' Wrote:Aye, i do agree, but i was only answering to the ship-line thing i quoted. Not to the odd tech-ship combo part.
And indeed every ship has it flaws and strongs sides.But i do feel that the Z-line has more weakness than others.
Anyway, always had good time when encounterin' sails.
As for the hood, as it stands on the way between leeds JH and Arry or Derry JH, if the char is not sure to make it all the way to Derry o' Arry, she could try hidin' near the hood.But it is a bet, wid de risk o' being surrounded and havin' no way to escape but to dock.
But maybe t'was more about sportsmanship ( sportswomanship ? ) than a RP question ?
Actually it's a RP question since I already expressed my opinion about the Molly/IMG/BAF treaties a few posts ago. I have a problem not just with the Mollys but with everyone else who allies with everyone around them with no regard for their original lore, mainly because by doing that the only enemies they're left with are the Corsairs. Yes, I am biased but you can't tell me I'm wrong about it. What will happen if the sairs would go frindly/neutral with DHC to kill Hessians? Anyway, this is not the place to talk about how stupid (imho) most of the Disco aliances are
As for the Z-line, everyone thinks the same about the ship he/she uses. I can give you a dozen reasons about why the sair line is weaker than the others and I'm sure (almost) every other faction can do the same. How good a ship is depends on too many variables including skill, weapons, area of operations, enemies, etc. I'm sure the balance team thought about everything especially since we're talking about a very important ship line