dps, efficiency, and projectile speed, but the lack of a dispersion setting makes them notably more accurate and deadly, overtaking solaris gunboat turrets as an anti-snub weapon.
Given that this is the only primary gunboat turret in the game lacking dispersion, it must be an oversight.
==================== Type: Equipment Bug: Lodeve Space Port, in Languedoc, sells Junker ships. ====================
This wouldn't be a problem, if their GMS owners didn't have a gigantic technerf on them. Can the base instead sell the GMS LF, VHF, and SHF?
Fixed. -Xalrok
==================== Type: Effects Bug: The Jump Effect for the Alberta <-> Poole Supergate looks off. ====================
The Jump Vortex appears after a 1 second delay of crossing the Supergate's glowing entrance point. It just looks odd and unpolished, and I think simply moving the point where you enter the vortex to the glowing portal is a better option.
==================== Type: Equipment Bug: Game crashes ====================
STR:
- Purchase a capital ship: Battlecruiser or Carrier *i did not try this on a Gunboat, Battleship or Dreadnought*
- Equip a Pulse Turret
- Undock from a planet and stay near the mooring fixture
- Shoot the Pulse Turret at the Trade Lane to disrupt it
- Dock
Result: The game will crash.
Reproducible : 10/10
==================== Type: Commodity Bug: Communist's Economy is too good ====================
Scientists have an abnormally high profit rate within 52, more than 500 credits per unit in system.
Mykolaiv Research Station 500 Credits
Zvezdny Gorodok 1085
(02-04-2019, 10:34 AM)Vulkhard Muller Wrote: ==================== Type: Commodity Bug: Communist's Economy is too good ====================
Scientists have an abnormally high profit rate within 52, more than 500 credits per unit in system.
Mykolaiv Research Station 500 Credits
Zvezdny Gorodok 1085
Its 2-cargo commodity. Because we need take research equipment, we occupy 2 seats in ferry. And cos system have no lanes, travel take 4 minutes, so real profit is 1.2 credits/sec, which less than mediocre.
==================== Type: Commodity Bug: No Anomaly Scanner Battery sellpoint on Altair Research Complex ====================
There is no sell point for them on Altair, even tho it's basically a research station which makes it impossible to "scan" the anomalies with a Wild Corvo.