' Wrote:I've been staying in that point for like 4-5 minutes in cloaked Liner, with docking points being under the fire of 4-6 jorms, until we figured out the proper timing between /base shieldmod off and F3.
' Wrote:yeah , so stop shooting at the base so they can undock and another 2-3 cloaked transports can dock, they shouldn't have docked cloaked on the base in the first place
' Wrote:That is within the rules, what you did was not.
Ok here we go- docking on a base with shield under siege in order to supply it- Cannon intentionally added plug-in stopping this.
Because if the base owners can dock and supply the base without killing the attackers then all attacks are useless making bases unkillable.
And we have:
1st Cloaking ships supplying the base using shieldmod off and camping the base quick dock- abusing of the system made by Cannon- as admitted in the first quote.
2st Undocking transports from same quickdock trying to die in order to fill sanction report or waiting for the attacking party to stop shooting and distracting them on the quickdock in order to resupply the base again with cloaked ships. Before the resupply the base was on 39% and was loosing 1% health each 2 minutes and it would be killed without resupply.
3st Is this not a rude 0.0 violation and abusing the game mechanics combined with malicious reporting?
So in this situation if the attackers stopped the attack they would make the defenders abusing even more easy.
Proposal - make the shield off command to be useful for the attackers as well- if the defenders use it in that way let the shield to stay off for 2 minutes so it could not be abused.
I am not sayin that the attackers did good after some thinking about it- however my personal option is that defenders must be punished as well, attackers shouldn't kill the undocking transports but it was chain reaction made by the abusing of the game mechanics- the only way to prevent such resupply is to concentrate all fire-power on the docking point.
I know that the bases are in trail period so such mistakes are clearly easy to make- it is also clear that the motivation of attackers and defenders to destroy/protect the base. However the real in-game test of bases shows the bugs and allows them to be fixed so it is good thing in general.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)