Train Disruptor has to stay available to the interceptor and bomber class as they rely heavily on immobilising heavier targets to bring them down. It's actually the primary role of an interceptor - catch up to something, hold it in place while backup arrives. Not in favor of denying ships a large area-effect disruptor.
Reducing the refire rate to make countermeasures more effective is something that could be considered I think. Will mention it to the balance guys. However, the CD is the proper counter to minespamming - and the reason some players favor a CD over a razor. It's a defensive and offensive weapon that way. If you rely on mines learn to time them when your opponent's CD is out of arc. Spamming CDs tends to make you run out of those fast - spam 3 in a joust, you'll only have 24 passes before you run out. Most fights last longer then that.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.